@Ant_Solo
no i claim the following
relative mouse: it calculates in a genius way how much counter rotation should be given that the ship does what the pilots points to with the mouse moves
and it does this on the fly constantly
its a master piece of software engineering. basically it stores the other prior moves and calculates the trust needed to control the rotation for the actual move
and it does this all the time
thats the reason you can stop a rotation after a full flip in a second and its hard as hell to do the same with a stick. you will oversteer and need much more time to be stable again even if you are good.
LMAO - this is SO much worse. Obviously it is completely wrong, FAoff simply gives trust in the direction you move the mouse and stops applying thrust when you stop moving it.
But even if you what you said was true they way you think it would solve this problem is extraordinary. Rather than just take the current thrust attributes of your ship and apply the appropriate counter you think it stores your actual moves and works it out from them. That is a terrible way to solve this problem.
I find it hilarious and a little worrying that this is what you think.
Lastly, does anyone actually use rotate on their mouse? I thought everyone flying M&K FAoff had rotate on A and D on the keyboard like sane people.