Why would anyone bother to pirate when you can just take a mission, abandon it, then sell the stolen cargo to a black market?
If you have to ask that question, I recommend sticking to exploits and blatant thieving.
Why would anyone bother to pirate when you can just take a mission, abandon it, then sell the stolen cargo to a black market?
So, lore wise, is there any reason people do piracy when there is no shortage of legit work to gain the same credits?
One thing that has been bugging me since i started playing this game is how immersion breaking piracy is in this game. Why does anyone turn pirate (aside from us players that do it for fun)? Getting a bounty flag us for destruction, by anyone (we are lucky stations don't open fire on us). Stolen goods get us heavy fines if they are scanned in our holds, killing any profit. Pirating requires more powerful ship than the victims or else they may never give up their cargo, but that means a good pirate needs to have lots of credits to start pirating in the first place (kind of silly seeing pirates flying Anacondas and Type-10, whatever they steal never make up for the repair cost of their ships if they end up fighting).
So, lore wise, is there any reason people do piracy when there is no shortage of legit work to gain the same credits?
The tricky thing with this is that, at the moment, a 180t Palladium mission pays 10 million.A mission to deliver 10 tons.of goods no longer pays more than buying and delivering goods yourself
The tricky thing with this is that, at the moment, a 180t Palladium mission pays 10 million.
If you reduce it to 1 million, then the Palladium has a base sale price of approximately 2.5 million depending on market. So you then have the problem that they can make more money by just running off with the goods.
But if you pay even 2.5 million for the mission, that's 13500/tonne profit, which is way more than you can get from conventional trading with the same cargo hold.
I think the only way you could balance these missions would be to require you to *purchase* the goods from the depot at market rate so it basically becomes a "fetch cargo" mission with a guaranteed supply.
It's silly we don't even have to pay for that cargo if we lose (or steal) it. Delivery missions pay way more than fetch missions and are much less hassle to do (no need to go back to the original station), this makes a great imbalance between the trade missions and delivering the goods ourselves.
I do it
-Because of the challenge.
-You never know what will happen
-Risk vs reward
-Pushes me to engineer more, i hate engineering
-Fun to watch what the other cmdr will do and how they react.
-Have some really good convos out of it, especially when i fail/flub the attack.
-gives other cmdrs something to attack in an other wise empty system. I die alot.
A good pirate never destroys their target. Ill try to disable them, but never outright go for the kill. Ive let quit a few cmdrs go if they have no cargo, whats the point after that.
Ate a bunch of rebuys too. So it makes me mindfull of the ol wallet and how i can make more money again and quick.
The tricky thing with this is that, at the moment, a 180t Palladium mission pays 10 million.
If you reduce it to 1 million, then the Palladium has a base sale price of approximately 2.5 million depending on market. So you then have the problem that they can make more money by just running off with the goods.
But if you pay even 2.5 million for the mission, that's 13500/tonne profit, which is way more than you can get from conventional trading with the same cargo hold.
I think the only way you could balance these missions would be to require you to *purchase* the goods from the depot at market rate so it basically becomes a "fetch cargo" mission with a guaranteed supply.
Without a focus on "careers" instead of the generic "freelancer" mentality, none of this matters. You can talk about it until you're blue in the face... but until Frontier decides that it's important enough to focus on actual careers instead of simple activities... yeah, you may as well keep dreaming. Seriously.
this x 1000
We do have to pay for it. I had a 21 million credit bill because my girlfriend needed a lift into town, I had less than an hour to complete a bunch of mission that had been sitting in my cargo hold. Sure I could have just left the fine, but that screws things up at the local cargo hubs for that particular freighter.
Also fetch missions are currently the highest paid, just the 50 mill missions can only be found at certain ports when the system state is right. I had 100 million for 2 fetch mission not long ago (source was a few jumps away, just over 2000 tonnes.
Seriously, people keep talking about this as though there's simply going to be a magical "dev response", but in all reality they're being ignored because Frontier has chosen the path of least resistance and wishes to keep doing so. They're going to keep this game as flavorless (or flavourless) and generic as possible in order to cater to the lowest common denominator (LCD) in order to facilitate more sales instead of targeting those who wish for more depth and involvement, engagement and excitement.
Wish in one hand, and $h** in the other, see which gets fuller first. Words of the wise.
Without a focus on "careers" instead of the generic "freelancer" mentality, none of this matters. You can talk about it until you're blue in the face... but until Frontier decides that it's important enough to focus on actual careers instead of simple activities... yeah, you may as well keep dreaming. Seriously.