Tbh what @metatheurgist said can easily turn out to be the reason of your different experiences.I'd go with the not fully fixed option.
My little jaunt was Tuesday, so after the update.
Tbh what @metatheurgist said can easily turn out to be the reason of your different experiences.I'd go with the not fully fixed option.
My little jaunt was Tuesday, so after the update.
Worth serious consideration - my target was 1/3 - I wonder what would have happened if I chose 3/3Tbh what @metatheurgist said can easily turn out to be the reason of your different experiences.
Interesting, I guess they're still trying to work through it and maybe don't have it completely solved, would explain not mentioning it in the patch notes. Can be great fun when it works as intended and a nice challenge.
I tried against multiple wings of 3 and they all did the one-by-one thing - This was at a compromised nav beacon.
Not sure with ordinary wings but the Spec Ops wing of four in CZs work(ed) this way as long as they had become interested in the NPCs you could take them out one at a time starting with Delta and leaving the Alpha for last.There was a rule for a while where everyone below the wing chain would agro. So hit the lead everyone agros, work your way up the chain and you could get away with taking them one at a time.![]()
Have had some time to test now and unfortunately this has not been my experience.
Have been attacking wings of 3 and the other 2 still just sit and watch until their buddy gets blown up, then one goes hostile and the other waits till he's blown up before going hostile.
Please don't let this one sit around too long FDEV, it's seriously nerfed combat challenge.
Pirates in any res don't attack without provocation, never have.
If the site is "easy" for you, consider you are just more skilled now. Congratulations, you got gud.
Ah ok that sounds much better, don't mind it if it's implemented like that.It's a bit more subtle than that. If the wing is engaged or the wing leader is flying off and doesn't notice any stragglers it can take a while for them to notice. If you just attempt to gank the chain while they're all looking at you and doing their scanning routine they will all jump you. At least that's how it used to work, haven't done any ship combat for a while.
It would give HazRes a purpose, if it would more or less require Miners to have an escort. Or to put it the otherway round, all sites below HazRez hardly serve a purpose currently.HazRes is plenty dangerous if mining there, as intended. It's just CMDRs think it should be a bounty hunting zone nothing more and come rolling in with max engineered corvettes not mining at all. I for one, like to mine in haz res for the modifier, if they make it any harder, no longer could I mine there.
Right now it's the moment you kill a wing member, the rest notices and attacks you. Never earlier, never later. You can duel the leader for half an hour while the wing mates circle around the both of you and place bets or something.It's a bit more subtle than that. If the wing is engaged or the wing leader is flying off and doesn't notice any stragglers it can take a while for them to notice. If you just attempt to gank the chain while they're all looking at you and doing their scanning routine they will all jump you. At least that's how it used to work, haven't done any ship combat for a while.
Right now it's the moment you kill a wing member, the rest notices and attacks you. Never earlier, never later. You can duel the leader for half an hour while the wing mates circle around the both of you and place bets or something.
Yeah, that. This also happens in "Kill Pirate Lord"-Missions - an FdL with three Vultures - and none of the Vultures do anything until the target has exploded.I don’t know if it’s a bug or intentional but a contributing factor is that npc wings don’t all aggro simultaneously any more. They aggro one at a time unless you shoot more than one at a time.
Yeah, that. This also happens in "Kill Pirate Lord"-Missions - an FdL with three Vultures - and none of the Vultures do anything until the target has exploded.
Are those not fixed in update 18? Was rather hoping so …Yeah, that. This also happens in "Kill Pirate Lord"-Missions - an FdL with three Vultures - and none of the Vultures do anything until the target has exploded.
After the update, I've only seen NPCs going hostile when doing the "kill x-amount of pirates"-missions when entering the Mission Signal Sources - and even then, the "hostile" vessels only open fire after being fired upon, one at a time. This might be different once the player is rated as hostile with the entire faction.Those missions too? That's a shame. They used to be really fun with multiple well-engineered ships attacking the player at once. I've not done one of those in a while not since a bug kept causing the game to bait-and-switch the mission on me. I.e. I take a regular "kill the Pirate" assassination missions. I'd arrive in the Sector and it'd changed to a totally different ground-based (i.e. on Foot Odyssey) mission. Kept happening, I stopped doing them.
It is funny though, right after U18, that the ENTIRE wing was IMMEDIATELY going hostile towards me after shooting ONE of them. It happened multiple times and it was just me there, so not like a wing-mate was tagging the other ships at the same time or anything. I mean, I wouldn't have posted about it if it wasn't happening.
If you can get allied with a faction (exploration data or trading can be useful here) that reward does go up considerably (50 million for 72 ships if I remember correctly).Well, I returned to the game recently after a very long hiatus (last time I played was in summer 2019) and started from scratch with a new commander.
I also remember the RES more dangerous, not only the Haz ones, all of them. They usually had more pirate ships and more varied, I remember myriads of fed assault ships and gunships, a lot of anacondas, pythons, imperial clippers and fer-de-lances. Now the amount of ships is smaller and you see mostly cobras, eagles, dbx and aspx, very rarely a FDL or a python and I've seen only two anacondas recently. The pirate ships are so infrequent that you sometimes stay for minutes until you see new ones and when you see a new one they're maybe 10km away fighting with powerplay ships or cops and when you are about to reach them they're already destroyed because they were just a cobra or a tiny eagle. In fact I stopped doing pirate massacre missions in RES as I did before leaving the game, because it takes ages, I prefer to go to signals or interdict them now and it is more boring. The only alternative to fight continuously without having to go to supercruise all the time is going to CZs, and I don't like the CZs that much, the kills are way worse paid than the pirate kills and the CZ missions are too grindy (7 millions or so for killing 40 ships, lol).
If you go to HIP 20827, you can also add thargoids into the mix for extra spice.There seems to be 3 types of res instances now, mostly small ships, mostly medium ships, medium with a lot of large ships. Frequency varying.
iirc during the 1.0 days RES were chock full of miners and pirates unlike now where it can get awfully quiet.