Why are players treated differently then NPCs?

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Why are players treated differently then NPCs?[/h]
BECAUSE WE ARE AS GODS!

Hi. I'm Budha. Pleased to meet you.



 
My thoughts on this subject, as I have posted previously in another similar thread, is this: When I first started playing I did not know how to tell the difference between PC and NPC, and fully enjoyed the POSSIBILITY that every ship I came across COULD BE a real human player. So regardless if there was really only 0.001 percent PCs, it seemed like a lot more and was really fun. Once I found out how to tell the difference, by the CMDR name and the hollow blips, the excitement was lost. Now I KNEW that this ship playing a game of chicken with me was an NPC, not a human. Not as much fun as thinking it may be human, so treat it like one and enjoy the interaction.
 
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About 2/3 of the forum was in favour of not distinguishing players from NPCs,...The developers' solution was an optional transponder, switched off by default, but which could be switched on by choice. Only players who both had their transponders on would immediately see each other as players on the radar.
Excellent summary :)

Maybe it's time this debate was reopened, possibly with a poll as a basis for discussion?
...and an excellent idea.
 
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That's a flaw in the implementation not the premise.

Not really because it is the premise (that Players are identifiable) that enables the action Quineloe described. The game has the mechanic, the players are just using to their advantage. The flaw is actually in the premise.
 
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But however we should remember many don't use the forums seeing as its full of traders whom like to moan, i only do limited stuff here due to it making me want to kill.

Seems to be about 50/50 from what i see. Do you have evidence to support your assertion or is it just based on personal bias?

And on that note, my boss is looking at me like she expects something... work?... Oh right.
 
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Philip Coutts

Volunteer Moderator
This old chestnut again eh? I would like to know how prevalent issues around "Ganking" and "Griefing" (both horrible terms) are. Yes there are a fair few threads about it but I've played a mixture of Open and Group play since the game launched and I have never even been killed by another commander. Is this a big issue or is it a vocal minority having issues? I'm not trying to underplay peoples issues or anything, I would genuinely like to know how big the issues are.
 
Not really because it is the premise (that Players are identifiable) that enables the action Quineloe described. The game has the mechanic, the players are just using to their advantage. The flaw is actually in the premise.

I don't know what you getting at. The reason PCs don't pirate NPCs is because they have crap cargo and you can't interact. They also are less of a challenge. That's the mechanic changing player behaviour, it has nothing to do with the premise. I'm fairly sure that the great majority of players who don't pirate NPCs aren't aware of the premise, which takes it out of the equation. The flaw is in the implementation of the NPCs, limitations in AI and lack of player awareness of the premise (and any desire for a lot of players to even care about the premise to follow it). In terms of the setting, the premise works. Again, I'm only describing the internal logic of the PC/NPC indication. I'm not defending it or criticising it. It justifies the difference. The problems being highlighted are not with the premise itself.
 
Let me just check the commodities market and see if I can pick you up a couple of tons of extra straw for that strawman - he's looking a little flimsy.
Hehe.Let's create an unrepresentative and of little real value poll, in an unrepresentative and of little real value forum.
 
Maybe it's time this debate was reopened, possibly with a poll as a basis for discussion?

I agree. I like the idea that it was at least discussed in the DDF, and the whole transponder idea is actually pretty good. Let's get a poll going and maybe we can convince FD to implement it in 1.4
 
I agree. I like the idea that it was at least discussed in the DDF, and the whole transponder idea is actually pretty good. Let's get a poll going and maybe we can convince FD to implement it in 1.4

Polls were done a year ago. See my earlier post.

If we assume there are 4 options:

1) As now: PCs and NPCs always clearly identified
2) PCs and NPCs never clearly identified
3) PCs identified after some level of scan
4) The transponder so different players can choose whether to be in mode 1) or mode 2)

Then I suspect that we may get a slightly different result (if we were to do it again) this time, since we have seen #1 in the heat of battle and its strengths (to those that think it is best) and its weaknesses (to those that disagree with it) will have become more apparent. My preference was for #2 because that's how I wanted to play: making in-game decisions for in-game reasons. I was perfectly happy with #4, because that gave me what I wanted anyway: I would never have switched the transponder on. I never did understand those that argued against the transponder. Arguing against #1 or #2 seems perfectly reasonable: different people want different things. But agruing against the transponder, which essentially gave people the choice, seemed to me to be arguing that "I am so right that people must do what I think" which even I am not arrogant enough to suggest. Well, not in public anyway.

Poll on the transformer subject here:

https://forums.frontier.co.uk/showthread.php?t=16341

Circular thread on the subject here:

http://forums.frontier.co.uk/showthread.php?t=16260
 
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I personally just think if this was implemented it would kill the game. There's already complaining about not being able to find or meet enough players. Hide players and there'd be a mass protest. And as ianw says this is nothing to do with PvP or PvE (I'm more a PvE man) but to do with the health of the game.

I don't think polls are the answer. Sometimes the mass response isn't the right one. My motivation here is PURELY about players finding each other, whether for combat or just to make friends. We already have enough solutions like groups and solo if you don't want to be harassed by others.
 
I personally just think if this was implemented it would kill the game. There's already complaining about not being able to find or meet enough players. Hide players and there'd be a mass protest. And as ianw says this is nothing to do with PvP or PvE (I'm more a PvE man) but to do with the health of the game.

I don't think polls are the answer. Sometimes the mass response isn't the right one. My motivation here is PURELY about players finding each other, whether for combat or just to make friends. We already have enough solutions like groups and solo if you don't want to be harassed by others.
And you think large numbers of people (if this forum is to be believed) running away to hide in solo is better for the game?
 
Do you honestly think that being unable to tell the potential griefers apart from the NPCs is going to make people feel more secure in Open?

Yes, because they cannot tell who you are either. So if you get killed, you'd not know if it was a player and they would not know if they killed a player.

Those moaning about it, seem to need to know they killed a human trader as opposed to an NPC one - why?
A trader is a trader - all FD should do, is up what the NPCs carry. Then it won't matter if it is an NPC or human.
 
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