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Why are players treated differently then NPCs?[/h]
BECAUSE WE ARE AS GODS!
Hi. I'm Budha. Pleased to meet you.

BECAUSE WE ARE AS GODS!
Hi. I'm Budha. Pleased to meet you.
Excellent summaryAbout 2/3 of the forum was in favour of not distinguishing players from NPCs,...The developers' solution was an optional transponder, switched off by default, but which could be switched on by choice. Only players who both had their transponders on would immediately see each other as players on the radar.
...and an excellent idea.Maybe it's time this debate was reopened, possibly with a poll as a basis for discussion?
That's a flaw in the implementation not the premise.
Excellent summary
...and an excellent idea.
But however we should remember many don't use the forums seeing as its full of traders whom like to moan, i only do limited stuff here due to it making me want to kill.
Obviously,the polls are for those who use the forums. Who is afraid of polls?But however we should remember many don't use the forums
Not really because it is the premise (that Players are identifiable) that enables the action Quineloe described. The game has the mechanic, the players are just using to their advantage. The flaw is actually in the premise.
Which is the same thing as saying that they're unrepresentative and therefore of little real value.Obviously,the polls are for those who use the forums.
Should we close the forums? they are unrepresentative and of little real value.Which is the same thing as saying that they're unrepresentative and therefore of little real value.
Let me just check the commodities market and see if I can pick you up a couple of tons of extra straw for that strawman - he's looking a little flimsy.Should we close the forums? they are unrepresentative and of little real value.
Hehe.Let's create an unrepresentative and of little real value poll, in an unrepresentative and of little real value forum.Let me just check the commodities market and see if I can pick you up a couple of tons of extra straw for that strawman - he's looking a little flimsy.
Maybe it's time this debate was reopened, possibly with a poll as a basis for discussion?
I agree. I like the idea that it was at least discussed in the DDF, and the whole transponder idea is actually pretty good. Let's get a poll going and maybe we can convince FD to implement it in 1.4
Maybe it's time to reopen this discussion...and a new poll.Polls were done a year ago.
Me neither.I never did understand those that argued against the transponder
And you think large numbers of people (if this forum is to be believed) running away to hide in solo is better for the game?I personally just think if this was implemented it would kill the game. There's already complaining about not being able to find or meet enough players. Hide players and there'd be a mass protest. And as ianw says this is nothing to do with PvP or PvE (I'm more a PvE man) but to do with the health of the game.
I don't think polls are the answer. Sometimes the mass response isn't the right one. My motivation here is PURELY about players finding each other, whether for combat or just to make friends. We already have enough solutions like groups and solo if you don't want to be harassed by others.
Do you honestly think that being unable to tell the potential griefers apart from the NPCs is going to make people feel more secure in Open?And you think large numbers of people (if this forum is to be believed) running away to hide in solo is better for the game?
Do you honestly think that being unable to tell the potential griefers apart from the NPCs is going to make people feel more secure in Open?