Why aren't there shipyards at engineers bases

It's bad enough having to wait an hour for the ships to transfer, let alone having to find an adjacent system with a shipyard and having to ferry them all back and forth one at a time [mad]
 
But all engineer locations have a standard station with a shipyard. So transfer them to that, then supercruise to the engineer.

Or, if you're ludicrously lazy, all engineer bases sell the outfitting of the thing that they engineer. So buy one, engineer it, buy another, store the first, engineer, repeat, fly home, transfer all the stored outfitting.
 
also engineers are supposedly reclusive geniuses who are invite only. shipyards are big facilities that are hard to hide and sell ships and outfitting to anyone who needs them to make money in vast amounts. co-location of a shipyard would make the engineer look for somewhere less busy. although i see a lot a ships to and fro at the engineers when im docking so...
 
A game without challenge is not a game at all.

It's not a challenge, it's just an annoying time sink for no good reason.

also engineers are supposedly reclusive geniuses who are invite only. shipyards are big facilities that are hard to hide and sell ships and outfitting to anyone who needs them to make money in vast amounts. co-location of a shipyard would make the engineer look for somewhere less busy. although i see a lot a ships to and fro at the engineers when im docking so...

This, however, makes some sense, at least lore-wise.
 
also engineers are supposedly reclusive geniuses who are invite only. shipyards are big facilities that are hard to hide and sell ships and outfitting to anyone who needs them to make money in vast amounts. co-location of a shipyard would make the engineer look for somewhere less busy. although i see a lot a ships to and fro at the engineers when im docking so...

Ok well, while I don't care about lore, this makes some sense - although there are some engineers with shipyards in their systems?

It's not a challenge, it's just an annoying time sink for no good reason

Yes
 
But all engineer locations have a standard station with a shipyard. So transfer them to that, then supercruise to the engineer.

Or, if you're ludicrously lazy, all engineer bases sell the outfitting of the thing that they engineer. So buy one, engineer it, buy another, store the first, engineer, repeat, fly home, transfer all the stored outfitting.

Hmm they rarely sell, the top end modules.

I guess FD don't want you using engineers stations as a base with many stored ships there. That would be way too much fun ;)
 
Not entirely true! Can't park ma huge conda in MAIA! Obssidian station does not have a Shipyard rdy and i checked yesterday!
 
In the red corner, weighing in at 20 seconds of instant gratification, is 'Time Sink'.
In the blue corner, at 2,000 hours and Ironman mode, we have 'I Win Button'.

Seconds away, round Groundhog day.

I wonder sometimes if we should have a subforum called Carousel, and we can keep stuff like Hotel California and other roundabout topics in there. If we could somehow harness it as energy we could save FD enough monies to buy some more server architecture.
 
In a game with spaceship's I'm often amazed that people don't want to fly their ships a couple of light seconds from an actual shipyard to an engineers base...

Hence my earlier post about a game with no challenge.
 
A game without challenge is not a game at all.

That's not really a challenge. It's just annoying. Int he same way as engineers often don't sell the very items they engineer, but they will sell other stuff.

In a game that already sucks a lot of time for very trivial tasks, it's the small mercies that are appreciated.

Z...
 
I wonder sometimes if we should have a subforum called Carousel, and we can keep stuff like Hotel California and other roundabout topics in there. If we could somehow harness it as energy we could save FD enough monies to buy some more server architecture.

Only if I can be a Sandman and have the authority to shoot and kill people attempting to escape that forum.
 
If I were a wizard, err, engineer, I'd be selling as many modules as I could at a tidy +15% or more markup, js. Plenty of commanders would pay the inflated price rather than transfer. These engineers are really bad entrepeneurs. Then again, they don't even accept cold hard credits. Not a one. Anyone find that believable? ;)
 
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