A game without challenge is not a game at all.
also engineers are supposedly reclusive geniuses who are invite only. shipyards are big facilities that are hard to hide and sell ships and outfitting to anyone who needs them to make money in vast amounts. co-location of a shipyard would make the engineer look for somewhere less busy. although i see a lot a ships to and fro at the engineers when im docking so...
also engineers are supposedly reclusive geniuses who are invite only. shipyards are big facilities that are hard to hide and sell ships and outfitting to anyone who needs them to make money in vast amounts. co-location of a shipyard would make the engineer look for somewhere less busy. although i see a lot a ships to and fro at the engineers when im docking so...
It's not a challenge, it's just an annoying time sink for no good reason
But all engineer locations have a standard station with a shipyard. So transfer them to that, then supercruise to the engineer.
Or, if you're ludicrously lazy, all engineer bases sell the outfitting of the thing that they engineer. So buy one, engineer it, buy another, store the first, engineer, repeat, fly home, transfer all the stored outfitting.
In the red corner, weighing in at 20 seconds of instant gratification, is 'Time Sink'.
In the blue corner, at 2,000 hours and Ironman mode, we have 'I Win Button'.
Seconds away, round Groundhog day.
When was the last time ye saw a shipyard next to a casino?
The Detroit River. There's a casino on each side actually.
A game without challenge is not a game at all.
I wonder sometimes if we should have a subforum called Carousel, and we can keep stuff like Hotel California and other roundabout topics in there. If we could somehow harness it as energy we could save FD enough monies to buy some more server architecture.
A game without challenge is not a game at all.