Why aren't there shipyards at engineers bases

A game without challenge is not a game at all.

While I don't really mind it myself, it is truly baffling what ED players consider to be a "challenge".

The UI in this game is, generally speaking, overly complicated. I do UI' as part of my job, and some of the UI decisions have me seriously banging my head against a brick wall.

Z...

I'm not a UI expert but some of the UI decisions have me seriously banging my head against a brick wall. It's god awful.
 
It's not a challenge, it's just an annoying time sink for no good reason.

It's a logistics challenge. You know, like sourcing a particular trade good, or getting to Colonia, or having to use a smaller ship to dock at an outpost, or like every single *other* aspect of Engineers for that matter. If you want your ship to be at a particular location, you have to figure out a strategy for getting it there. THAT'S THE GAME. Just fly your ship, man. Make peace with the fact that you have to fly your ship from place to place. It's pretty much all there is.

If navigating and flying your ship feels primarily like an annoying time sink, you're never going to be able to enjoy this game. When I see someone complain that the process of GETTING THERE is an irritating impediment to the experience of BEING THERE; I dunno I wonder why you would ever play a game like this. I'm not saying you're wrong to want what you want I'm saying that *if* you're right; this game should not exist.
 
If I were a wizard, err, engineer, I'd be selling as many modules as I could at a tidy +15% or more markup, js. Plenty of commanders would pay the inflated price rather than transfer. These engineers are really bad entrepeneurs. Then again, they don't even accept cold hard credits. Not a one. Anyone find that believable? ;)

If I were an Engineer, I'd probably be selling some ready modded modules at a significant markup. They probably wouldn't be anywhere near as good as the RNG versions though....
 

verminstar

Banned
I rather ask why engineers don't sell all modules the tune.

Apparently they use a primitive barter system in the future...which aint even as bad as when I try reasoning this other little nugget through.

Ships are made from components which arents sold individually in the future...ye need parts that the rngeers wants and ye gotta go destroy the ship fer spare parts that they take instead of money...they not engineers at all, its a chop shop...when they legalize chop shops I wonder...

They say this is done fer the realism...?
 
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Guys at FD have special meetings where they discuss how to make the game as inconvenient for players as possible, I guess there are no shipyards in the bases coz one of those meetings.
Also having a garage next to the car workshop is just stupid right?
 
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I've raised this before...

Why is ship transfer anything to do with being able to buy/sell ships? Why is the ship transfer option needlessly buried down in "Ship yard"? - https://forums.frontier.co.uk/showthread.php/331145-Why-don-t-basically-ALL-stations-have-a-shipyard

Put "Ship Transfer" a level up and voila, you can move ships around no matter where you are...

http://i.imgur.com/msXjmgR.jpg

Ummmmmmmmmm . . . . it's tied to the shipyard because ship *storage* is, and always has been, tied to the shipyard? You can't transfer a ship unless you are able to store it. And you can't store a ship unless you have somewhere to put it. I dunno like in a yard or something. Aren't we supposed to believe in this imaginary world even a little bit? Do you think we should also be able to store our ships at any station as well? (And if yes - should we be able to remotely sell them even though there is no shipyard at the location where they are stored?)

I know that It's A Game (!!!!) and all that, but I still like to pretend that It's A Game which represents a world that someone has envisioned. So yes I know that "Shipyard" is a menu button which leads to another series of menu buttons, and that the whole "space station" is basically a website. But I *thought* it was supposed to be an abstracted representation of a big giant amazing facility which itself houses a big giant amazing facility where ships are made, bought, sold, and stored. So I don't think it's an arbitrary pointless dumb random time-wall unfair grind Bad Design decision which restricts ship transfer to shipyards for No Good Reason. I think it might be the way that it is because this is what makes sense and honors the premise of the world this game seeks to portray.
 
If we're talking engineers and realism then its hardly realistic to expect an engineer to create a modification and not keep a personal record of what they did to achieve the outcome for future reference. Never fails to amaze me why the RNG is needed to produce a modification when prior modification blueprints could easily be re-used. Then again maybe that is the intent - an engineer will make more in the way of materials by giving us just one great roll out 100's attempted!
 
Nothing inconvenient about ship transfer. Or would you prefer it if we didn't have it at all. It is a massive help in the game.Just plan your gaming sessions a bit better.

Never said it was challenging. But it is far more convenient then not having ship transfer at all without breaking parts of the game.

I'm not sure I understand this argument. Someone says they want more of something, and you say "maybe you'd prefer it if we didn't have it at all." Well, no, why would they?
 
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LOL. That's genius, no really. I can see it now. New discipline in the Olympics. Timed sitting still without moving or falling asleep. What a fun, exciting challenge that will be for contestants and spectators alike.

Dude if you have the option of doing everything you want with a single of click what's the point of playing?

Restrictions = challenge, how you deal with the challenges set by the game world is up to you and that represents your play style.
 
Dude if you have the option of doing everything you want with a single of click what's the point of playing?

Restrictions = challenge, how you deal with the challenges set by the game world is up to you and that represents your play style.

Timegates are not a challenge. A test of skill is a challenge. Is the ability to sit on your backside waiting for a timer a skill? No, it's just sitting on your backside, waiting for a timer.
 
Timegates are not a challenge. A test of skill is a challenge. Is the ability to sit on your backside waiting for a timer a skill? No, it's just sitting on your backside, waiting for a timer.

What about planning your logistics, moving ships ready to be engineered, stacking them up at the nearest shipyard which has someone else pointed out every engineer base has one nearby.

Doing stuff in the game universe is playing the game. All you want is an instant fix which would remove gameplay from the game. Flying 100 or so light seconds is hardly a hardship.

At this rate you might as well have everything happen at trevithick dock, why enter the game world at all when it clearly doesn't interest you.
 
What about planning your logistics, moving ships ready to be engineered, stacking them up at the nearest shipyard which has someone else pointed out every engineer base has one nearby.

Doing stuff in the game universe is playing the game. All you want is an instant fix which would remove gameplay from the game. Flying 100 or so light seconds is hardly a hardship.

At this rate you might as well have everything happen at trevithick dock, why enter the game world at all when it clearly doesn't interest you.

I don't enter the gameworld and why are you telling me I want x, y, z when I have said no such thing? I don't play the game, I just visit the forums occasionally. Also, "planning logistics"? What planning goes into it exactly, beyond deciding which ships you're going to have to ferry back and forth for hours on end?
 
I don't enter the gameworld and why are you telling me I want x, y, z when I have said no such thing? I don't play the game, I just visit the forums occasionally. Also, "planning logistics"? What planning goes into it exactly, beyond deciding which ships you're going to have to ferry back and forth for hours on end?

If you don't play the game, then why are you even here?
 
Exactly, they are secretive people who live quiet lives whose guests at their bases are there by personal invite only. Hence a shipyard at one of these facilities would be highly unlikely.
 
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