This game never used to be multiplayer either and the fact it is means it evolved. We keep hearing that this game has been evolving since the beginning, so I would assume there to be more than a few surprises in store that those from the beginning never imagined possible and possibly never imagined they would see.
Or was absolutely every aspect and mechanic that exists in the game now explained and predicted in the beginning? Games that dont change stagnate...games that evolve beyond what they were originally designed to be flourish...which concept do players support?
The game was however being announced to be a multiplayer online game, with a (later canned) offline option.
I think "massive multiplayer online space adventure" was the original phrasing, which shortly before or after release was removed from the official ED page.
You're right in so far that other, previously unannounced, mechanics and features have indeed made it into the game (i.e PP, CQC).
But those features, whether we like them or not, still fall within the genre this game originally was pitched to be about.
A space ship based exploration, trading and combat game, so these features are consistent with the original concept.
I'm glad you mention the multiplayer part though, because it showed how much that was and still
is new territory for FD to tread, causing all sorts of controversy and problems.
From connection issues to open vs solo discussions to griefing and combat logging, to C&P and whatever else.
They clearly weren't ready for that.
And now we want to encourage them to go cross genre and do something else they never have done before, with base building and (therefor inevitably) crafting ?
Especially when the core game they're trying to improve and get into better shape still has so much left to be worked on ?
And before someone goes and calls me out with "but Planetcoaster", yes, there clearly is expertise within FD when it comes to design and build stuff in a game.
But that's not only a different game and genre altogether, it's also a single player game. Where the game world can be manipulated and locally saved.
All you can manipulate in ED are numbers and values in the BGS, the game/P2P doesn't cater for players to create/destroy anything in a persistent fashion.
I certainly like some of the survival and base building games out there, like "Subnautica" or even "ARK".
Same with sci-fi themed FPS games like "Prey" and "Alien Isolation".
But i believe it's a very unhelpful utopia to ask for or sugggest "ARK"/"Subnautica"-quality/complexity ground-based content and "Prey"/"Alien"-quality/complexity installation-based content to be "simply" rolled into ED, which it's developers
are still trying to improve on, just in order to match what they envision it is
supposed to be.
In my opinion, that in itself is already proving to be a job that'll require their full attention for years to come, let alone trying to venture into yet more uncharted territory.