Why did Hodur influence drop so much

No, it doesn't. Nor does arriving by apex and having your ship transferred.
edit: and if you didn't leave and reenter the system at all, you won't show up either - there don't appear to be any ody settlements in the system but I've run missions in a system for days this way without showing up on the traffic report.
3 of the 6 carriers are Black Hand of Orion players, 2 of the other 3 have been there for a while. It's entirely possible that people are coming into the system and not docking at the star port but then I think they would only be able to kill ships and not undermine us by smuggling without showing up in the system traffic. Also we have been fighting wars against PRN in other systems and most of their players seem to use Inara, which is not showing a jump in traffic yesterday.

Just to be clear, I'm not complaining about covert ops - I'm just keen to understand if/how you can detect such actions.
 
but I thought 424k was actually a small value for bounties? When we go bounty hunting we generate 100s of millions in bounties.
You're not being shown the CR value of the bounties. You're being shown the number of bounties issued. As JManis said, that's a lot of bounties. Like, a whole lot.

Edit: Nevermind, ninja'd by the UABomber already. (y)
 
You're not being shown the CR value of the bounties. You're being shown the number of bounties issued. As JManis said, that's a lot of bounties. Like, a whole lot.

Edit: Nevermind, ninja'd by the UABomber already. (y)
the thing is, they're an anarchy. How are people getting bounties against them?
 
You're not being shown the CR value of the bounties. You're being shown the number of bounties issued. As JManis said, that's a lot of bounties. Like, a whole lot.

Edit: Nevermind, ninja'd by the UABomber already. (y)
I'm not clear on this - is it the value of bounties issued or the number because if it's the number then it must be a bug.
 
the thing is, they're an anarchy. How are people getting bounties against them?
Oh, it's an anarchy? Hmmm...missed that. Yeah, that's odd....is the faction present in another, non-anarchy, system and do maybe bounties incurred there show up across all systems where the power is present?
 
I'm not clear on this - is it the value of bounties issued or the number because if it's the number then it must be a bug.
It's the number, not the value.

And it could very well be a bug, but if you have enough players coordinated against you, 400k isn't unthinkable.
 
It seemed impossible to me, which I guess is why I opened the thread.....
It certainly is a large number, but keep in mind that bounties come from any number of things to include trespassing. if you had a group of say, 100 players, and they began fragging the NPC's docked in a Coriolis station without having requested docking, they'd be wracking up dozens of bounties per trigger pull. You could easily amass several thousand in a matter of minutes, trespassing, firing inside the exclusion zone, damaging clean ships, etc.
 
424501 is the credit value of the bounties claimed by players. That's not a significant amount. You can't find out the number of bounties involved, but it's highly likely to be single figures. This claiming does not have any direct BGS effect.
(It is nothing to do with the amount of player crimes committed in the system, which if reported at all would show up on the "top player bounties", and it is definitely a credit value not a counter!)
One bounty has been handed in, with a value of 40986 credits (which may or may not be part of the 424501 collection) which could have a minor BGS effect but nothing significant.

With the retreating faction having risen so much, as I'd guess that what you're seeing is an attempt (could be deliberate by someone who doesn't want to expand to Hodur, could be accidental from passing traffic taking the missions the retreat generates) to prevent the retreat, which is primarily transferred away from your faction since you had most of the influence to start with. Similar swings are not unusual in "peacetime" and are often entirely accidental.
 
424501 is the credit value of the bounties claimed by players. That's not a significant amount. You can't find out the number of bounties involved, but it's highly likely to be single figures. This claiming does not have any direct BGS effect.
(It is nothing to do with the amount of player crimes committed in the system, which if reported at all would show up on the "top player bounties", and it is definitely a credit value not a counter!)
One bounty has been handed in, with a value of 40986 credits (which may or may not be part of the 424501 collection) which could have a minor BGS effect but nothing significant.

With the retreating faction having risen so much, as I'd guess that what you're seeing is an attempt (could be deliberate by someone who doesn't want to expand to Hodur, could be accidental from passing traffic taking the missions the retreat generates) to prevent the retreat, which is primarily transferred away from your faction since you had most of the influence to start with. Similar swings are not unusual in "peacetime" and are often entirely accidental.
A top end NPC bounty at notoriety 10 is about 2 million each as a point of reference.
 
424501 is the credit value of the bounties claimed by players. That's not a significant amount. You can't find out the number of bounties involved, but it's highly likely to be single figures. This claiming does not have any direct BGS effect.
(It is nothing to do with the amount of player crimes committed in the system, which if reported at all would show up on the "top player bounties", and it is definitely a credit value not a counter!)
One bounty has been handed in, with a value of 40986 credits (which may or may not be part of the 424501 collection) which could have a minor BGS effect but nothing significant.

With the retreating faction having risen so much, as I'd guess that what you're seeing is an attempt (could be deliberate by someone who doesn't want to expand to Hodur, could be accidental from passing traffic taking the missions the retreat generates) to prevent the retreat, which is primarily transferred away from your faction since you had most of the influence to start with. Similar swings are not unusual in "peacetime" and are often entirely accidental.
Thanks for the explanation, it's very difficult to distinguish what actions are driving the different station report sections - would the bounties issued number include Interstellar Factor transactions do you think?

Point noted re the faction in retreat - I'm surprised that they got such a boost and we took such a hit with almost no adverse traffic but I do realise that you need much less activity to boost a faction that has very low Inf. or to harm a faction with very high Inf.
 
I've just checked the station news after today's tick and our Inf. as gone up by 1.5%, all of the sections of the report have been updated apart from the Crime report, which is still saying "In the past 24 hours, a total of 424501 bounties were issued in the system". I am fairly convinced that this is a bug.
 
would the bounties issued number include Interstellar Factor transactions do you think?
Bounties issued on the Crime Report, no.
Bounties claimed on the Bounty Report, yes.

all of the sections of the report have been updated apart from the Crime report, which is still saying "In the past 24 hours, a total of 424501 bounties were issued in the system"
That's normal - it isn't tick-based, it covers the "last" 24 hours and updates about hourly.

So if that bounty was issued just before you posted, it could stick around until about that time tomorrow assuming nothing else happens to add more.
 
Thanks for the explanation, it's very difficult to distinguish what actions are driving the different station report sections - would the bounties issued number include Interstellar Factor transactions do you think?

okay. so.

1.
"BOUNTY REPORT
In the last 24 hours x Bounties were claimed with a total value of y credits."

  • includes interstellar factor
  • includes FC

- "x Bounties"= Number of Bountie Vouchers redeemed, no matter where they come from or from which factions. A KWS scan pre-kill will result in 2 Bounties there.

- "total value of x credits"= sum of all redeems in system in the last 24 hours for all factions (present or not if IF or FC; with a leverage of 20 minutes to 1 hour). *
this is the important number for influence gains.


(*) Bounty reports is a tiny fraction low at ~99,17% of actual bounties redeemed in Horizons, probably down to the Bounty-Re"balancing"

2.
"CRIME REPORT
In the last 24 hours x Bounties were issued with a total value of y credits."

- sum of all single bounties shown on player screen in the last 24 hours. this includes NPC bounties. If you have a RES in system, and you sit there resolving wanted contacts, that Crime Report is going up. if you go on a killing spree, that number is going up by your bounties. If you are running mission, and wanted mission npc interdict you, and you comply to boost away afterwards, that number is going up (because after interdiction a contact is resolved in real space).


now, you are an anarchy faction, and i don't have a lot of experience with that, but i remember from coments that Mission NPC can spawn with bounties of an anarchy faction under certain circumstances, which would neatly fit the 424k.
 
- sum of all single bounties shown on player screen in the last 24 hours. this includes NPC bounties. If you have a RES in system, and you sit there resolving wanted contacts, that Crime Report is going up
I'm pretty sure the bounty has to be issued to the player - by killing the NPC - rather than just appearing in their instance.

Across the Colonia region as a whole, sum(crimes) ~= sum(bounties), which if merely seeing a wanted NPC was sufficient I don't think could be the case.
 
so, looking at the numbers.
1. you have a civil war in system, locking ~20% of influence.
2. Black hand was at 75%, went down to 66%.
3. with 20% locked by conflict that means, as gains are distributed as losses relative to non-locked influence, 93,75% of any gain for any other faction is distributed as a loss to Black Gang.
4. all we have to do now is to find actions worth roughly 9% gains between the three factions which raised. As all those factions had been sitting at 1%-1,5% it's rather easy. something like 2 2+ missions would explain the gains of the two smaller gaining factions, and around 12+ total (6-3 missions) the gain of the faction in retreat. trivial with a retreating faction, probably somebody picked up missions goung to your system, handed those in, and took some on return. this is of course assuming you did not put in work for the black hand that day.
 
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