Why do the devs keep destroying every form of making income?

Well one thing. I wish Frontier sould either fix the logging to refresh issue, or accept it exists and put a `refresh board` button in the game.

It's just silly and makes it impossible to balance anything.

On one hand people come here and complain 50 million to Sag A isn't enough, while simuntaneously stacking such missions to turn it into 200 million.

You CANNOT balance to features that many many people use but are "not allowed".

If you balance with an assumption that people mission board refresh, you punish the people who follow your rules, and people are also perfectly justified in complaining rewards per mission are too low.

If you balance assuming people don't refresh, you open up an avenue to utterly ridiculous payouts, and again upset people.

PLEASE JUST CLOSE THE BLOOMIN LOOPHOLE OR LEGITIMISE IT!

Maybe then at least some level of balance can be attained, because while there's the backdoor your changes to balance will not apply.

This is 100% how i feel. I will never exploit the game. FD said it was an exploit but OTOH it seems like they just accept it now and are balancing the game around it.
 
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The best thing everyone can do if they find a good money making tactic is to simply not broadcast it on the net, and keep it to yourself. Or at least PM each other. I'm dreading the moment they nerf my current way to make money. It's already known so it's not a secret, which worries me. It's the only way I've had fun and made some decent cash this weekend.
 
Just logged on post the updated. My home system is wrecked. Passengers paying 60k for a 10ly trip, missions just as bad.

I'm not interested in 400ly sightseeing missions for 200k or 5mil goto Sag A missions.

How this is supposed to pay down the costs of running 200-500mil cost ships.

Well this was nerfed good. Cheers for that.

Sad Panda here, I just want to play and have fun and make some cash for upgrades/rebuy when something silly happens.
 

Jenner

I wish I was English like my hero Tj.
It's definitely not the end of the thread, - the whole "let's tweak things and see what the results are, and hope for the best" smacks of incompetence and lack of any clear understanding as to what results they want.

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If that really is the case, they really have no excuse for repeatedly screwing this up so badly.

They've come out as recently as today on the forum to say that balancing is ongoing. All I'm saying is that they know what's up. :)
 
Why do the devs keep destroying every form of making income?

To keep us busy. They close one gold mine and open another to redirect the players from one place to another, because of their impotency in creating an actual gameplay. Just to keep us busy.
 
They've come out as recently as today on the forum to say that balancing is ongoing. All I'm saying is that they know what's up. :)

At this stage I honestly think the best solution is to put passenger missions back to what they were when 2.2 release and regular missions back to what they were just before 2.2.

Does that mean Sothis/Ceos crazy times returns? If that's the price to pay I'm fine with that. Not interested in Sothis/Ceos myself but if people wanna get an Anaconda in a week I don't care, they can knock themselves out and go for it. Doesn't affect me in the slightest and FDev can take their time looking for a solution to it that doesn't involve making every non-Sothis/Ceos mission an insult.
 
Common sense says Robigo / Ceos / Sothis were broken, since mission stacking was / is a blatant exploit that allowed players to purchase and outfit the ships of their dreams within a week. However, I'm not ashamed to admit that I capitalized on slave smuggling while it was relevant, since the "legitimate" ways to earn money in this game are shamefully, irretrievably dull and repetitive. Trading has always been a sour joke. There's no player crafting / trading mechanics to speak of -- you can't even transfer credits, for God's sake, and getting around it involves clunky cargo exchanges. Bounty hunting is shockingly bad in its implementation. Exploration and mining pay peanuts. Missions are still an underdeveloped, unrewarding laugh.

Every legitimate way of earning credits is, and always has been, half-baked and unrewarding. I don't blame anyone for resorting to an exploit to speed up the tedium. Who wants to sit in a resource extraction site and shoot at the same old ships for hours, day after day, week after week, just to afford something like an FAS? Or ferry goods from one station to another for weeks on end in the most awe-inspiringly underdeveloped trading system ever conceived in a video game? A masochist?
 
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To be honest, any kind of monetary balancing is utterly pointless at the moment.
They need to have all missions separate for open/private/solo.

When that gets sorted they can up the gain on all missions and balance them so much easier.


Right now you have to hop if you want to make any kind of income. As that's what fdev is balancing everything around :(
 
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Well one thing. I wish Frontier sould either fix the logging to refresh issue, or accept it exists and put a `refresh board` button in the game.

It's just silly and makes it impossible to balance anything.

On one hand people come here and complain 50 million to Sag A isn't enough, while simuntaneously stacking such missions to turn it into 200 million.

You CANNOT balance to features that many many people use but are "not allowed".

If you balance with an assumption that people mission board refresh, you punish the people who follow your rules, and people are also perfectly justified in complaining rewards per mission are too low.

If you balance assuming people don't refresh, you open up an avenue to utterly ridiculous payouts, and again upset people.

PLEASE JUST CLOSE THE BLOOMIN LOOPHOLE OR LEGITIMISE IT!

Maybe then at least some level of balance can be attained, because while there's the backdoor your changes to balance are pointless. You simply cannot balance a system that the game allows EVERY player to undermine by using easily accessible game "features".

I thought this had been addressed server side - I have to admit to logging when feel sad enough to update missions boards. Over the last few nights after changing solo/open/private often mission boards are unchanged - or is it just me ?
 
his happened with rare goods, then smuggling runs, then missions, now passengers.

Xbox gamer points are tied into doing tons of these (like 500 missions etc.) which are just no longer worth doing for a few gamer points but very little return in game :(
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.

Hiding the lack of meaningful conent behind an artificial grind wall?
 
Oddly how I feel as well... the game has all these different ways to do things, but none of them are worth the timesink involved in doing it.

So, when I get a hankering to bounty hunt in space, I load up ED. Nothing else to do that has the reward for the time spent. I WAS considering making a ship for some passenger runs, but after seeing how they went the smuggling-nerf with it all... I'm not going to bother now. Save what few dozen mil I have for the ever-grind of repairing my one ship.
 
Sometimes i feel like coming back after something new has come out and the devs completely destroys the payout. This happened with rare goods, then smuggling runs, then missions, now passengers. You have all these cool things people can do to make money and have fun and then you nerf it to oblivion and nobody does them. Its not just a minor nerf, the nerfs are so strong that you cannot even make enough to maintain your ship in the case it dies.

I really fail to understand their logic, only thing that ever was op was smuggling missions that needed a slight nerf, everything else was balanced and maybe even needed a buff like passenger high distance exploration missions....

I came back for passengers and after the recent updates I will leave again. I am so sick of this game that keeps pushing me away every time I want to get close to it. It honestly is a abusive relationship at this point.

Why to players keep thinking that only the big numbers missions are the way to gain money? seriously.

You do realise that the missions that show sure, less payout, also can the majority of the time, be done significantly faster, and as such you can do more of them? a lot of people seem to forget this, and go sothis/ceos and such, yet when I had time I could earn just as much an hour, or near enough so that it seemed silly not to, within normal systems, with none silly high payout missions?
 
players just want shiny big ships as quickly as possible, there are now other locations where stackable delivery missions between 2 systems are a nice little earner. Heck even unknown artifact and probe collection is now quite good at 3-4 mil per hour of income
 
players just want shiny big ships as quickly as possible, there are now other locations where stackable delivery missions between 2 systems are a nice little earner. Heck even unknown artifact and probe collection is now quite good at 3-4 mil per hour of income

Aww come on. You think new players will know where to find these rare stacking locations? Or will know how to get out and get unknown artifacts or even get the ships to efficiently do so?

Do you already own your nice big shiny ship?

It was a big oppsie, the latest "FIX" :)
 
players just want shiny big ships as quickly as possible, there are now other locations where stackable delivery missions between 2 systems are a nice little earner. Heck even unknown artifact and probe collection is now quite good at 3-4 mil per hour of income
Without wanting to insult anyone, the problem seems to be that many gamers now a days rather want a list that tells them a->b->c->d rather then having to figure out stuff themselves, even though they can figure out most of that stuff in a similar way.
Aww come on. You think new players will know where to find these rare stacking locations? Or will know how to get out and get unknown artifacts or even get the ships to efficiently do so?

Do you already own your nice big shiny ship?

It was a big oppsie, the latest "FIX" :)
Considering they can just experiment in game? read the manual? learn the game in general? and they will figure these things out? they can also instead of "where can i earn most", search...any other term to get help in elite and steps so they can create their own profit rather then just following a guide somewhere.

That said, it isn't really the individual persons fault, it is how game culture has become of late, people don't as much 'play' games anymore, as they click on something wanting a reward something to show off e.t.c. Or so it can seem.
 
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