I didn't participate in the beta as I pay to play games, not to test them (for more money) for developers.
We need to get past these issues. It's not about making companies "rolling" in money more cash by having to have a smaller workforce. That model is best left to Star Wars et al, and best boycotting their ancillary products, T-Shirts et al, that give their product promotion for that standpoint.
To get past the big, heavy conglomerates, small independent bodies have to find inovative ways to get the job done. Beta testing with actual players yields good results, and many players enjoy it. It does provide some "early access" type of revenue, but that supports the development model. Not all capitalist ventures squeeze unfairly on the consumer. This is a way to balance out the books more, which benefits players, and get good feedback. They also run QA etc anyhow, so its not like its just making consumers do other people's jobs. We will not just find issues, but report back on mechanics and events that don't really benefit gameplay.
It's just worth not being TOO cynical about these things. As the big distributors and producers team up into huge heaving empires, its great to see those push their way through with big, bold development models that energise the games market.
I didn't fancy doing missions for peanuts or having to drive around in the incredibly fragile SRV. Grinding/refreshing mission boards for Engineering mats is not much fun.
Just want to point out that this is FAR less "grind" for materials these days, and lots of helpful hints. Many components you're actually told where they're sold, so it's much easier now. You may already know that and just still not be interested, but just for those reading, it's not like a few months back!
I don't think Frontier aren't being stupid, it just suits their agenda to not put in the work. Too busy making coaster games probably. Horizons IMO is turning out to be one the worse DLC experiences out there when you consider what it cost and what it's added so far.
That's again, oddly cynical and not really what we're seeing. Game development of this scale isn't an exact science, it's not an easy science either. Nor can you expect massive changes quickly as each change goes through rigorous testing (and yes bugs still appear). You're best looking at how Elite has changed since last November. It has massively changed, not just in aesthetics (voices, effects, improved graphics), but content. Ignoring planet side, the way missions work, passengers, how we interact with factions, how we customise our ships, all add to the game. It is a very different game from what I originally played. I can't imagine it was as it was now. If you think of the complexity of those development structures, a year's time of work, building on a plan that will run for years, is pretty good.
And for those who complain they're getting bored - few games, especially space games that people play for 2 years straight.
That leaves me to the final point. Grind and nerfs.
I don't think this is just some knee-jerk reaction to whines. This is about balancing and trying to find the balance through community voices and long term goals. This is a long term project, and while there is always new content to come, that old content has to last out. How quickly people can "top end" their gameplay is a problem. Get people who can quickly make it to Corvette, there becomes a limit to what the mentality will do once it reaches it goal. Some will be happy and jaunt around in their best ship, others will feel there's no ladder left to climb and get bored. If missions become too giving, people top-end faster than the game can deliver new content. That's a real problem development wise. Likewise, if payments are too low, people get frustrated, either feeling lack of reward for work, or rebuy costs becoming hard to match. It's a constant balancing match.
I don't know what the answer is, but I suspect a lot of this isn't about apeasing whines, its about the struggle to find the right sort of revenue that balances out with the drive/thirst for content and the laddering of players to the Gold ship(s) at the top.