That’s because most of they’re customers have terrible ideas.They never listsn to their customers.
That’s because most of they’re customers have terrible ideas.They never listsn to their customers.
Hah, that gave me a laugh. Fixed, all the same, as the other few-thousand customers just keep playing.That’s because most of they’re vocal customers have terrible ideas.
Oh I’m sure they have terrible ideas too, they’re just smart enough to realize it.Hah, that gave me a laugh. Fixed, all the same, as the other few-thousand customers just keep playing.
Interestingly, to me anyway, I played Elite for a year or two before coming to the forums and reading about all the problems that I never noticed, or ever affected me. I think that few thousand people exist in that player space - just playing the game they have, without getting hung upOh I’m sure they have terrible ideas too, they’re just smart enough to realize it.
Same here. I joined the forums several months after I started and was amazed at the abundance of problems I didn’t have or care about.Interestingly, to me anyway, I played Elite for a year or two before coming to the forums and reading about all the problems that I never noticed, or ever affected me. I think that few thousand people exist in that player space - just playing the game they have, without getting hung up
I get the feeling "modes" is intended to be something that could be expanded upon to provide more diverse functionality in future.
Something of a "shift key" for your spaceship.
Course, it already needs revising so that it simply ignores everything not associated with that mode instead of giving you a full choice of stuff and then telling you that half the stuff can't be used in a given mode.
That is just batpoop crazy and completely undermines any benefit to having "modes" in the first place.
Kind of surprised mining doesn't have it's own mode in the same way exploration does.
It'd be nice if you could bung mining stuff on a ship along with weapons and not constantly have to faff around turning modules on and off if your PP can't support your flight modules and mining modules at the same time.
Course, maybe it does and I didn't hear about it. [where is it]
I vote for the scanners not needing to be in fire groups, and have AM contextually bind them to whatever the fire buttons are. Primary is the honk, secondary is the DSS, when DSS is open primary becomes fire probe and secondary would close the DSS. Something like that.
Someone at my work here just posted a link to an excellent article on UI design.
https://blog.prototypr.io/make-me-think-90b46aa50513
I reckon' the ED UI is currently still a bit ...
.. where it should be more like ..
Given the amount of rubbish ideas which come from every user community that second picture is just a quick way to spend loads of money on engineers (irl not in the game if you get me!)
Also does it really take that much effort to press the 'change hud mode' button? In fact my experiences so far are that I am always in exploration/analysis mode - and that will stay that way for a good long time when out exploring.