Why does Fdev seem to put the fewest resources possible into their most successful and lets not remind them "backed" game by the community..

Why? You mentioned grabbing the Elder Scrolls/Fallout/Borderlands crowd. There's no way that crowd even wants to consider ED. Not in a million years. We have to be honest with ourselves here. Space simming is niche. The only crowd you're going to have a chance at pulling is from SC and NMS and right now ED is lagging way behind both of them in numbers.
I have all those games and have completed some of them numerous times.
Funnily enough, nms looks terrible to me and sc always seemed a bit iffy regards there actually being a game there.
 
Alas FFE storyboard for missions are not going to work in multiplayer. I mean on the recent form of FCs, everyone would be flying around in the Thargoid fighter. If some peopel had there way, so would their FC NPCs :) Hopefully FD can find some balance between mission chain and experience, probably needs to be seperated from the BGS. Similarly, I quite liked the Jameson discoveries, and generation ship scenarios, I thought they worked well in ED. Simple enough mechanics, but drawing on the history, worked for me.

Simon
Yes - I realise. It was the principle of what they did there that I was trying to promote. It is my opinion that the whole game should revolve around the mission board. Everything else is just sandbox. But the mission system is quite horrendously bugged - yet works nonetheless. I don't see why it would be hard to create a string of multi-stage missions. If you have, say, 10 components then that would produce quite a lot of permutations. Seems to me that there could be endless possibilities. It just takes a little imagination - perhaps a writer or some other creative type. After all, the whole of any Wing Commander (or whatever those games were called) could just be a single thread really. Oh well, maybe in the future.
 
Back
Top Bottom