I scanned this thread and saw a couple of points I'd like to respond to.
1. Autopilot wouldn't be a choice, with it there you would feel the need to use it all the time (paraphrased)
- I completely agree with this. In games where fast travel is there like Skyrim, there are reasons why some mods remove it from the game. The temptation to use it is just too much for most people. Where I disagree is that this is a bad thing.
2. I like piloting my own spaceship, don't you? (paraphrased again)
- I do as well, but I don't consider watching a countdown followed by an animation piloting my spaceship. The amount of time I spend realigning for my next jump is negligible and I wouldn't miss it at all. Autopilot would save my time for more interesting things, like piloting around a system to explore the individual planets and other points of interest.
3. You don't need autopilot.
- We don't need FA-Off either, and yet here we are.
Personally I find the concept of autopilot to be about the same as fast travel with more animation. It makes sense to me to be able to set a location within my fuel range and have my ship go there. I couldn't just walk away as I would still be able to be interdicted by the inevitable NPC as I traveled. I see this as a QoL improvement that isn't necessary, but would be nice.
Something I would like to see more than autopilot? A more direct method of jumping between systems. Instead of making a bunch of hops to get to a system 100 lys away, I would like to be able to just jump directly there. This could be offset by expending additional fuel and being much less efficient. It would also eliminate the "need" to take every ship I buy over to get the FSD engineered.
I feel like the longer jumps option would be much more lore friendly and fit better into the overall gameplay that frontier has been fostering. In regards to the nav computer, the hops could simply become each longest jump to the next refuel star.
1. Autopilot wouldn't be a choice, with it there you would feel the need to use it all the time (paraphrased)
- I completely agree with this. In games where fast travel is there like Skyrim, there are reasons why some mods remove it from the game. The temptation to use it is just too much for most people. Where I disagree is that this is a bad thing.
2. I like piloting my own spaceship, don't you? (paraphrased again)
- I do as well, but I don't consider watching a countdown followed by an animation piloting my spaceship. The amount of time I spend realigning for my next jump is negligible and I wouldn't miss it at all. Autopilot would save my time for more interesting things, like piloting around a system to explore the individual planets and other points of interest.
3. You don't need autopilot.
- We don't need FA-Off either, and yet here we are.
Personally I find the concept of autopilot to be about the same as fast travel with more animation. It makes sense to me to be able to set a location within my fuel range and have my ship go there. I couldn't just walk away as I would still be able to be interdicted by the inevitable NPC as I traveled. I see this as a QoL improvement that isn't necessary, but would be nice.
Something I would like to see more than autopilot? A more direct method of jumping between systems. Instead of making a bunch of hops to get to a system 100 lys away, I would like to be able to just jump directly there. This could be offset by expending additional fuel and being much less efficient. It would also eliminate the "need" to take every ship I buy over to get the FSD engineered.
I feel like the longer jumps option would be much more lore friendly and fit better into the overall gameplay that frontier has been fostering. In regards to the nav computer, the hops could simply become each longest jump to the next refuel star.