Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

Then don't use the pod. Go "exploring"! I don't force you under a gunpoint to fly autopilot, do I? The difference between us is that you try to force me into your narrow scheme of thinking, while I am offering options. Options - which were pointed more than once in this thread nobody bothers to read apparently - are slower than normal, manual method. And since nobody is bothering to read there's no point in discussing with an echo chamber.

Plus calling it flying is a bit of a stretch really, which also was pointed out by a few people. Let me guess, judging from inclusion of the phrase "manually flying", you look condescending on those who use docking computer, amrite? Well good for you, that's the cool kids gang amrite? Monkeys, ladder, bananas, water...

Sadly the discussion potential of this thread has run out for me. Entertainment-wise too. Now you people can commence the usual showeling animal poo how any idea changing your belowed status quo is a complete blasphemy and you will kill your cat and cut your hair in protest if someone at fdev would even think of such travesty. I wouldn't say you're at fault that the game mechanics stagnate, no fdev is doing whatever fdev feels doing (not much apparently, judging from updates). But shooting down any QoL idea isn't helping the game either. PS: scale of the galaxy you say? Well... go back to your physics defying escape pods and telepresence then! Don't forget your magic alloy Anaconda on the way out, too! Carry on, as you were...

That "don't use it if you don't like it" argument is pretty dull, game decisions aren't like that.

Actually, let me rephrase it like this "If you don't like ED without AP then don't use it".
 
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Then don't use the pod. Go "exploring"! I don't force you under a gunpoint to fly autopilot, do I? The difference between us is that you try to force me into your narrow scheme of thinking, while I am offering options. Options - which were pointed more than once in this thread nobody bothers to read apparently - are slower than normal, manual method. And since nobody is bothering to read there's no point in discussing with an echo chamber.

Plus calling it flying is a bit of a stretch really, which also was pointed out by a few people. Let me guess, judging from inclusion of the phrase "manually flying", you look condescending on those who use docking computer, amrite? Well good for you, that's the cool kids gang amrite? Monkeys, ladder, bananas, water...

Sadly the discussion potential of this thread has run out for me. Entertainment-wise too. Now you people can commence the usual showeling animal poo how any idea changing your belowed status quo is a complete blasphemy and you will kill your cat and cut your hair in protest if someone at fdev would even think of such travesty. I wouldn't say you're at fault that the game mechanics stagnate, no fdev is doing whatever fdev feels doing (not much apparently, judging from updates). But shooting down any QoL idea isn't helping the game either. PS: scale of the galaxy you say? Well... go back to your physics defying escape pods and telepresence then! Don't forget your magic alloy Anaconda on the way out, too! Carry on, as you were...

You don't want to manually jump from system to system, but you want the AP to take longer.

In 100% safety or is your ship still subject to interdiction? If you are still subject to interdiction you need to sit at your computer and watch it jump from system to system while you do... What exactly?

Is the AP 100% accurate, or is there a chance it errors? If there is a chance it errors you still have to sit at your computer and watch it jump from system to system while you...

If it is 100% safe and immune to interdiction, your 'choice' not to use it really isn't one.
 
Well... go back to your physics defying escape pods and telepresence then!

Escape pods should be manually activated, interceptable, and require manual piloting or retrieval.

I'd personally remove telepresence, or limit it to extremely short range, at least without paying a massive premium to use an FTL comms network.

Don't forget your magic alloy Anaconda on the way out, too! Carry on, as you were...

Most of the ships in ED would need to be made of materials that would be flatly magical by our current understanding to account for their densities and other properties.
 
I thought this was a game we were supposed to play, didn't know the game was supposed to play itself for us.

that is the most silly argument I've ever heard.

FSX auto pilot ... Oh the game is playing itself :/

IL-2 auto pilot... oh the game is playing by itself XD

Assassin creed origins auto horse.... oh the game is playing itself.


the auto pilot is to remove repetitive grinding parts away from the game, and if the DEVS was smart they would build some interesting gameplay around the function, like NPC crew. Smashing a button a gazillion time is not gameplay, it's just stupid and boring.
 
You don't want to manually jump from system to system, but you want the AP to take longer.

In 100% safety or is your ship still subject to interdiction? If you are still subject to interdiction you need to sit at your computer and watch it jump from system to system while you do... What exactly?

Is the AP 100% accurate, or is there a chance it errors? If there is a chance it errors you still have to sit at your computer and watch it jump from system to system while you...

If it is 100% safe and immune to interdiction, your 'choice' not to use it really isn't one.
Let's assume the AP works only outside the bubble(s) where a player can be interdicted by NPCs? Fine by you then? (I fly "solo" only => player interdiction excluded)
 
Its beyond stupid not having an auto pilot for jumps and travel from a to b

You get inderticated in autopilot, your dead if you leave the pc.

Run out of fuel your dead, need fuel YOU need to do it.

In fact anything but getting from a to b you need to do it.

So you're on autopilot and the ship gets interdicted...and the battle stations alarm goes off and you run for the PC...

Forcing people to manually press J and sit through a count down/load screen 1,500 times to get somewhere is what's stupid.
 
that is the most silly argument I've ever heard.

FSX auto pilot ... Oh the game is playing itself :/

IL-2 auto pilot... oh the game is playing by itself XD

Assassin creed origins auto horse.... oh the game is playing itself.


the auto pilot is to remove repetitive grinding parts away from the game, and if the DEVS was smart they would build some interesting gameplay around the function, like NPC crew. Smashing a button a gazillion time is not gameplay, it's just stupid and boring.

Yes but the point of Assassins creed is that it is not a game about riding horses - that is just one of the things you do to get from a to b to advance the main characters storyline.

Elite is a game about flying spaceships - so you need to fly your space ship.

I mean i do not do flight sims but if I did I would imagine that having auto-pilot on for takeoff, landing and all the bits in-between kind of renders the whole game pointless?

Having said that - maybe the autopilot could do some auto jumps - but could not scoop
 
that is the most silly argument I've ever heard.

FSX auto pilot ... Oh the game is playing itself :/

IL-2 auto pilot... oh the game is playing by itself XD

Assassin creed origins auto horse.... oh the game is playing itself.


the auto pilot is to remove repetitive grinding parts away from the game, and if the DEVS was smart they would build some interesting gameplay around the function, like NPC crew. Smashing a button a gazillion time is not gameplay, it's just stupid and boring.

Smashing that same button once is not gameplay either.
 
Smashing that same button once is not gameplay either.

Pushing that button free's you up to get involved with other aspects of the game, as opposed to nudging a stick or pushing the J key every few minutes. I'd rather be studying the gal map or repairing my ship, monitoring other ships in SC, anything is better than the tedious manual push J gameplay we have right now.

Automation in itself could be a whole other level off depth on our ships, real autopilots require interaction, setup and monitoring, again much better than the push J mechanic some cmdrs seem to love.
 
In the 34 century if they do not have an auto pilot for ships by then, and docking computer standard on ships, I do not want to be around, lol.

Seriously though, this is a g game, and purists are saying that would not be realistic, you have to fly the ship, etc...

, if by some miracle we have not killed each other off by then, there will be very little manual control input for any stage of flight, driving, or anything else, PERIOD.

And for those who say fly the ship.

I went with an airline captain friend in his P 210 to look at a nice 172 a few hours away, we took off, he set the autopilot and read the paper and magazines for three hours, turned off the auto pilot and soon entered the pattern and landed.

I just watched the earth go by, and on the way back since he was also a CFI, he let me manually fly and log the time.
 
I mean i do not do flight sims but if I did I would imagine that having auto-pilot on for takeoff, landing and all the bits in-between kind of renders the whole game pointless?


No it doesn't, and this is the crux of it, am willing to bet the majority on here against an autopilot have no actual clue about autopilots, except in a Game like the X-series, which in itself is more like an AI, click 1 button and the ship travels from A-B, fights and trades with no human interactions. That is not an autopilot. That is AI operating the ship.
 
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I mean i do not do flight sims but if I did I would imagine that having auto-pilot on for takeoff, landing and all the bits in-between kind of renders the whole game pointless?

In Airliners Flight Sim it makes sense because you need to plan the route and to study the aircraft performance and the weather conditions. You are involved in the process and simulate what pilots do in real life. You still do the take-offs and landings manually anyway and the traffic contoller or the weather can always forces you to make big modification to what you planned.

In ED if you put the autopilot without any other involvement from the player then it's pointless.
 
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Pushing that button free's you up to get involved with other aspects of the game, as opposed to nudging a stick or pushing the J key every few minutes. I'd rather be studying the gal map or repairing my ship, monitoring other ships in SC, anything is better than the tedious manual push J gameplay we have right now.

Automation in itself could be a whole other level off depth on our ships, real autopilots require interaction, setup and monitoring, again much better than the push J mechanic some cmdrs seem to love.

Once more, the devil is in the details. Different people have different concepts of AP and so far I've heard very few good proposals, for exaple, what do you mean by monitoring exactly? Watching the AP do its thing? What kind of interaction could I gain if AP were to be implemented the way you see it?

Flying airplanes is very different than flying ED ships I'm afraid.
 
In Airliners Flight Sim it makes sense because you need to plan the route and to study the aircraft performance and the weather conditions. You are involved in the process and simulate what pilots do in real life. You still do the take-offs and landings manually anyway and the traffic contoller or the weather can always forces you to make big modification to what you planned.

In ED if you put the autopilot without any other involvement from the player then it's pointless.

The deal is that ED has very simple flight procedures (you don't need to adjust to a specific speed to land in a station for example) thus if you automate them you are left with pretty much nothing left.
 
The deal is that ED has very simple flight procedures (you don't need to adjust to a specific speed to land in a station for example) thus if you automate them you are left with pretty much nothing left.

That's why I hate the auto-dock computer and I don't use it.

But if we could study and plot a route and leave the computer to fly the ship in witch-space (actually we already do nothing in this process) and in the mean time we can focus on other stuff it would be more interesting.
 
I think the tedium is part of what makes it so rewarding. Kinda like driving across country. The hours of the journey make reaching the destination an accomplishment. Not everyone has the fortitude to go to beagle point, thats why its cool to go there.
Remember when we had to plot every 1000 LY? When we first got that 20K it felt like auto pilot to me.
 
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