Modes Why does PvP in open even exist ???

I'll respond to this thread properly when I'm not about to hit the hay and thus have time to read the whole of it, but three things specifically hit me from just reading the OP:

1: With the amount of combat oriented ships FDev has put into the game, it should come as no surprise that a portion of the population of the game would wish to test their ship builds and skill levels against each other.

2: With the ability to enter private groups or solo play, this game already has more of an option to avoid PvP than many online oriented games which implement it, and thus entering Open could be seen as an implied willingness to partake in emergent or organised PvP to some extent. Whilst I admit that this is not going to be the case for people who merely want to meet others players for the sake of socialization et cetera, the best example I can come up with by way of analogy is that of many MMORPGs. If one wishes to meet new people they can stay in the starter area to do so, but they'll miss out on a lot of content if they don't venture "into the wild" where they may come across PvP. Whilst the starter area may have tutorials, in many games the hub is about as engaging as a station dock as far as gameplay options go.

3: The fact that this thread is titled "why does it even exist seems to betray a bias in the OP towards associating PvP combat with "ganking" as opposed to the myriad versions which it can and often does take.

I plan to make a more balanced response to the thread as a whole later once I've had time to properly read it through, and sorry if I'm repeating what others have said already due to merely responding to the OP at present. From my reading of the OP I would hazard a guess that they do not like PvP as a system in as of itself, and this would be something I would be interested to explore more thoroughly once I've caught up and made sure I'm not re-hashing others' statements.
 
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Basically, PvP is used for ganking and griefing? Abuse of others?
you seem to forget the many reasons behind pvp

powerplay
piracy
faction wars
disputes
cults
blockades

pvp is an element in elite that exists, don't like it, don't play in open because nothing going to change. perhaps instead of everyone moaning about being griefed or ganked, get on the game and get better at getting away. we all get killed in any game but I hope this sorta b s doesn't spread to sea of thieves
 
Discuss, as per title.
Why does PvP in OPEN even exist?

Keep it civil!
-------------------------------------------


PvP in Open needs an implementation.
Or does it?

Is PvP already implanted?
Why so?

Where is PvP focus in Open?
If PvP is not, why allow it in the fist place?
Is PvP in Open an abuse?

At last, you can (be) hardly allowed to create a play stile out off of threaten involuntary players?
Or can you?




Are PvP players abused in Elite Dangerous Open mode?
To be, and not to have any right to be there?

Please Discuss

Because it sells games... the decision was probably made when talk of Elite 4 surfaced again in 2005/6, so in reality PvP was (though perhaps not envisaged in such ferocity) part of the 'list of things to do' back then,
 
Which in itself would be innocent.

But why do PvP players threaten Players, not the least, interested in PvP?

I’d like to address this common misconception: all PvPers are identical. In my experience, while many players have an interest in PvP, most of those I wouldn’t describe as “PvP players.” We are what I would describe as “PvP fence sitters.” We have an interest in PvP, but it’s not the primary focus of our game, let alone our sole focus.

We have an interest in PvP for a variety of reasons. Personally, I enjoy the different challenges players can bring to the game, and because IMO it can be a better avenue for role-playing. Others enjoy the adrenaline fix. Sone simply dabble from time to time.

One such group of “PvP fence sitters” are commonly called “player-killers.” They don’t have an interest in PvP, beyond the fact that it’s what allows them to kill other players in the game. They have no interest in a fair fight, just ones they can win. So rather than targeting the players most interested in PvP, who are both equipped to defend themselves and also have the skills to do so effectively, they preferentially attack those the least interested in PvP.
 
On one level, maybe - however there's plenty of anecdotal evidence here on the forums that suggests that not all of one group respects the play-style choices of all of the other group.

PvP players do indeed need other players for their chosen play-style - players who can choose whether, or not, to play with them. It all boils down to "fun". When a player who does not enjoy PvP is engaged in it by a player who does enjoy it then it can end up being an asymmetric-fun experience, with the PvP player keeping it all to themself - hardly an encouragement for the PvE player to choose to repeat the experience.

Which brings us back to the beginning - a player can target another player, at any time, in Open (just as they would an NPC) - which suggests that just by playing in Open, a player has chosen to put themselves in a position where they may be engaged in PvP (even if they don't want to be) - which is their choice (even if they don't like the outcome).

To a certain point player correlation keep being heavy conflicted, following the inherent potential of competition. I do believe as well, choosing Open as a playground is - to a point - a consent.

Not trying to pin any "faults" to anyone, especially not on Frontier, I do no longer believe "fun factor" is enough for PvP, the matter settled, rendering "assaults" in Open in many or most cases a "criminal act", crime report against the CMDR set to "On". Here I see, PvP under the light of the inherent short comings modes provide, namely their parallel detachment cos PvP to hang out dry, without any leverage to core game mechanics like Power play and BGS manipulation.

Abuse in a sense, if all you have of it is "fun". I am aware of the technical side of the problems, time zones, P2P and such, which I think can be neglected since they exist for the PVE side just as well. Inarguable there is a heavy focus on PVE-MP, PVP seams more like a gimmick in this regard which is very unfortunate for a powerful game mechanic like PVP, will, I think it shows, unsettle the game or its player base until getting more weight.
 
I like what Darkfyre has to say.

Elite is a big game. We like to try and chop it up into it’s component parts - BGS, PvP, PowerPlay, whatever - but when you approach it holistically it just kind makes a lot more sense.
 
Thank you pi

This is it I wanted to hear all along!

As You so eloquently put it PvP is left alone in Elite Dangerous in Open.

I couldn't put it more nicely, then you did here, for me.

A honest! summarisation, PvP has no place in Open.

Beside ganging and abuse, according to you, and sadly many others.



S!

I vehemently disagree. PvP has as much place in open as PvE and everything else.

Some people like PvP, some don't. Who cares? At the end of the day, no matter the actual nuances at play right now, you can just easily press a magic button called "Solo" ...Rumor has it that there's an even more magical and elusive button called "PG", but I think Raxxla is more real to be honest.

Well said!

Neither in Powerplay nor in BGS

Quote:

One of these days, I really need to get around to making a flow chart that demonstrates all the various and myriad ways “Open Only” advocates can use PvP to defend a faction they support against an attack.

Until then, here’s a preview:

“Anything You Do That Isn’t PvE” => “I Win”

Seriously, if you’re not doing PvE to counter my actions, then I win every time. More than likely, you’ll never be instanced with me, despite the fact that I play in Open. Unless you live near me, have a similar non-traditional work schedule, and play on the same platform, you’ll never encounter me. On the off chance we do get instanced, you still can’t win. The way the BGS works, it’s fairly trivial to set up a Xanatos Gambit, were if I get past you, I win, but if you kill me, you lose worse.

Quoting Darkfyre99

Wow, talk about taking things out of context. I thought you wanted to keep things civil. :rolleyes:

Just to be clear, what I’m talking about is using PvP to defend a controlling faction. You simply can’t, because any “defensive” PvP action you can take is functionally identical to using PvP to attack a controlling faction. Which is not only possible in this game, but actually makes sense strategically. If you are attacking a controlling faction, it only makes sense to scare away any potential ally the faction has, isolating it from all support.

Assuming, of course, you can get around the numerous instancing opportunities in this game.

There is one major reason to PvP in regards to BGS manipulation or Powerplay: because you enjoy it. Just be aware of the potential effects of your actions, and the effectiveness thereof.
 
Why does PvP exist?

Because at some point in time, the feds and imps are going to have to call it and start a civil war already. That will lead to two large factions being natural enemies. Which means that PvP players get a large pool of allies and enemies with context in the game's narrative. I'd be very happy to exist as a neutral in this conflict having the Bubble burn around me, nudging Thargoids going: human's eh?

Imp i-Pods vs feds shipping containers. Chapter 5: Elite - Civil War. Bring it.
 
Hardly. PvP is a feature of the game, and when you log into Open, you accept that you'll potentially be interacting with complete strangers, some of whom may be aggressive towards you.
That having been said, this game is not designed with fun PvP in mind. It lacks most of the features that make PvP games fun, the more interesting potentially competitive aspects of the game reward avoiding PvP, and the open world sandbox nature of the game ensures that outside of formal tournaments and duels, "freeform" PvP will be heavily skewed in the favor of the aggressor. 40 years of gaming history has demonstrated that in such an environment, player-killing, not PvP, will be the norm, rather than the exception.
Thankfully, we have this tri-mode system to makes it much more likely that those in Open are there because they want to face the additional challenges potential player opposition can bring. This maximizes the chances of fun PvP, both because combat loggers are more likely to play in other modes, but it also clears the proverbial playing field of everyone who is not likely to enjoy PvP at all. As a result, PvP is more likely to be fun for all involved.
And because non-PvPers are safely off in other modes, most player-killers will look for greener pastures as well, because the last thing they want is fair fight. Or something that may resemble a fair fight. Or another player that may look like they want to start​ a fair fight...

As sensible summarization, however I do not share your optimistic conclusion, Open does not, so it appears to me, bundle pilots up to the task and risk.
Without a doubt Frontier made its homework setting up the game. But, do they understand PvP?

You are showing aspects of the phenomenon PvP and: "the more interesting potentially competitive aspects of the game reward avoiding PvP" shows where PVP in Open has its weaknesses.
Certainly: "this game is not designed with fun PvP in mind" .
As a sand box, providing everyone here with freedom and the liberty to us it: "carve your own way" , fantastic chances! - and befitting a vehicle "combat" experience on a vast playground.
You strike a sensible point here. One upsetting this community for years. The consequences, a mode "trinity", "importune" encounters and ever so itself repeating calls about why Open is such a let down for descent people...
It slowly dawned on me :cool: might be, Frontier didn't implemented PvP in Open as consequently as the matter implies.


Cheers
 
I’d like to address this common misconception: all PvPers are identical. In my experience, while many players have an interest in PvP, most of those I wouldn’t describe as “PvP players.” We are what I would describe as “PvP fence sitters.” We have an interest in PvP, but it’s not the primary focus of our game, let alone our sole focus.

We have an interest in PvP for a variety of reasons. Personally, I enjoy the different challenges players can bring to the game, and because IMO it can be a better avenue for role-playing. Others enjoy the adrenaline fix. Sone simply dabble from time to time.

One such group of “PvP fence sitters” are commonly called “player-killers.” They don’t have an interest in PvP, beyond the fact that it’s what allows them to kill other players in the game. They have no interest in a fair fight, just ones they can win. So rather than targeting the players most interested in PvP, who are both equipped to defend themselves and also have the skills to do so effectively, they preferentially attack those the least interested in PvP.



Sitting on that fence, is it?
Can't find any fault in what you portray.

Open.

Naive, as I ever was!, I thought I accomplish something, killing other pilots. Little did I know. Being used to PvP, vehicle Combat - mostly flying crates, of one sort or the other, provides you with a sense and an awareness. A respect. You'll see whom you are up against in the minute. And Elite makes no difference.

Ad heart role playing, old school, I am a player killer. Advantage on my side, strictly committed to something I uphold and do not waver. An opportunist.
Never killed anyone as long as Engineers where a thing, though. Gone soft. Not gonna need any competition, since no one is me and "Ich buhle nicht".


Upholding consequences, leads to an disadvantage for sensible fliers, like you and me.
 
Well said!



Wow, talk about taking things out of context. I thought you wanted to keep things civil. :rolleyes:

Just to be clear, what I’m talking about is using PvP to defend a controlling faction. You simply can’t, because any “defensive” PvP action you can take is functionally identical to using PvP to attack a controlling faction. Which is not only possible in this game, but actually makes sense strategically. If you are attacking a controlling faction, it only makes sense to scare away any potential ally the faction has, isolating it from all support.

Assuming, of course, you can get around the numerous instancing opportunities in this game.

There is one major reason to PvP in regards to BGS manipulation or Powerplay: because you enjoy it. Just be aware of the potential effects of your actions, and the effectiveness thereof.


Why would I ever take a Ladies like you out of context?
Failing, to provide the necessary context seems to be my fault here. Sincerely.

I quoted you, because what you said seems true. Implying, PvP to counter this PvE heavy is nearly futile.
PP and BGS under Elite's limits are hardly countered in PvP.
 
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Robert Maynard

Volunteer Moderator
To a certain point player correlation keep being heavy conflicted, following the inherent potential of competition. I do believe as well, choosing Open as a playground is - to a point - a consent.

Indeed.

Not trying to pin any "faults" to anyone, especially not on Frontier, I do no longer believe "fun factor" is enough for PvP, the matter settled, rendering "assaults" in Open in many or most cases a "criminal act", crime report against the CMDR set to "On". Here I see, PvP under the light of the inherent short comings modes provide, namely their parallel detachment cos PvP to hang out dry, without any leverage to core game mechanics like Power play and BGS manipulation.

As mentioned earlier, if PvP had an impact on the BGS (and Powerplay - but that's in limbo at the moment so I'll leave it out) then it would be prone to collusion between players, i.e. uncontested encounters where one player gains all of the reward for no risk.

If PvP is considered to have been hung out to dry then that is probably due to the fact that a significant subset of the player-base choose not to get involved in it (from what one Dev has indicated). If "fun factor" is not enough for PvP then there does not seem to be much likelihood of players who don't find PvP to be fun to want to play among players who do enjoy PvP.

Abuse in a sense, if all you have of it is "fun". I am aware of the technical side of the problems, time zones, P2P and such, which I think can be neglected since they exist for the PVE side just as well. Inarguable there is a heavy focus on PVE-MP, PVP seams more like a gimmick in this regard which is very unfortunate for a powerful game mechanic like PVP, will, I think it shows, unsettle the game or its player base until getting more weight.

I don't agree that PvE suffers from technical issues in the same way - as it is an indirect asynchronous form of competition (if it is competition at all). PvP, on the other hand, requires two or more players to be in the same instance at the same time - that's quite different from filling BGS buckets.

The three game modes / shared galaxy state, plus the sheer size of the game-world, mean that the game was always going to be heavily PvE focused - as there has to be a game for players to play when there are no players around.
 
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