Robert Maynard
Volunteer Moderator
.... bearing in mind that "fun" is entirely subjective and what constitutes it, or not, varies from player to player.
.... bearing in mind that "fun" is entirely subjective and what constitutes it, or not, varies from player to player.
That's why I'm grinding a bit and thinking about your thread very gently![]()
I'm my own worst enemy, therefore i PvP with myself in solo.
you seem to forget the many reasons behind pvpBasically, PvP is used for ganking and griefing? Abuse of others?
Discuss, as per title.
Why does PvP in OPEN even exist?
Keep it civil!
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PvP in Open needs an implementation.
Or does it?
Is PvP already implanted?
Why so?
Where is PvP focus in Open?
If PvP is not, why allow it in the fist place?
Is PvP in Open an abuse?
At last, you can (be) hardly allowed to create a play stile out off of threaten involuntary players?
Or can you?
Are PvP players abused in Elite Dangerous Open mode?
To be, and not to have any right to be there?
Please Discuss
Reminds me something like this 2x against you and you cant target or run ? is that fun ?
Which in itself would be innocent.
But why do PvP players threaten Players, not the least, interested in PvP?
On one level, maybe - however there's plenty of anecdotal evidence here on the forums that suggests that not all of one group respects the play-style choices of all of the other group.
PvP players do indeed need other players for their chosen play-style - players who can choose whether, or not, to play with them. It all boils down to "fun". When a player who does not enjoy PvP is engaged in it by a player who does enjoy it then it can end up being an asymmetric-fun experience, with the PvP player keeping it all to themself - hardly an encouragement for the PvE player to choose to repeat the experience.
Which brings us back to the beginning - a player can target another player, at any time, in Open (just as they would an NPC) - which suggests that just by playing in Open, a player has chosen to put themselves in a position where they may be engaged in PvP (even if they don't want to be) - which is their choice (even if they don't like the outcome).
Thank you pi
This is it I wanted to hear all along!
As You so eloquently put it PvP is left alone in Elite Dangerous in Open.
I couldn't put it more nicely, then you did here, for me.
A honest! summarisation, PvP has no place in Open.
Beside ganging and abuse, according to you, and sadly many others.
S!
I vehemently disagree. PvP has as much place in open as PvE and everything else.
Some people like PvP, some don't. Who cares? At the end of the day, no matter the actual nuances at play right now, you can just easily press a magic button called "Solo" ...Rumor has it that there's an even more magical and elusive button called "PG", but I think Raxxla is more real to be honest.
Neither in Powerplay nor in BGS
Quote:
One of these days, I really need to get around to making a flow chart that demonstrates all the various and myriad ways “Open Only” advocates can use PvP to defend a faction they support against an attack.
Until then, here’s a preview:
“Anything You Do That Isn’t PvE” => “I Win”
Seriously, if you’re not doing PvE to counter my actions, then I win every time. More than likely, you’ll never be instanced with me, despite the fact that I play in Open. Unless you live near me, have a similar non-traditional work schedule, and play on the same platform, you’ll never encounter me. On the off chance we do get instanced, you still can’t win. The way the BGS works, it’s fairly trivial to set up a Xanatos Gambit, were if I get past you, I win, but if you kill me, you lose worse.
Quoting Darkfyre99
Hardly. PvP is a feature of the game, and when you log into Open, you accept that you'll potentially be interacting with complete strangers, some of whom may be aggressive towards you.
That having been said, this game is not designed with fun PvP in mind. It lacks most of the features that make PvP games fun, the more interesting potentially competitive aspects of the game reward avoiding PvP, and the open world sandbox nature of the game ensures that outside of formal tournaments and duels, "freeform" PvP will be heavily skewed in the favor of the aggressor. 40 years of gaming history has demonstrated that in such an environment, player-killing, not PvP, will be the norm, rather than the exception.
Thankfully, we have this tri-mode system to makes it much more likely that those in Open are there because they want to face the additional challenges potential player opposition can bring. This maximizes the chances of fun PvP, both because combat loggers are more likely to play in other modes, but it also clears the proverbial playing field of everyone who is not likely to enjoy PvP at all. As a result, PvP is more likely to be fun for all involved.
And because non-PvPers are safely off in other modes, most player-killers will look for greener pastures as well, because the last thing they want is fair fight. Or something that may resemble a fair fight. Or another player that may look like they want to start a fair fight...
But, do they understand PvP?
I’d like to address this common misconception: all PvPers are identical. In my experience, while many players have an interest in PvP, most of those I wouldn’t describe as “PvP players.” We are what I would describe as “PvP fence sitters.” We have an interest in PvP, but it’s not the primary focus of our game, let alone our sole focus.
We have an interest in PvP for a variety of reasons. Personally, I enjoy the different challenges players can bring to the game, and because IMO it can be a better avenue for role-playing. Others enjoy the adrenaline fix. Sone simply dabble from time to time.
One such group of “PvP fence sitters” are commonly called “player-killers.” They don’t have an interest in PvP, beyond the fact that it’s what allows them to kill other players in the game. They have no interest in a fair fight, just ones they can win. So rather than targeting the players most interested in PvP, who are both equipped to defend themselves and also have the skills to do so effectively, they preferentially attack those the least interested in PvP.
Well said!
Wow, talk about taking things out of context. I thought you wanted to keep things civil.
Just to be clear, what I’m talking about is using PvP to defend a controlling faction. You simply can’t, because any “defensive” PvP action you can take is functionally identical to using PvP to attack a controlling faction. Which is not only possible in this game, but actually makes sense strategically. If you are attacking a controlling faction, it only makes sense to scare away any potential ally the faction has, isolating it from all support.
Assuming, of course, you can get around the numerous instancing opportunities in this game.
There is one major reason to PvP in regards to BGS manipulation or Powerplay: because you enjoy it. Just be aware of the potential effects of your actions, and the effectiveness thereof.
To a certain point player correlation keep being heavy conflicted, following the inherent potential of competition. I do believe as well, choosing Open as a playground is - to a point - a consent.
Not trying to pin any "faults" to anyone, especially not on Frontier, I do no longer believe "fun factor" is enough for PvP, the matter settled, rendering "assaults" in Open in many or most cases a "criminal act", crime report against the CMDR set to "On". Here I see, PvP under the light of the inherent short comings modes provide, namely their parallel detachment cos PvP to hang out dry, without any leverage to core game mechanics like Power play and BGS manipulation.
Abuse in a sense, if all you have of it is "fun". I am aware of the technical side of the problems, time zones, P2P and such, which I think can be neglected since they exist for the PVE side just as well. Inarguable there is a heavy focus on PVE-MP, PVP seams more like a gimmick in this regard which is very unfortunate for a powerful game mechanic like PVP, will, I think it shows, unsettle the game or its player base until getting more weight.
Wait, this is modes subforum.