I would liken consensual PvP to bounty hunting, which does payout.
Except Bounty Hunting as an activity doesn't require consensual PvP. You can do it with other players- or against the AI.
I would liken consensual PvP to bounty hunting, which does payout.
I do fully understand why PvP'ers are bitter and angry. As it's Frontier who have created a situation where they keep advertising PvP as a major part of the game.
But have failed to actually implement it in such a way where PvP'ers actually get rewarded properly for playing the game.
Those "Rouge commanders" can just mode hop to avoid anyone collecting the bounties, those traders you want to kill can just jump to Mobius and so on.
So PvP'ers are left high and dry for content, despite Frontier telling them for years they can come here to PvP.
The thing is, PvP'ers are directing their anger at the mode system and at PvE'ers.
When really, it should be aimed at Frontier.
Except Bounty Hunting as an activity doesn't require consensual PvP. You can do it with other players- or against the AI.
I don't understand what you're trying to say here.
To be more clear I mean, good guy players killing bad guy NPCs is the same as good guy players killing bad guy players.
Or to look at it another way, players from team A killing NPCs from team B is the same as players from team A killing players from team B.
And my point is, why does killing a NPC give you a reward but killing a player does not?
I know the answer is that Fdev haven't figured out a way to put us on teams or to properly designate who's a "good guy" and who's a "bad guy" in a way that isn't exploitable.
I would liken consensual PvP to bounty hunting, which does payout.
What I'm saying is there's a clear difference in choice of activities between players, and not between players.
The game was originally designed to be played alone or with people- so activities that are played "with" people don't have a specific incentive, because the game wasn't designed only for that purpose.
That's where a lot of people are failing to see that their disappointment has nothing to do with how other players choose to play, or what mode they play in.
In fact, the game was originally promised to be "offline solo" as an option- but that choice wasn't removed because Frontier "wanted the game to be multiplayer". If they had, the modes simply wouldn't have existed at release as a choice at all. They would have just dumped everyone in Open and said "Good luck CMDRS!". It was designed to be online, yes- but not strictly multiplayer.
Online, because the BGS has real-time updates. And arguably, because DRM (of which it's most probably the former, and the latter was simply icing on the cake)
Some need to take a step back and look at the game, and it's mechanics in true perspective, rather than what they want to see it as. Not trying to be "arrogant" I'm just saying in realistic perspective it's not designed to be what some apparently want it to be, and Frontier's not about to recode the entire game in order to satisfy some who want it to be something very specific to their own needs, either.
Except that 'bounty' doesn't require consent?
How would you determine 'consensual' PvP when there is no mechanism in the game currently (apart from modes) that indicates one party as being 'consenting' to another? Or do you consider that any player in open is by virtue of being in open consenting to PvP?
I agreed with you many pages ago that the game does not have any consideration for those who solely desire PvP action outside of CQC, and that is the game today.
I would wholly support an exclusive PvP mode that was still part of the BGS integration we have, so that that group would still 'feel' part of the overall game, but think it unlikely to happen.
Ok, I see what you're saying but I think you're kind of inflating my point a bit.
I'm simply just making the point that one activity is ship vs. ship combat that pays the CMDR and the other is ship vs. ship combat that doesn't pay the CMDR.
We can discuss what is and isn't considered consensual but that wasn't the point I was trying to make.
Fair enough, I'm not trying to get into disputes over what is and isn't consensual, after all- I'm merely looking at it from the overall perspective of what the game was designed to be.
Point I'm making has to do with why "incentives" don't exist among other players who choose multiplayer. Why should someone get a "bonus" just because they're choosing to play among other commanders, when the game wasn't marketed as just a multiplayer game to begin with?
When you've clearly marketed and advertised the game as alone or with others- you can't just cherry-pick who gets "extras". They have to be applied equally, or not at all.
MMO's clearly have bonuses for group play- because they were designed with that intent in mind. This one wasn't, because as a hybrid it was never intended to be just an MMO.
New player here... what are you guys even talking about? LOL.
PVP in open is necessary because i like the freedom to do anything i want in space including kill people for no reason.
This is brilliant and highlights exactly why I'm frustrated with this game.
I cannot speak for all pvpers but I can say that most of my frustration IS with Fdev and the way they have treated pvpers.
My only frustration with pve-ers is that whenever ideas for PvP are brought up on the forums, they come out in droves to detest and complain and judging by the fact that PvP is the only part of the game that still hasn't been touched, I can only assume that Fdev is actually listening to those people.
Also, I don't blame the modes in any way for our crappy PvP situation. I argue for open only because I think a highly populated galaxy would be more fun and that further dividing us would be less fun in my opinion. I would argue for crossplay too but I feel that PC would have an unfair advantage over console players.
Lol, this is a bit of meme thread but we've started discussing the usual PvP arguments in it regardless.
Ok, look at it this way. The great thing about elite is the multiple ways a player can play the game right?
So a person who only enjoys exploration can do nothing but explore in this game and in so doing, make money to buy new ships, etc. A person who enjoys trading can do nothing but run cargo and make a living, a person who enjoys bounty hunting can make a living doing it, a person who enjoys mining can make a living doing but a person who enjoys PvP basically gets the middle finger.
So basically, everyone else can play the game the way they want to and make a living off of it but I can't. I HAVE to run cargo or mine to fund my PvP habit and that's just wrong. Why can't I make a living off of doing what I enjoy when everyone else can?
Also, there is a huge number of players that don't take part in PvP, not because they don't have the skill or ability but because there is no reward for doing it other than to test your skills, which is enough for people like myself to continue doing it but not for others.
Having no rewards also means there's no incentives for new players to try it out which is why I think elite has such a huge ganker/griefer problem. Many players gank because they're just trying to find someone new to fight with. That's the only reason I ever gank people. I've gotten to where, if they don't want to fight I'll usually just let them go but there really is no other way to find new players to PvP with.
If Fdev created some kind of incentive and reward for consensual PvP I guarantee it would bring all kinds of new players to fight with and people like me would have no reason to gank random players anymore.
The thing is, most of the ideas brought up, end up being things that improve PvP at the expense of PvE'ers.
Which is why PvE'ers give so much resistance and hostility towards those suggesting the ideas.
Let's be honest, if I jumped into a PvP only game and started saying it should have AI / NPCs - how fast would I get told to get lost and stop trying to ruin the game?
I'd guess 30 seconds before I'm told to go play Hello Kitty, what do you think?
The main idea we see around here is forcing PvE'ers to play Open Mode by content locked to Open or just plain old removing Solo/PG to push everyone into Open.
And I'm sorry to say, but we all know that has nothing to do with "improving" PvP. All it achieves is adding soft targets to Open until those people get bored being killed and leave the game.
Then you're right back to square one, no real rewards for PvP and not enough people to shoot at.
Also, the galaxy isn't supposed to be "highly populated". That was a point made by David Braben years ago.
It was part of the "rare and meaningful" quote you may have seen. The whole segment talks about people spreading out and interactions between players being "rare and meaningful".
There are 400 Billion systems to visit, you are supposed to be able to wander about and see no one, CMDRs are supposed to be "rare" and interactions "meaningful".
So even with Open Only, you're supposed to be very lonely away from CGs / events or player hubs.
I mean Sandro already pointed out the majority of players (by a significant margin) are already in Open.
Pushing the last of the player base there by force, isn't going to change that.
PMFs alone made the starting bubble feel emptier as folks went 21,000Ly away to support a faction. So it could be argued PMFs made the situation worse - depending on what bubble you're in.
For example, I did a whole month in Open before Christmas and seen only 2 people total, at founders world (Jameson) in 30 days.
Both were AFK at the time I seen them, yay for "rare and meaningful" eh?![]()
Forced interactions isn't the way to go. What we need is actual mechanics and rewards for player interactions that encourage willing participants.
But you said it yourself and I have the same issue - no idea how to do it in a way it's not going to be used for exploiting or cheating.
Now if someone can come up with something that isn't at the expense of those who don't want PvP, I'll be right there shouting my support for it.
Because I want everyone to enjoy Elite: Dangerous as much as I do. Just not at my expense![]()
Also, I see no reason why powerplay can't be taken away from the pve crowd and given to the pvpers. It's one function of the game that hardly anyone even touches anyway because of how poorly it was implemented in the first place. The only reason I see pve-ers complain about it being taken away is the "all modes equal" non sense. They don't actually care about the feature, they just can't stand the idea of pvpers having something exclusive to them which is just pure selfishness in my opinion.
On the other hand, if you saw my thread about future updates being combat and PvP focused, the number of pve-ers that crapped all over my thread and mocked me for even suggesting PvP focused update made me want to vomit and are the kind of people I'm talking about.
Nothing in my thread had even a slight suggestion to take something away from the pve crown and yet they completely shat all over it. Those are the people I'm talking about, they are the ones I have a problem with.
Also, I see no reason why powerplay can't be taken away from the pve crowd and given to the pvpers. It's one function of the game that hardly anyone even touches anyway because of how poorly it was implemented in the first place. The only reason I see pve-ers complain about it being taken away is the "all modes equal" non sense. They don't actually care about the feature, they just can't stand the idea of pvpers having something exclusive to them which is just pure selfishness in my opinion.
All games have griefer problems. Those without PvP still have issues with players who harass others, and games with PvP have issues with some who choose to exploit the system to gain unfair advantage, or simply harass others because they can.
Conversely, it could also be said similarly of PvP and an "enjoyable game experience". I do agree, that from a "role" perspective, the inability to make earnings off PvP activity is a game-breaker. The problem is, how do they implement such a system where it's enjoyable or viable, without allowing some to exploit such a system by simply killing off their friends repeatedly in order to make such earnings, etc.? Bounty Hunting is actually the perfect example of this...
Say you get a group of buddies together on Discord, yet you're not Winged up in game- what's to stop you from forming a couple of groups and just farming mass credits or items repeatedly in order to increase your credits?
(I've my own solutions to offer here, but I'd like to hear your response before I discuss that)
See, you've completely ignored my above points and ignored the design of Power Play.
1) PvE'ers do play Power Play, so you're suggesting taking away content from people using it. So you'll get resistance.
2) Power Play does not reward direct PvP in any way, shape or form. You get nothing killing other CMDRs. You help your power through PvE Only.
3) "Hardly anyone touches" - where did you pull this from? It's random unsubstantiated claims like this that weaken your point and credibility.
4) Because you don't like the fact all modes are equal, does not make it "non sense". Inconvenient for your style of play maybe, but it is how the game was made.
Look, I'm trying to find common ground and work with you, but if you're just going to default back to silly outlandish claims and trying to steal content - then I'll just default back to copy pasting the WoI and pointing out how Frontier wanted the mode system, support the mode system and on purpose left PvP as nothing more than an optional side show.
I mean look how far these stances have gotten us so far. /s
I'd rather look at the cap on player bounties being increased or players being worth merits in PP.
Things that could help improve PvP without interfering with current PvE players or content.
No doubt. I'm not saying that a reward system would completely eliminate griefers but you would definitely see a decrease in random players getting ganked.
Jockey and I have discussed this a few times and have concluded that a solution that can't be exploited would be really difficult to come up with.
The idea I have that I've come up with by putting together other ideas I've heard from friends and this forum is for PvP flags.
Every ship would have a module slot that could be toggled on or off and the only way a player could receive a bounty for their kill is if both parties involved have their PvP flag toggled on. If you have it off you can neither receive bounties for killing players nor can players receive a bounty for killing you and by making it a module in your optional slots you could have it on for all your PvP ships and off on all your non PvP ships. Also the only way players can toggle it on or off is through the outfitting menu so theyre not turning it on or off in battle.
The bounties you receive would scale to the rebuy cost of the ship you destroyed so roughly 40-50 million for Corvette's and Cutters or 4-9 million for FDL's and FAS's. This would hamper players killing each other for profit because the player killed still loses money regardless. The only way I see this being exploited would be if a friend is willing to "transfer" their own credits to you. Also, the bounty would either have to soley go to the player who delivers the killing blow or it would have to be divided between the players that "tagged" the ship with their weapons. So if 4 players collectively took down a Vette, each player would only receive 10 million each instead of 40 million if they took it down by themselves.
Additionally, if a player has their PvP flag turned off AND crimes turned on and they get killed by Joe the griefer, Joe will receive a 10 million cr bounty on his head and 1 strike against them with a 30 day cool down. Once Joe gets 3 strikes he forfeits his insurance and becomes a red dot on the galmap that everyone can see. If he dies he will not only have to pay full price to rebuy his ship but the bounty money will come straight out of his pocket. So 3 strikes means 30 million out of his pocket plus the cost of paying full price to get his ship back.
What do you all think? I'm thinking of posting this in the suggestions sections. I'd love to hear everyones feedback though first.
The idea I have that I've come up with by putting together other ideas I've heard from friends and this forum is for PvP flags.
... but you have to admit hardly anyone touches powerplay unless they're doing their monthly 750 merits for a pp module.
Also, my idea for turning powerplay into a PvP focused system would still include pve-ers, they would just have to do it in open. I don't see any harm in that.