That is quite disappointing, but thanks for explaining it. It makes me feel like the current gaming GPU:s have poor performance when they cannot handle more than one light source that casts shadows.not specifically the light sources per se, but the fact that each one casts a shadow + your ship/srv lights also cast a shadow. so, you always have at the very least two shadow casting light sources which is already quite taxing on the hardware. i remember in like 2004 or something, when doom 3 was released, i used to build maps for it, but didn't understand how the lights work or how to optimize them. basically i had all of my light sources also cast a shadow which was extremely taxing on the hardware back in the day. especially when those light sources would overlap. you had to be really careful about overlapping light sources which we have many in elite, because a star would illuminate an entire star system.
so, i would assume it would be possible to have multiple light sources in the game, but only one (not including the ship/srv) would cast a shadow. is this a compromise, would it look even more unrealistic? i don't know.
The changing brightness of the shadow sides of planets when I fly by them is the second most irritating feature in Odyssey, after the Crash To Desktop syndrome.