So you're quite ok with instant and perfect system body identification, but revealing the top level system body hierarchy (only) via an incomplete orrery is not?
I’m
not OK with that, which was why I disliked the ADS in the first place. It was rubbish from a discovery gameplay point of view.
That’s also why I
like the FSS. It requires at least
some input from the player to get access to this information, which allows players to engage with it to whatever degree they care to that’s enjoyable to them, without risking spoilers while doing so.
And "omniscient" 3rd person view I disagree with, since for any realistic discovery system this information would be obtained by either travelling or using probes perpendicular to the ecliptic.
My preferred discovery game design would leave far more mystery than the current FSS, especially compared to FSS cherry picking where there is zero mystery at all - keep jumping until you see the right squiggle, then a rote procedure to locate it. It would also leave more mystery by only providing probabilities (confidence intervals in scientific terms) for various system parameters such as body type, stats and/or kinematics, with fog of war well and truly preserved beyond the top zoom level (orrery).
I really fail to see why so many people defend the current FSS mechanic. Only have to look at the recent FDev livestream to see staff robotically perform the tedious procedure.
I defend it because it suits my play style. It’s capable of providing a lot of information about a body, sufficient to deduce a lot about it, while still preserving the fog of war. It does so because
each step required to reveal new information requires
direct player input. If I’m in the mood to discover a system solely by parallax, I can do so without worrying about any spoilers. If I want some hints, I can get some hints without revealing the whole shebang.
Ideas and a little imagination for improvement of the procedure is what we need, not defense of mediocre gameplay.
None of my points was aesthetic. You said you couldn't envision a better way that wasn't more "fiddlier", and I gave examples how, using current day technology / UI / UX.
You left out the most important part: “While preserving the fog of war required for discovery gameplay.” The ideas I keep seeing from the anti-FSS group is all about
removing that fog of war. I’m fine with them as long as they’re optional, but as a
replacement, they inevitably suffer from the same problem the BDS, IDS, and ADS suffered from: too much information for too little effort.