Why I don't buy ARX

This might sound strange, but the reason I don't buy ARX has nothing to do with a lack of money to spend on it, or a lack of desire to support FDev. Honestly, I have considered buying ARX many times over the years, but one thing has always kept me from doing it.

The achievement factor.

Here's the thing; I have earned enough ARX to buy myself a crazy amount of things. I've bought dozens of skins. I've bought weapon and engine colors. I've bought a fleet carrier layout, even.

And having done that without buying any ARX is a pretty significant achievement. When I tell people that, I get amusing reactions that always make me laugh. Is it healthy to have earned tens of thousands of ARX playing the same game? Sane? I fired my therapist for asking such questions.

But anyway, if I ever buy ARX, I lose that. Just BUYING a skin or ship kit isn't particularly interesting, and it's pretty rare for anyone to stop and look at your ship, and even if they do, they really aren't going to care, because again, there's nothing behind it. Almost anyone can afford to spend a few bucks to get enough to afford pretty much any singular skin or whatever they want.

Basically, who cares?

Compare and contrast to a game like Runescape. In Runescape, a Party Hat has no statistical benefit. It's purely an aesthetic option, but ingame it's worth BILLIONS of gold, because it's rare and therefore valuable. You see someone wearing a party hat, you know they've really played the game and struggled to get it. But if you sold party hats in the store for 3 dollars apiece, they'd be completely worthless and nobody would care.

Similar things occur in almost any game with rare or difficult-to-acquire gear. All of that gear instantly loses value if you can outright buy it, unless the individual in question DIDN'T buy it. Ironically, the one thing that saves Elite from FEELING pay to win with the ability to buy the prebuilt ships is the fact that credits are so easily acquired, the ability to own a Python Mk2/etc is already functionally valueless. Having one is roughly equivalent to having a skin or ship kit; it really doesn't matter.

I don't know what the answer is, or even if there is one. If you COULDN'T earn ARX, I still wouldn't care about skins and kits. The only thing that would make me care is if you could only earn things, and the challenge involved would need to be hard enough to be worth respecting.

But anyway, that's why I don't buy ARX. Hopefully that helps.
 
While I respect your preferred method of playing, and hope you continue to enjoy doing so, I think I'd only be of a similar mindset if their weren't a cap on the ARX earnable per week. To me those ARX are simply an extension of long service, not necessarily any other achievement metric. But hey, that's just me, and I'm sure there are plenty of players who also enjoy earning the ARX rather than buying them, so it's good that it's an option.
 
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Interesting take. For me, the only conceivable situation where I might consider buying ARX is if:
  • they are not received via normal game-play anymore,
  • engineering mats are only obtainable via ARX,
  • new ships are strictly pre-built only,
  • every credit transaction takes an ARX fee.
But then again, at that point I might also consider packing up and playing SC instead.

Until then, I respect everybody shelling out additional money to FDev because it helps running the game. More power to you!
 
Is someone ill?
Could be!

While I respect your preferred method of playing, and hope you continue to enjoy doing so, I think I'd only be of a similar mindset if their weren't a cap on the ARX earnable per week. To me those ARX are simply an extension of long service, not necessarily any other achievement metric. But hey, that's just me, and I'm sure there are plenty of players who also enjoy earning the ARX rather than buying them, so it's good that it's an option.

To me, that's just it. It turns long service into an achievement metric. More than that, because there's no real other way to measure achievement in this game - you can't see other players credit totals, after all - it's sort of becomes the only way to measure achievement in this game.

If there were some other way to measure achievement in this game, I would have more incentive to buy ARX, since the act of earning it would lose much of its inherent value. But as it currently stands, I am actively disincentivized from buying.

Interesting take. For me, the only conceivable situation where I might consider buying ARX is if:
  • they are not received via normal game-play anymore,
  • engineering mats are only obtainable via ARX,
  • new ships are strictly pre-built only,
  • every credit transaction takes an ARX fee.
But then again, at that point I might also consider packing up and playing SC instead.

Until then, I respect everybody shelling out additional money to FDev because it helps running the game. More power to you!

In normal circumstances I would probably not buy arx, but I have gotten so many hours out of this game, so much enjoyment, that the relatively tiny I spent on it initially it is starting to seem pretty meager, and I wouldn't particularly have a problem supporting them, if it didn't directly conflict with one of the only ways of measuring achievement in a visible manner.

If they created a series of skins or ship kits that could only be purchased if you had achieved certain in-game metrics, and if the money that went towards those skins or ship kits was deliberately earmarked towards the development of elite, those would be factors that would significantly contribute towards me wanting to buy ARX.

It would create an alternative to the inherent value of earning ARX, and at the same time allow me to intentionally and deliberately support a game I love. I think there might be a significant pool of players who would be tempted by that.
 
So you've stated your problem: that you're not contributing to the current financial position of the game. So what is your solution? How would you like the game to be funded?
 
When FDev does a good thing in my eyes, I reward them by buying Arx. When they don't, I don't.

It really doesn't have to be any more complicated than that.
This has been it for me as well.

When I started to really enjoy Thargoid content, for example (since I'm a 100% PVE player by preference in all games, and the Thargoid war is the very first thing in Elite that felt like interesting, populated, MMO PVE content to me) I bought a very large ARX package immediately. This was a direct response to content I enjoyed, and had nothing to do with spending it.

By contrast, currently I wouldn't even considering purchasing more ARX, because the overly broad-brushed price increases in the store annoyed me by devaluing all the currency I had from those transactions, which I'd been spending quite slowly as the fancy struck me. Further, the pre-built ships distress me, as I prefer RMT to be exclusively cosmetic.

When PP 2.0 comes out, whether or not I buy ARX at that point will be determined entirely by whether I enjoy that content. If it's geared toward Open-only play, or otherwise overly focused on PVP, as a style of content I'm not at all interested in, I will not give Fdev any money. If it has really interesting content that I enjoy, I'll almost certainly buy a lot more ARX.

It's no different from a subscription or merch from a content creator, to me. I support creation of the things I like to be a part of. I take pride in supporting them to the extent that I can.

If Fdev wants more of my money, personally, I'd suggest that instead of what they seem to be doing today (either guessing what players want or imitating other games) they'd do a lot better engaging more transparently with the community. For example, if they conducted surveys of players who have historically given them money (and maybe those that haven't but say they want to) and then discussed the results openly about what people tend to like, not like, want, and not want, it'd show some effort to actually understand what will make me give them my money. A roadmap of features would be great, too, instead of the weird level of secrecy they display today. You don't have to look far to see other developers and content creators in general that do that kind of engagement, and make a hell of a lot more money because of it.
 
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Ok. Restating the problem again though. What's your solution?

Someone I really respect once said that the most useful feedback a customer can give is what annoys them. I have no idea if any of my suggestions to fix this would be any good, but I know for sure that my feelings and annoyance are legitimate. So that's the most important thing for me to share.

That said, I could Envision some sort of combination of what they are doing with the Titans with ARX purchases. For example, if they sold recolors of the Titan Rewards, then the important part is the fact that you did the Titans, buying the recolors is just a way to express your individuality. But if I have a choice between a mediocre skin for killing the titans, which is therefore exclusive, and a really nicely colored skin for something that I just bought, I am always going to choose the exclusive skin, even though it might not look as good, because the backstory and respect around it is more important than the color scheme.
 
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I certainly appreciate the ARX earned from playing the game, I have earned 800ARX each week playing both Live & Legacy for so long now I am just not in the habit of paying for ARX, and in any case have played for so long that there aren't many cosmetics I feel the need to buy in addition to what I already have. I 'bought' a Python MkII with earned ARX & it was nice to be able to try it out while still way out in the black but the extra complications of dealing with rebuy for an ARX bought ship means next time I'm in populated space I'll swap it for an in-game bought one instead & probably won't use my ARX for any other ships that are introduced.

As an active, regular player I am part of the product FDev are selling, I feel no compelling need to support the company financially (any more) as well, I am already doing my part :)

If I choose to buy ARX at any point it will be because I want to get a cosmetic I really like, not out of guilt or loyalty to the company.
 
the reason I don't buy ARX has nothing to do with a lack of money to spend on it, or a lack of desire to support FDev.
You don't have to buy if you don't have to. However, there could be (and I'm suspecting there are) much worse causes you could be spending your money on.

I didn't have to purchase ARX in order to buy the Python MkII because I had accumulated enough during the years. However, I did it anyway. New significant content, voluntary payment for it, well, why not. See my previous paragraph.
 
If FD dropped a FAS Crossfire paint (and actual paints that I wanted) you'd hear thunderclaps of me slapping my screen with Euro like a boxed PZ monkey.

The reason I don't buy ARX is that there is nothing that really appeals to me- I've bought all I wanted, and the customisation options in ED are scant.

For example: why can't I resize or move decals to where I want them? Or for that matter more positions for ship kit bits, or select the sections again I like?

If I was given greater freedom to mess about I'd want more paints, options and decals to mix in.
 
Why no arx? For me there's couple reasons. First of, when arx were introduced, prices went up.
Second, the updated store that came with arx is just bad compared to what we had with website store.
Third, buying arx is specifically set in a way that you will always end up buying excess arx instead the amount you need. That's scummy tactics..
Tho that point is slightly less bad than usual thanks to 400arx for playing reward every week..
And now with expanding the game with arx store pre order ships and leaving out those with LEP (Kickstarter or horizons).. with another price increase added to the store...
Keep your fdeving arx, I'm not interested
 
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