Why I percieve the "new" scan as broken

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Is that the 2 options I have?

I am quite concerned that not after 50 or 60 systems, but after hundreds of them, the mechanism will become a chore. Don't know whether it will be, and since I enjoy playing this game and specifically exploration I hope it won't be. But what if it has?

There's about 3 to 400 systems between me and the bubble. When Q4 drops I'm going home and I'll be using the new mechanics extensively. When I'm home I very much hope I'll be chomping to get back out again. But there's no guaranteeing it. So I do worry that the game which is easily in my top 5 games of all time next to the original Elite, will no longer entertain me. And that would be a shame. Not the end of the world, but a shame.

You've never struck me as a serial whinger, so no you have multiple options they are the only ones trapped.

Anything done either repetitively or to excess no matter how much fun will become stale over time. That's why I mess around in SRV's/SLF's when I'm supposed to be exploring, which I do infrequently as I let myself get distracted by other things constantly.

Will it be gripping the 401st time ?, we don't know yet. We do know it'll be more involved and have much more depth than the old system which people have been lamenting since release so on balance things are looking really good.
 
What you're describing sounds more like a paid expansion DLC than a "free" update for all. I hope they are preparing something like that for the "new era" of Elite, and there have been subtle hints dropped that the underlying game code was overhauled much during the beyond series. This would also explain the change of heart with beyond content being available to all players instead of Horizons owners only. But TBH if someone doesn't own horizons by now... shame shame shame. But I digress. I think/hope they are paving way for something really major which is next on the menu, and probably paid. I wouldn't mind. Let's just hope it isn't more combat...

I didn't mean I expected to see those particular things added, just that "kind" of things, things that would actually expand the exploration experience and the overall sense of taking part in a space adventure, not simply making something that already existed before more annoying to pass as new gameplay.

I've been re-reading the threads about exploration suggestions and hopes for Q4, and out of the bazillion possible things everyone mentioned/suggested/proposed, nobody ever asked for The Honk to be replaced with a more annoying version, nearly all suggestions were to improve and expand what happens after the Honk and while we explore the system and planets, not what happens before all this.

Maybe the reason why exploration will still be as dry as before in terms of gameplay, is because FD still doesn't have the necessary groundwork to add more planetary gameplay, or interactions, and yes maybe the new "era", whatever it may be, may lay some more foundations for more interesting and exciting ventures into the black (I believe, based on nothing at all :D, that will be the first iteration of atmospheric planets - hopefully not just gas giants).
 
You've never struck me as a serial whinger, so no you have multiple options they are the only ones trapped.

Anything done either repetitively or to excess no matter how much fun will become stale over time. That's why I mess around in SRV's/SLF's when I'm supposed to be exploring, which I do infrequently as I let myself get distracted by other things constantly.

Will it be gripping the 401st time ?, we don't know yet. We do know it'll be more involved and have much more depth than the old system which people have been lamenting since release so on balance things are looking really good.
Sounds very familiar, the question becomes, what will the distractions be in the new mechanism? The obvious answer, finding hints of out of the ordinary POIs. I feel the variety and interest of POIs need to carry the new mechanism.

The scanning mechanism is not the end, it's a means towards the end, except for the cr/h exploration where it actually is the end. Finding something unique, finding something on the surface or even in space to interact with, is as I see it the end. That's the thing that makes us break of the scanning routine in favour of the going out there and investigate highlight of exploration. Right now this role (for some) is played by the Stellar Forge with all it's variables and variety. And those are pretty big shoes to fill.

If Frontier pulls the same, or close to the same, level of variety for the POIs which they managed with Stellar Forge, I'd be well impressed.
 
You just proved my point for me, but thank you for the reply. I added an emphasis to YOUR STATEMENT showing what I have been trying to get across.

I don't see how that proves your point. I'm not talking about looking with your ship. You look with your eyes at something that is on the screen in its entirety in front of you. You don't need to orient your ship to see the signals in the spectral analysis graph. The same way you look along the system map with your eyes to determine whether what you're looking at is desirable, you can look at the little spikes to see the same thing by their position along the graph. No ship or camera movement necessary.

So once you've learned the system (same way you needed to learn the system map) it'll be just as quick as a cursory glance at the system map.

I think you've confused "looking at the signal" with zooming in to perform the scan. "The signal" I'm referring to isn't the blurry blue gravity well indicator, but the little lines on the graph at the bottom of the screen, the position of which tells you what type of planet it is.
 
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On the SRV scanner I can tell what type of ore I am approaching, long before I see it. I guess this will be the same.

Hope it's not like the SRV scanner....that is crappy. You see far too much interference with multiple rocks & I still chase the odd Metallic Meteorite only to find it's an outcrop!!
 
I'm gobsmacked by the fact that people don't actually comprehend what has transpired on the livestream. FDevs explicitly said that they made a wager that Adam Bourke will recognize what bodies are in the system just by looking at the spectral analysis scan. Which he almost nailed.....

I viewed that part of the stream with a little scepticism.

I never fully believe what someone tells me, when they are trying to push/sell their product.
More so from past stream viewing from Frontier, were Ed & Will overhype what's being presented.

It looks good, but I still want to test it myself. Not on an easy one Star 11 Planet system with little inteference, I want to see how it works on a 4/5 Star system with 70/80 Planets, where 2 of the Stars are 500LS's from the main Star.

What's the view gonna be like then?
Does the new scanner have a limited range?
Will the Stars 500LS's away still be scannable from the main Star or will we have to move towards them?
I'm sure in the stream Adam said "only the main Star will be viewable until you scan"

Until then.....it looks OK.
Better than a single honk reveals all? I'm not sure, but then again I'll always say 'if you're not happy with honk reveals all, then don't purchase the Advanced Scanner'
 
I'm gobsmacked by the fact that people don't actually comprehend what has transpired on the livestream. FDevs explicitly said that they made a wager that Adam Bourke will recognize what bodies are in the system just by looking at the spectral analysis scan. Which he almost nailed. You can tune the scanner to the body you want e.g. if you're looking for that elusive green fluorescent giants and quickly comb the system for them. I am sure those extra couple of seconds from your precious gametime will not be as detrimental as everyone tries to paint it.
You are gobsmacked because you do not understand the feedback. People do comprehend what transpired on the livestream and it doesn't take away their concerns. Most were already aware that is how the mechanism is going to work when they watched the first one.

Welcome to last month.
Unfortunately, these 'people' seem to WANT to misunderstand the changes. I can't put my finger on it exactly, but even though the livestream has CLEARLY shown the various complaints about speed, efficiency and visual accuracy are all VASTLY improved, they choose to argue against it. I can only conclude they simply did not watch the stream, have read various posts and concluded that it is crap, and therefore are putting arguments across that are highly inaccurate.

Watch the whole livestream before you lay down silly arguments chaps - you'll find you will type less.
Read the feedback before you characterise the people giving the feedback. Both of you are so far off the mark it's embarrassing.

Maybe it's hard hearing the peasants through the giggling of your high horse?
 
No way, it is much easier and safer to complain now when you can't be proven wrong, than to complain when the Beta is up or the update is released when it can be proven that you are just complaining for the sake of complaining :D

But obviously it's perfectly OK to praise the new system as the best thing since sliced bread now like, oh about three quarters of the forum have been doing :D
 
Yes, the new changes sound wonderful. so much better than the simplistic method we have now where a one armed blind baboon can do it.
 
The new system definitely kills any residual desire to play Elite. Between the lack of actual content and then making mind numbing tedious tasks take even longer intentionally with the same still lack of content leaves me with a 100% vote of no confidence in the developers.

This is kind of how I percieve this new and improved 'gameplay'.

Jury's out 'till I try it, but my hopes are low for this being the saving grace of the current game.
 
The new system definitely kills any residual desire to play Elite. Between the lack of actual content and then making mind numbing tedious tasks take even longer intentionally with the same still lack of content leaves me with a 100% vote of no confidence in the developers.

So long then, keep your stuff its too badly salt corroded for me.
 
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Chrystoph;7093298 said:
The current system goes like this:
1. Jump into the system
2. Hold down your keybind to start the scan/maneuver for fueling if you are going to
3. Scan completed, pull up the system map
4. Make a decision on whether or not to invest more time on the system
5. Take other actions in system or plot course and jump out


The new system, if I understand it correctly, works like this:
1. Jump into the system
2. Hold down your keybind to start the scan/maneuver for fueling if you are going to
3. Scan completed, you now know more about the primary star

You also know more about the whole system. The spectral analysis graph is available right away and you will be able to tell, at a glance, some broad strokes about the size of the bodies and whether it's likely to be lots and lots of smaller bodies or a few large ones or what have you. If you really know the system inside and out you will probably have good intuitions about whether or not there are earthlikes or things like that.

4. Activate the analysis system, manually maneuver your forward only facing sensor onto each body individually, performing a full scan on it to determine what it is

Minor quibble - it's not a forward-facing sensor. You can point it independently of your ship's facing it is effectively a "turret" in fact a 2nd crew member can aim it while you are flying.
5. Make a decision on whether or not to invest more time on the system
6. Take other actions in system or plot course and jump out


While the write up of the two sequences is almost identical, the new system requires that you scan EVERY body in the system BEFORE you can make an informed decision on whether the system is even worth additional activity.


Not for most people. I guess it depends on what you mean by "additional activity"? If you mean "fly closer to the planet and scan it for a bigger Cr reward or possible first discovery bonus, then no. The very act of populating your system map with the bodies (by manipulating the Discovery Scanner) will give you all of those first discoveries and Cr rewards, all without having to fly any closer to the planets. What would have been "additional activity" in the old system is already DONE by the time you've identified all the planets with your scanner.


If you mean broad strokes "do I want to scan anything at all or just move on?" - well you can make an informed decision about THAT based on the initial readout you get in the scanner, just from the shape, size, and density of the different waveforms.


If you mean "fly to the planet, drop probes and get a mapping bonus" - well YEAH, you won't be able to make a completely informed decision on that one until after you've identified the planets in the system. But that's a whole new activity which wasn't part of the original sequence anyway.




In effect, Frontier has removed the ability to make a quick decision and replaced it with what is going to be another round of repetitive, boring game play. I say this because, once you master the technique, it will become cumbersome. While you are learning it, it may or may not be entertaining, but doing it over and over again is not going to provide excitement for most people after the first hundred times.
Maybe? It's hard to say until we try it. It may well become repetitive, boring gameplay after the first hundred times. But I mean come on - the old way was repetitive and boring the first three times.


Worse than that, statistically, the majority of that scan time is going to be used to look at objects that are not worth the time because you will still need to scan bodies which are not landable to determine that they are not landable.


No matter how impressive a skill set you develop in reading the scanner, this is not going to be a faster process for making a decision on whether the system is worth further investigation. Consider a system with multiple stars with subsystems of small, non-landable moons and planetoids. You could spend a lot of time on that system only to conclude that it was an exercise in futility.
Still not sure what constitutes "worth the time" for you. I guess you're primarily interested in finding planets to land on and drive the buggy around? My guess is that you'll be able to make some good initial intuitions as to whether or not a system has laudable planets on it, just from the structure of the spectral analysis. You WILL for sure have to spend more time on average in identifying which particular planets are landable and where they are. Buuuut you'll have more information upfront (volcanism, surface temp, tidally locked, prospecting materials) much earlier, without needing to fly to them. And when you DO fly to them, should you choose to use the Surface Scanner (aka probe launcher) you will be able to find (and for that matter, confirm the existence of in the first place) specific points of interest (geological sites, brain trees, ruins, etc) MUUUUUUUCH faster. So, I dunno. It seems to me a much better and more fun (and complete) system of scanning and exploring, with very few downsides.
Added to that is the idiotic notion that I need to point the nose at everything as if I am using a FLIR instead of a sensor suite that can scan in all directions when it is dealing with starships but cannot see system bodies unless they are directly in front of it. Oh, wait, it can see them persistently once you have scanned them, which means the internal logic isn't consistent.
And just to reiterate, you don't need to point the nose at anything. That's how the old system worked, though!
In summary, while the mechanics for in depth MAPPING seem to be worthwhile, I feel the value of the new scanning system is going to be negative because it takes choice away from the player and puts in an procedural/RNG mechanic.
What's the RNG part?
 
Hope it's not like the SRV scanner....that is crappy. You see far too much interference with multiple rocks & I still chase the odd Metallic Meteorite only to find it's an outcrop!!

With all due respect, I have never made that mistake since I noticed how the MM scan is lower and closer to the bottom. But, I do agree they look very similar :)
 
I can totally understand where the extraordinary/rare planetary sight explorers are coming from, the new system will increase the time. However I also think that they also need to be inflicted with the same comments as every other person that has a problem with time sinks..
’Space is large, get over it’
’If you don’t like it, go play something else this game isn’t for you’
etc, etc..

I would hazard a guess some of you may have voiced those comments in the past
 
Your speculative moaning about people moaning there was insufficient speculative moaning about the theorycrafted issues with the thing we have no direct experience of is truly an example to us all.

Add another iteration to your case ;)

I think I'll wait and see though.

So will I, there's no other choice.

'I want to explore without exploring' thread.

Yeah, tell me what's exploring mister.
 
Is that the 2 options I have?

I am quite concerned that not after 50 or 60 systems, but after hundreds of them, the mechanism will become a chore. Don't know whether it will be, and since I enjoy playing this game and specifically exploration I hope it won't be. But what if it has?

There's about 3 to 400 systems between me and the bubble. When Q4 drops I'm going home and I'll be using the new mechanics extensively. When I'm home I very much hope I'll be chomping to get back out again. But there's no guaranteeing it. So I do worry that the game which is easily in my top 5 games of all time next to the original Elite, will no longer entertain me. And that would be a shame. Not the end of the world, but a shame.

If, by time you get back, you still want to look for interesting system configurations rather than the contents of systems, then the new game play will unfortunately not be for you.

I don't blame you and the dedicated explorers for focusing on interesting configurations, I am fully aware that's pretty much all there is to do with the current mechanism.

Let's hope the new content is worth looking for, and people are open minded enough to allow it to grip them (although the current salt level doesn't give me much hope) . Many of the old style explorers would be missed.
 
You also know more about the whole system. The spectral analysis graph is available right away and you will be able to tell, at a glance, some broad strokes about the size of the bodies and whether it's likely to be lots and lots of smaller bodies or a few large ones or what have you. If you really know the system inside and out you will probably have good intuitions about whether or not there are earthlikes or things like that.

Chrystoph said:
As an example, your course takes you through a Class M. The ADS reveals that the there are a total of 10 objects in the system. When you open the System Map, you find a typical Class M and nine non-landable, beige hunks of rock in various orbits. It is literally the stereotypical system that most of the galaxy is made up of with minor variations such as a Tauri instead of a Class M.

The majority of the galaxy that is composed of either stars without planets or my example in some minor variation. I have repeatedly tried to point out that the new system is going to require that you spend more time on these systems because you now have to look, regardless of the exact mechanic, at each body individually. The fact that you can learn to do that quickly once you have learned the new mechanics does not obviate the requirement to LOOK at it in the first place.

The end result of this is that you are going to waste a lot more time looking at objects that are statistically insignificant than in the current system. Yes, certainly it will only take a little, albeit variable dependent on the number of objects, while longer than it does now, but, when you are moving through hundreds if not thousands of systems, that time will accumulate to hours of time spent effectively looking at something useless BEFORE you can determine that the system in question is nothing except a gas station on the galactic highway.



Minor quibble - it's not a forward-facing sensor. You can point it independently of your ship's facing it is effectively a "turret" in fact a 2nd crew member can aim it while you are flying.

Yes, I have had the fact that the sensor is not forward facing pointed out to me. The fact remains, which you conveniently left out, that it is a directional device, and it is only directional for discovery. After you have identified the object, you SUDDENLY have omni-directional capabilities, ie the current sensor capability.

Not for most people. I guess it depends on what you mean by "additional activity"? If you mean "fly closer to the planet and scan it for a bigger Cr reward or possible first discovery bonus, then no. The very act of populating your system map with the bodies (by manipulating the Discovery Scanner) will give you all of those first discoveries and Cr rewards, all without having to fly any closer to the planets. What would have been "additional activity" in the old system is already DONE by the time you've identified all the planets with your scanner.

I specifically left out clarifications because I don't know what the additional activity would be; launching probes, landing on planets, mining for materials in a ring, or other activities that Frontier hasn't made public. Regardless of what those activities are, you cannot look at the system as a whole and determine that it is not worth additional effort until you have spent time scanning object that may not be worth the effort.

If you mean broad strokes "do I want to scan anything at all or just move on?" - well you can make an informed decision about THAT based on the initial readout you get in the scanner, just from the shape, size, and density of the different waveforms.

Repetitive, but I'll answer it again. I value my time and I feel that this is going to spend more of it on less return when you throw in all the things that end up being discards.

If you mean "fly to the planet, drop probes and get a mapping bonus" - well YEAH, you won't be able to make a completely informed decision on that one until after you've identified the planets in the system. But that's a whole new activity which wasn't part of the original sequence anyway.

No, I mean making the decision that it is worth hanging around to do that.

Still not sure what constitutes "worth the time" for you. I guess you're primarily interested in finding planets to land on and drive the buggy around? My guess is that you'll be able to make some good initial intuitions as to whether or not a system has laudable planets on it, just from the structure of the spectral analysis. You WILL for sure have to spend more time on average in identifying which particular planets are landable and where they are. Buuuut you'll have more information upfront (volcanism, surface temp, tidally locked, prospecting materials) much earlier, without needing to fly to them. And when you DO fly to them, should you choose to use the Surface Scanner (aka probe launcher) you will be able to find (and for that matter, confirm the existence of in the first place) specific points of interest (geological sites, brain trees, ruins, etc) MUUUUUUUCH faster. So, I dunno. It seems to me a much better and more fun (and complete) system of scanning and exploring, with very few downsides.

As I said before, it is more a matter of a negative decision, ie what is not worth hanging around for because it wastes my limited amount of time to look at a potato.

And just to reiterate, you don't need to point the nose at anything. That's how the old system worked, though!

What's the RNG part?

No, that is not how the part of the system we, or, at least, I, am discussing. I am talking about the current system of jumping in, honking, looking at the system map to see if it is anything more than non-landable rocks as compared to jumping in, honking, then looking, by whatever mechanism, at each body to see what it looks like before I can decide that it is not worth my time.

For me, that decision point currently takes about 20 seconds to reach because it starts when the insertion animation begins and I wait to put the ship on a stable vector relative to the star and the fueling process before pulling up the system map to evaluate whether there is anything more interesting that a bunch of beige rocks spinning around a star. The new system requires me to look at each object and decipher it before I can reach that point. Even if it only takes 60 seconds to do that, that is 40 seconds per system.

On a 20,000 LY trip using a 40 LY average (my ship is currently ~48 LY capable), that comes out to in excess of 333 hours of game play JUST to determine whether a system is worth additional attention, only to determine that, not to go do something, not to travel, merely to make sure the system isn't a rock garden. I will admit those numbers are SWAG, but the fact remains that you cannot eyeball those objects individually as fast as looking at the current system map for the simple reason that they are not all going to be in the same place.
 
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