As you can see, without all services selected it can easily be over 1 billion per year. All services selected is 1.8 billion.
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That doesn't look like 2 billion to me? Claiming 1-2b while barely scraping over 1b/year,
and carrying a host of useless services, including outfitting and secure warehouse(
neither of which I've seen on more than 1-2 carriers, having docked at hundreds), is a dramatical misrepresentation of reality.
Anyone going over 1b/year is
dramatically above average.
That said, you do make a decent point; In retrospect, I don't see the
additional services upkeep as being trivial. If you run full services, your carrier absolutely
can cost a significant amount. Not a gamebreaking amount, but it edges above what I would call 'trivial'.
But this, too, is a problem. Why?
Because those are the carriers you don't want gone!
The Carriers that people want gone are the ones cluttering up the galaxy and giving nothing in return. In many systems, 90%-100% of carriers have all services disabled, and are doing absolutely nothing helpful. But it's these carriers that will last the longest! Meanwhile, the actually
useful carriers will eat up multiple times as much income, punishing helpful players while rewarding the worst carrier owners.
In my ideal world, not only would there be parking fees, those parking fees would be adjusted by how much traffic the carrier in question gets. If a carrier is supporting dozens to hundreds of players a day, that owner should not be encouraged to move their carrier, because it's clearly being a service to the community. By contrast, if someone has a disabled carrier blocking slots and offering nothing, they should immediately face full penalties for stealing what could be a valuable parking spot.