Exactly, but look at it from a different perspective:
- both of those players could be annoyed at you pirating them. From my perspective it's a bit pointless - they played in open, so they should be prepared to loose. But still. You were in a better, stronger ship. You would be able to kill them both, with no trouble. And them? What can they get from takin on that risk? Chances are, that they won't go back to playing in open after that. Cuz why would they?
There are some players, who enjoy being in an alive, dangerous galaxy. To them, playing in open is fun regardless of what happens. IF they lose? That's nothing. IT's what they signed for.
Then you have players who play Elite as a game, where they can do what they want. (SInce it's being advertised as a sandbox). TO them, being pirated/ganked is the worst. SInce they didn't even add the "run, give up or die" problem of being pirated/ganked.
They could simply move to solo/pg and stay there. But then the amount of players that pirates can interact with, is very small.
Because to some players, being pirated or ganked gives them no satisfaction, no fun, nothing. The experience gives them onl negative feelings against the person who attacked them.
IF there was a reaso, in game reason, to play in open, there would be far less people who don't know how to fly, who don't pvp. People would play in open, if they had a reason to.
Right now pepole who play open are people who want that experience of being prey/hunter. And there is nothing wrong with that.
But it could be so much more. Elite would be much funnier, with more people in open.
And we shouldn't really demand one group of players to change the way they think about open. Since neither group is wrong.