Engineers Why is Elite Failing (in my opinion)? Negative Feedback Loops - An Analysis

When Engineers was announced and the devs started talking about its core features, they said crafting will be in the game. Do you think Engineers have a crafting feature?

Not that I can see. The easiest way to introduce it would be to replace the upgrade levels with material substitution - i.e. better materials = higher grades
 
When Engineers was announced and the devs started talking about its core features, they said crafting will be in the game. Do you think Engineers have a crafting feature?

Bingo! They want to call them blueprints but in the end they are nothing like that, recipes *is* a much closer name to what we got. And crafting, no. It's more like bodging in a 34th century edition of Scrapheap Challenge.
 
When Engineers was announced and the devs started talking about its core features, they said crafting will be in the game. Do you think Engineers have a crafting feature?
As much of one as I've seen in many other games. Let's take the current go-to of NMS - you get some items following a recipe, you click on them, a new thing appears.

Pretty much how it's been in many other games, but a lot less complex and tiresome than many
 
When Engineers was announced and the devs started talking about its core features, they said crafting will be in the game. Do you think Engineers have a crafting feature?

Nope - see my new post on how I would have handled crafting. Put the crafting and outfitting in our hands. Put the blueprints, and custom mods in the hands of the engineers to make things modular. All the technical and specifics should be handled by the engineer as they are the experts in their fields. As pilots we maintain our own craft and customize it as needed. We collect the resources and synthesize the parts we need to make the upgrades. The engineers show us how to use those upgrades with our current systems.

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I've mentioned it before but there is such a thing as the Ikea Effect: https://en.wikipedia.org/wiki/IKEA_effect



To me that last bit is The Engineers in a nutshell. In the beta, when I turned up with all my hard-earned top-tier goodies I wanted a NORSBORG but instead I got to roll a dice and got a KNOPPARP.

I'm thinking only arteeeeests will only like their stuff. Artsy fartsy people. In fact the people I know who shop there are those types. I only liked some of it because it was cleverly constructed and space saving and IN some special cases cheap. But not anymore. So from a practical point of view it was good but once it became expensive it was not practical anymore, especially if you had to extend additional effort to build it.
 
I'll give credit where it's due - I have fired up the game after a few weeks of not playing - hopped into a USS [Threat 4] and had one of the NPCs run off when the coppers showed up - ended up chasing him into the next system and having some fun as some of his friends turned up.

I do enjoy that kind of gameplay, but it's nothing to do with the engineers.
 
I'll give credit where it's due - I have fired up the game after a few weeks of not playing - hopped into a USS [Threat 4] and had one of the NPCs run off when the coppers showed up - ended up chasing him into the next system and having some fun as some of his friends turned up.

I do enjoy that kind of gameplay, but it's nothing to do with the engineers.

That is why I'm just ignoring a lot of the content and work they put into the game and sticking the core stuff that was originally in the DDF and proposed by the people. The rest so far that they've done on their own hasn't worked.
 
I've had an account since beta and played every once in a while. Probably a total of 10 to 15 hours prior. Never really enjoyed Elite much before, but the past month has been a lot of fun and actually kept me coming back.
 
I've had an account since beta and played every once in a while. Probably a total of 10 to 15 hours prior. Never really enjoyed Elite much before, but the past month has been a lot of fun and actually kept me coming back.

Did you keep coming back for the Engineers, or more to do with 1.6 updates?
 
Did you keep coming back for the Engineers, or more to do with 1.6 updates?
Is it slowly dawning on people that the Engineers aren't "the next mission to do" but a wodge of fleshing out of the whole modules/etc mechanics to include looting and crafting like it was always meant to have?
 
Luke Skywalker: [on first seeing the Millenium Falcon] What a piece of junk!
Han Solo: She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself.
 
Is it slowly dawning on people that the Engineers aren't "the next mission to do" but a wodge of fleshing out of the whole modules/etc mechanics to include looting and crafting like it was always meant to have?

If the Engineers was designed correctly it could be "the next mission to do", you know - gameplay. I would love to tinker with my ship and tryout different mods and to me that could be an entire activity if the method of getting the mods had - oh you know - gameplay! Once I had the mods I liked I could go and do other activities with my upgraded ship. Then if new mods were developed by the Engineers and those new mods had different activities with - you know - gameplay...

I have another game that has requirements for getting nice upgrades to some weapons. I have a quest right now for an exotic sword that has many steps over two parts:


  • I had to get 50 enemy kills with the Legendary sword. Getting the Legendary sword had its own quest but I won't go into that.
  • I still need to get 25 kills in PvP. While I hate PvP I don't feel like I am forced to do it, I want the sword and getting it includes gameplay, not randomly looking for things and rolling the die.
  • Then I need to kill a certain Ultra boss and 2 lower level bosses within 10 seconds of each other in a specific activity that requires getting a rune filled by killing certain enemies.
  • Then I need to gather 10 of the same materials based on the type of sword I'm upgrading but they aren't random, they are known to exist on certain maps.
  • I have to get 500 ability kills. Meaning I have to kill 500 enemies with my class' ability and that ability has to match the sword type.
  • Then I have to kill another Ultra boss and a major boss within 30 seconds of each other. The 2nd boss has to match the type of sword, there are 3 different kind of swords you can have and 3 different bosses that will spawn at different times during the Ultra boss fight so you have to time the 2nd boss and the Ultra boss kills.

Finally you will get 1 of the 3 exotic swords. If you want the other 2 kinds of swords you have to do the entire quest each time.

The sword's a major achievement and there's no RNG in getting it; it's all gameplay and can be very enjoyable. I know for myself and I think for some of the other people here, that I want gameplay to get Engineer's mods, not randomly looking for things in random places then randomly applying those materials to get a random chance on an upgrade. If the Engineers had assigned quests to do which included various or even random activities you need to do accomplish to get a mod the process would be just as challenging as my exotic sword quest, harder activities for better upgrades, but you'd know what you'd be getting and there would be very little RNG involved.
 
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Perfect example of a challenging yet rewarding path to an upgrade.

The more I try to play the few spare hours I have in Elite the more I find myself thinking, I could be doing something better/more entertaining. This game mechanic of stacked RNG is just bad. I sincerely hope FD turns this ship around into a better direction. I honestly wonder if they enjoy getting the mods in its current state. Then again I suspect they have plenty of time and have all the inside knowledge of where to get every single mat or commodity needed.

Best part I just checked out my account $189.95 dollars spent on Elite through Steam and Frontier website. I was willing to drop more money for several copies to my friends but not until they fix this game mechanic.
 
Problem is that with the way they made the RNGineers it seems as though they were never meant to be taken seriously. They're just a joke that nobody thinks is funny. I mean really: random chance for random material for random amount for a chance on rolling a random modification that might randomly be somewhat decent but randomly has just as high a random chance as being a random downgrade with an additional random chance at a random special and then try to play it off as it being a "black art"? And on top of that having the audacity to call that crafting?

We're not laughing FD...
 
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Did you keep coming back for the Engineers, or more to do with 1.6 updates?

Checking Engineers. Wasn't 1.6, I played that a bit but left after an hour or two of playing. I came back just before Engineers and thought it was awesome it was after 2.0. Engineers adds something, I'm hoping it gets fleshed out a bit more since there is so much more to add there. I saw some engineers carried enhanced stuff to purchase but it was below my already equipped item.

But Engineers is far from causing this to fail. Plus expecting to run around and equip your ship with teh best evar weepons and thinking that's going to make you shred through swarms of targets, be realistic. There still needs to be a higher level of skill required and not how much you farm to get credits/materials to get teh best evar weepons and shields to win.
 
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I have another game that has requirements for getting nice upgrades to some weapons. I have a quest right now for an exotic sword that has many steps over two parts:

...

That is a good example of how it should be. You have clear goals and you can make quantifiable progress even bit by bit.

Here in Engineers you don't really know if you are making progress to the goal since it is all different layers of RNG. The drop could be the next rock, the next mission, or the next hundred. And then the good roll for the upgrade could be the next, or you know, never.

It makes it really hard to feel like you made any progress in any one gaming session. It doesn't make it feel meaningful, like you achieved something. It is all down to luck.
 
If the Engineers was designed correctly it could be "the next mission to do", you know - gameplay.
Who says it's not correctly designed and your perception of it is wrong?

Newbies will be getting invites alongside long term players so how can it be "next"? Surely that defines it as "alongside"

That upgrade path sounds grindy as hell to me - three times around the same missions and things? Our way it's different all the time?
 
Luke Skywalker: [on first seeing the Millenium Falcon] What a piece of junk!
Han Solo: She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself.

^^^^ Ding ding ding

I may not be a car mechanic. But I know how a car works pretty well. Could I do ALL the repairs? Probably not very well but I used to buy car books for all my cars so I would replace my own brake pads, alternators, distributors, spark plugs, filters etc. I may not take an engine apart though. It would take me 10x longer than someone who knew what they were doing but I COULD DO IT with instruction.

That is what is wrong with engineers. It basically says "every pilot is a complete dummy" and only a few engineers out there know how to do anything.
 
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