Is it slowly dawning on people that the Engineers aren't "the next mission to do" but a wodge of fleshing out of the whole modules/etc mechanics to include looting and crafting like it was always meant to have?
If the Engineers was designed correctly it could be "the next mission to do", you know - gameplay. I would love to tinker with my ship and tryout different mods and to me that could be an entire activity if the method of getting the mods had - oh you know - gameplay! Once I had the mods I liked I could go and do other activities with my upgraded ship. Then if new mods were developed by the Engineers and those new mods had different activities with - you know - gameplay...
I have another game that has requirements for getting nice upgrades to some weapons. I have a quest right now for an exotic sword that has many steps over two parts:
- I had to get 50 enemy kills with the Legendary sword. Getting the Legendary sword had its own quest but I won't go into that.
- I still need to get 25 kills in PvP. While I hate PvP I don't feel like I am forced to do it, I want the sword and getting it includes gameplay, not randomly looking for things and rolling the die.
- Then I need to kill a certain Ultra boss and 2 lower level bosses within 10 seconds of each other in a specific activity that requires getting a rune filled by killing certain enemies.
- Then I need to gather 10 of the same materials based on the type of sword I'm upgrading but they aren't random, they are known to exist on certain maps.
- I have to get 500 ability kills. Meaning I have to kill 500 enemies with my class' ability and that ability has to match the sword type.
- Then I have to kill another Ultra boss and a major boss within 30 seconds of each other. The 2nd boss has to match the type of sword, there are 3 different kind of swords you can have and 3 different bosses that will spawn at different times during the Ultra boss fight so you have to time the 2nd boss and the Ultra boss kills.
Finally you will get 1 of the 3 exotic swords. If you want the other 2 kinds of swords you have to do the entire quest each time.
The sword's a major achievement and there's no RNG in getting it; it's all gameplay and can be very enjoyable. I know for myself and I think for some of the other people here, that I want gameplay to get Engineer's mods, not randomly looking for things in random places then randomly applying those materials to get a random chance on an upgrade. If the Engineers had assigned quests to do which included various or even random activities you need to do accomplish to get a mod the process would be just as challenging as my exotic sword quest, harder activities for better upgrades, but you'd know what you'd be getting and there would be very little RNG involved.