Why is 'space legs' so technically difficult?

Then why not just lobby for SRV in the stations then?

You would get 95% of what you just asked for and in theory require very little dev time to achieve it.

Powderpanic
The Voice of Griefing

Because the SRV is not space legs. The same as how the SRV is not the same as flying the ship. There is a distinct quality to walking around in a game that feels far more immersive than driving or flying.
 
Everyone knows all those detailed activities that Braben described are never happening at this point. Everyone who has seen the quality that FD has produced for Horizons and Beyond knows this. Trying to pretend we're somehow getting Braben's original vision is just so ludicrous it's not worth taking that type of suggestion seriously. It's just a smoke screen to set an impossible standard for space legs as some sort of excuse to "explain" why we don't even have a rudimentary version of space legs after 3.5 years. Instead of focusing on what we might actually get, i.e., a rudimentary version of space legs, certain players are trying to pretend that FD still intends to produce Braben's original vision which is obviously not happening.

So everyone has a crystal ball and can see into the future. I have seen the quality of the base game, horizons and beyond, while some stuff is not that great, other areas are, the parts that are not great are being looked into to make them better for everyone.

As to not having a rudimentry version of space legs, FDev have made that very clear, they want to have a reason why to have those legs in the first place, so it needs good gameplay to go with it.

What needs to happen first is investment in the core of the game, which is happening right at the moment if you hadn't noticed and will continue to happen in the future, also with paid for DLC's coming for what is likely to be atmospheric planets (just a guess from all the hints we have had).

As to space legs I don't expect it for another 2-4 years (most likely 4) as the whole team is not working on it. I suspect but don't know for sure that they have a small team working on interiors and such stuff for the future. When the core gameplay has been sufficiently been expanded upon (things like better combat zones, res sites, BGS visuals, NPC comms, NPC crew and wings, more persistance etc) then I can see the majority of the team going over to space legs content. Then there will be a small team to push out things like QoL updates and story updates like we are getting in 3.1 and 3.2. Seems to be the logical way to develop the game.

I am happy to wait for space legs as long as the core of the game gets improved upon which it is. 3.0 was a big step in the right direction with, in my opinion the great trade tools update. C&P is hit and miss, but everall probably better then what we had before and in my view, engineers is far, far superior to what we had before. Still not what I would have done but they were never going to completely change the whole thing.

But that is pure speculation just as yours is. It's just a more positive spin on the tiny and flawed information we have at the moment. Whether it is correct or not, I really do not know and neither do I care that much. It isn't important as at the end of the day it is just a computer game and if it doesn't come out as I hope and want it to and I stop enjoy playing the game, then I will play the games that I have that I haven't touched because I am very much enjoying my time playing ED at the moment.

As to the focus forums with FDev ignoring peoples suggestions, well that is not entirely true. But what they did ignore were complete re-writes of the feature which is not what they were asking for. The new engineers is better then the original proposal because of the feedback as is the C&P system, but still not perfect.

It looks like the Squardron feedback is going well and they have taken a lot on board for the finer details but we won't kow what till later. The same goes for the mining focus forums, but to be honest the main issue people seem to have is the module creep and hopefully they will have some solutions for that.

Whats funny is that people call me white knight, fan boy, DBOBE apologist, when in actuality I am just an optimist. If the game fails (it isn't at the moment) or becomes something I will not enjoy and what I suspect is completely wrong, it's not an issue for me. There are plenty of other games out there. I will not inhabit these forums like a broken hearted fan boy (and there are some on here that are like that) moaning how the game is not what I hoped it would be.
 
I would still rather have rudimentary space legs, than nothing. For the same reasons I would rather have a rudimentary SRV, than nothing. Or the rudimentary multicrew and SLFs, than nothing. At this point all we are getting from FD in terms of space legs development is nothing. I would at least like to at least walk around my Krait bridge, or walk around a station landing pad or on a planet.



Oh, I have plenty of complaints about the direction that SC has taken in terms of their marketing and funding, but that's really a separate issue. From a development perspective however you can't deny that they have made some very impressive technical achievements so far.

Like the unified FPS rate of <10 so the legs don't go out of sync?
 
So everyone has a crystal ball and can see into the future.

Are you suggesting I need a crystal ball to predict the quality of Elite going forward? The past 3.5 years worth of game development doesn't tell you anything here?

I have seen the quality of the base game, horizons and beyond, while some stuff is not that great, other areas are, the parts that are not great are being looked into to make them better for everyone.

As to not having a rudimentry version of space legs, FDev have made that very clear, they want to have a reason why to have those legs in the first place, so it needs good gameplay to go with it.

Which is simply an excuse to not do it at all. They haven't held themselves to a high standard for any other game feature in Elite so far. Why suddenly raise the bar for space legs when we know they won't possibly deliver it to that level?

What needs to happen first is investment in the core of the game, which is happening right at the moment if you hadn't noticed and will continue to happen in the future, also with paid for DLC's coming for what is likely to be atmospheric planets (just a guess from all the hints we have had).

I don't see that "investment" happening. I see another Engineering grindfest with Beyond, plus a Guardian grindfest and no real improvement in the core game mechanics. The C&P "rework" has actually made things worse and done nothing to reduce griefing at all. In fact it's made greifing even easier by tying crimes to a ship which can be swapped out easily. Really I have no faith that FD can improve Elite gameplay, since I have only seen them make things worse so far. The only good things about Beyond have been the Krait and the Chieftan, otherwise I wouldn't have bothered to log in.

As to space legs I don't expect it for another 2-4 years (most likely 4) as the whole team is not working on it. I suspect but don't know for sure that they have a small team working on interiors and such stuff for the future. When the core gameplay has been sufficiently been expanded upon (things like better combat zones, res sites, BGS visuals, NPC comms, NPC crew and wings, more persistance etc) then I can see the majority of the team going over to space legs content. Then there will be a small team to push out things like QoL updates and story updates like we are getting in 3.1 and 3.2. Seems to be the logical way to develop the game.

I am happy to wait for space legs as long as the core of the game gets improved upon which it is. 3.0 was a big step in the right direction with, in my opinion the great trade tools update. C&P is hit and miss, but everall probably better then what we had before and in my view, engineers is far, far superior to what we had before. Still not what I would have done but they were never going to completely change the whole thing.

But that is pure speculation just as yours is. It's just a more positive spin on the tiny and flawed information we have at the moment. Whether it is correct or not, I really do not know and neither do I care that much. It isn't important as at the end of the day it is just a computer game and if it doesn't come out as I hope and want it to and I stop enjoy playing the game, then I will play the games that I have that I haven't touched because I am very much enjoying my time playing ED at the moment.

As to the focus forums with FDev ignoring peoples suggestions, well that is not entirely true. But what they did ignore were complete re-writes of the feature which is not what they were asking for. The new engineers is better then the original proposal because of the feedback as is the C&P system, but still not perfect.

It looks like the Squardron feedback is going well and they have taken a lot on board for the finer details but we won't kow what till later. The same goes for the mining focus forums, but to be honest the main issue people seem to have is the module creep and hopefully they will have some solutions for that.

Whats funny is that people call me white knight, fan boy, DBOBE apologist, when in actuality I am just an optimist. If the game fails (it isn't at the moment) or becomes something I will not enjoy and what I suspect is completely wrong, it's not an issue for me. There are plenty of other games out there. I will not inhabit these forums like a broken hearted fan boy (and there are some on here that are like that) moaning how the game is not what I hoped it would be.

We have gotten nothing but vague statements from FD about space legs so far. Until I actually see something from them I'm not holding my breath. They need to actually deliver something first, then I'll take a look at it, but I'm certainly not giving them the benefit of the doubt any longer after seeing what they've done with Beyond so far.
 
I don't get it. It's not as if walking around with a first-person view ground-breaking in the video game industry. I would have thought by 2018 most developers would be able to do it quite easily.

As somebody with no programming ability I can't speak with authority but yes, one man programming teams were producing first person 3D games for the Amiga around '94, and they didn't have the Cobra engine. In my opinion, if FD don't already have an early working version, they could knock something together next week.

But as with every part of the game, they rightly feel that a feature needs to have involving gameplay, and that takes much longer. Having said that, I would think they could, as a starting point, produce some shipboard tasks (damage patching, stealth vs performance temporary tweaks) within a few months, once they complete the Beyond phase, if they so wished. Mind you, depending where they are with shipboard interiors, it might be easier for them to do basic EVA hull patching first with SRV style entry and exit.
 
Like the unified FPS rate of <10 so the legs don't go out of sync?

That is getting better apparently, but until they fully implement bind culling it is still going to basically be a slideshow for most players. The inefficient network code is crushing everyone's machine right now, even some players with ridiculous rigs like twin SLI 1080s and 64 GB of RAM still aren't seeing good performance yet.
 
Are you suggesting I need a crystal ball to predict the quality of Elite going forward? The past 3.5 years worth of game development doesn't tell you anything here?
No, because as I said some is very good, some is not so good.

Which is simply an excuse to not do it at all.
In your opinion which is not backed up by any facts or evidence what so ever.

They haven't held themselves to a high standard for any other game feature in Elite so far. Why suddenly raise the bar for space legs when we know they won't possibly deliver it to that level?
Again, I disagree. Some stuff I think is very good while others not so good. So which ones should I be looking at, the bad bits or the good bits?

I don't see that "investment" happening.
Why, for what reasons?

I see another Engineering grindfest with Beyond, plus a Guardian grindfest and no real improvement in the core game mechanics.
As you don't need to grind for anything in the game anyway I see no grindfest to begin with.

The C&P "rework" has actually made things worse and done nothing to reduce griefing at all. In fact it's made greifing even easier by tying crimes to a ship which can be swapped out easily. Really I have no faith that FD can improve Elite gameplay, since I have only seen them make things worse so far.
Because C&P is not all about griefing.

The only good things about Beyond have been the Krait and the Chieftan, otherwise I wouldn't have bothered to log in.
I disagree.

We have gotten nothing but vague statements from FD about space legs so far. Until I actually see something from them I'm not holding my breath. They need to actually deliver something first, then I'll take a look at it, but I'm certainly not giving them the benefit of the doubt any longer after seeing what they've done with Beyond so far.
I disagree. For me 3.0 was a massive step in the right direction, but each to their own.
 
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I smell a cult member.

“you don’t understand game development”

“It’ll get better soonTM”

“Bind culling”

Get your head out of the sand.
 
I smell a cult member.

“you don’t understand game development”

“It’ll get better soonTM”

“Bind culling”

Get your head out of the sand.

Wait, the 'object container streaming' is mainstream now.. Meanwhile, 3 days ago, CR said the npc AI for SQ42 might not be ready next year.. and being a single player game I think it might be required at some point, for a game that was going to be released more than a year ago, but delayed because of 'fidelity' between 1st and 3rd person camera..

Oh wait, he also mentioned different game modes, like solo, friends only, etc.. :D
 
I see a broken hearted cult member.

I got my money back out of SC a long long time ago when it became obvious Crobbers hadn’t changed his ways and the project wasn’t ever going to deliver anything like promised.

No broken heart here, just glad I got out when I did with my money intact.
 
All I see in the above posts are those that are searching for a glimmer of hope and those that just wanna kick the legs from under Space Legs, a shame really, we all bought the game and Love it, and many bought Horizons, most of us have a good few hours at it, and for the most part we all play our own way... I don't have guns fitted but I don't resent the time and money spent by FD on the development of these things, I only have one main ship... I might have a couple more but I lost them and it doesn't matter.
Having an Interior to walk around and stretch my legs (by selecting Helm and - Leave seat) would not hurt anyone else in the Galaxy, it need not be compulsory and it would be as useful and deeply engrossing as the SRV is (and I've got some 8500 km downside)
Leaving the Ship is another thing altogether, but from small acorns grow large oak trees.

I have a feeling though that if 'Space Legs' were to make it into the game FD would need it to be a Paid expansion and for that many players would demand viable content. Just think 'Horse Armour'
 
We have gotten nothing but vague statements from FD about space legs so far. Until I actually see something from them I'm not holding my breath. They need to actually deliver something first, then I'll take a look at it, but I'm certainly not giving them the benefit of the doubt any longer after seeing what they've done with Beyond so far.

I hope you're not holding your breath whilst defending SC.
 
People thinking spacelegs is 4 years away are completely out of their mind.

Unless Elite development can be funded by air and good will for half a decade they have to sell another big expansion, pretty soon too. And the only update that can sell more than decently is walking around.

The first person module will be the new paid expansion and it'll come after Q4 update, I have no idea how it'll work, but it can't be any other way.
 
The only "timetable" FD is following relates to how long Elite will continue to generate revenue while consuming an absolute minimum amount of development resources. That is realistically maybe another 3-5 years. After that point the game simply won't be competitive and it will only be continued cosmetics sales that keep it from being shut down. Braben has already talked about the possibility of "Elite 2" which is likely never going to happen but of course he can't really admit that the Elite franchise is basically as good as it's going to get in terms of actual development (which, incidentally, isn't very good).



.....so, no agenda there, then?
 
People thinking spacelegs is 4 years away are completely out of their mind.

Unless Elite development can be funded by air and good will for half a decade they have to sell another big expansion, pretty soon too. And the only update that can sell more than decently is walking around.

The first person module will be the new paid expansion and it'll come after Q4 update, I have no idea how it'll work, but it can't be any other way.

Atmospheric things will be first I think, space legs is unlikely to be prioritized ahead of flying spaceships in new and interesting ways.

But I wouldn't object to being wrong, either way buying it's a certainty for me.
 
People thinking spacelegs is 4 years away are completely out of their mind.

Unless Elite development can be funded by air and good will for half a decade they have to sell another big expansion, pretty soon too. And the only update that can sell more than decently is walking around.

The first person module will be the new paid expansion and it'll come after Q4 update, I have no idea how it'll work, but it can't be any other way.

I suspect they will be selling atmospheric planets first before space legs and in stages too.

So to begin with I can see Mars of today type planets and then moving on to more complex planets with life on them. None of that will be for free and it is easily gateable. And if it is atmospherics I can see it coinciding with the new exploration update in Q4 and the new scatter rocks and the better surface details.
 
My guess/wishes: basic spaceleg (wandering in ships) coming in premium paid content DLC hinted for around Beyond Q4 + atmospherics for season 3 with spaceleg enhancements mid/end of season 3.
 
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