Why is the sniper rifle not hitscan?

This is kind of what sharpshooters currently do except for the shield grenade. They stay in distance as long as they see you. They only approach your last position if they loose sight on you. If you are too close they switch to sidearm(not always tormentor). If their shield drops they take cover and even run in the opposite direction.
Not the ones that i have encountered so far.
They all tried to get as close as possible, follwed me up a roof where they then flushed me out with grenades - just like the Commando. They all behave exactly the same.

Also...look at this:
Source: https://www.youtube.com/watch?v=s4bO2GixTaI&t=43s

Does this look "fair"? It even oneshots WITH Shield up. And thanks to the Scope is has a very tight Spread, which gives a higher chance to hit. If you miss with Exe, you deal 0 damage. If you miss with this Shotgun, you deal atleast some damage. The first shot at 18s? Yeah, thats usually the engagement Range that i use too. Yet the Exe cant oneshot through Shields.

And of course, if you hit a person on the ground with a Class 3 beam laser, it should instantly kill them and put a small hole in the ground, unlike the current 20+ hits to kill somebody.
It looks really nice to draw shapes into icy-ground though.
 
True. But "barely" matters at 1,000m.
Drop is approximately proportional to the gravity and to the square of the flight time.

For me aiming is realistic enough as it is:
A scope of year 3000+ rifle should be able to compensate for vertical angle and gravity. Tiny, cheap drones of 2021 can.
Edit: This would also require some distance measurement, but cameras with big enough offset would do. They could also share the same lens. Or use some time of flight laser system. Or simply use the focus. Chameleons gauge distances with a single eye just by focusing.
Atmosphere is almost nil in all outdoors environments where we can land and do on foot stuff. In pressurised environments ranges are short.
We are still required to manually lead a shot on a moving taget.
 
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I kinda agree a bit. Also, would be hard if you got instashot by enemy snipers before you had a chance to do anything, so it works both ways.

However, maybe a more important question would be, why can't you ZOOM in on sniper rifles? The scope is useless... or is there some mod you can get?
 
I kinda agree a bit. Also, would be hard if you got instashot by enemy snipers before you had a chance to do anything, so it works both ways.

However, maybe a more important question would be, why can't you ZOOM in on sniper rifles? The scope is useless... or is there some mod you can get?

You should be able to shoot 225m with an iron sight, but the engineered sight increases zoom.
 
You should be able to shoot 225m with an iron sight, but the engineered sight increases zoom.
Ah great, so there are mods that increase the zoom reticle on the rifle. Otherwise, it's just pointless geometry. Should be a 2x 4x 8x etc zoom like real life rifles.
 
Nice one. Much less overkill with a burst of small bullets. Thanks also for showing that a Scope can be a very useful modification.

Funny how the last mJ (milli Joule) of shield can deflect a whole Plasma bullet of several MJ (Mega Joule) without bleed through. These things make a big difference in Starcraft.
yeah, i mentioned that in here too https://forums.frontier.co.uk/threads/cant-wait-for-combat-2-0.581271/

if frontier does not fix a thing on this "Long Range" Weapon, i switch over to the "Long Range" Shotgun.

Well, the wars of the future will be fought by throwing rocks at each other (albeit with a mass of Millions of Tonnes, and speeds measured in Mega-metres/second.....)
Source: https://www.youtube.com/watch?v=v2os9pqsTrw

(Im still angry that they removed that feature)
 
The slowness of the plasma rounds is just FDev's idea of trying to balance, invent a completely pointless weapon. It's suppose to be future, a true sniper weapon would be an instant one hit kill that would be silent. Obviously this would make combat very easy from a distance, but also almost impossible, as soon as one dead body is found the NPC's would take cover and be looking for you, probably with thermal googles or night vision, then - boop, your head explodes, because you've been seen. Back to orbit for you, mission failed, pointless to return, just logoff and call it a night.

I've no idea what I wanted from Odyssey; but, with the exception of the atmospheric effects, what I got was major disappointment.
 
The slowness of the plasma rounds is just FDev's idea of trying to balance, invent a completely pointless weapon.
I can hit a walking target with an Executioner on 100m most of the time, you just need target experience then you know where to aim. Just fly to an anarchy system and wipe out the (lawless)guards of a small settlement. You should do that from rooftops and if you trigger the alarm jump away and try again when they shut off the alarm, or go to supercruise and back to reset the settlement.
 
I can hit a walking target with an Executioner on 100m most of the time, you just need target experience then you know where to aim. Just fly to an anarchy system and wipe out the (lawless)guards of a small settlement. You should do that from rooftops and if you trigger the alarm jump away and try again when they shut off the alarm, or go to supercruise and back to reset the settlement.

It’s like there’s some skill involved in the game. 🤔
 
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