I can hit a walking target with an Executioner on 100m most of the time, you just need target experience then you know where to aim. Just fly to an anarchy system and wipe out the (lawless)guards of a small settlement. You should do that from rooftops and if you trigger the alarm jump away and try again when they shut off the alarm, or go to supercruise and back to reset the settlement.
only works partially.
tried that i think yesterday on a heist. while yes, they shot down the alarm and patrol as usual after a while, they still stay in a "high alert and hostile" stance.
as soon as i moved even close to them, they started to fire at me.
Also when i fired at maybe 30m, several of my Projectiles just went "through" the body, as if the hitbox of the projectile was much smaller than the visual.
It has nothing on Supreme Commander. More like Early Command&Conquer pathfinding.
Same Developers. Jon Mavor wrote the graphics Engine for Total Annihilation and was lead Programmer on Supreme Commander, Steve Thompson worked on both, 'Sorian', an AI Modder in Supreme Commander worked officially on Supreme Commadner 2 and Planetary Annihilation. Just to name a few.
Just because the Pathfinding is different, the rest of the similarities dont matter?
TA, SupCom, SupCom2, PA and PA Titans all share the same "Core Gameplay". In some cases even the Units are a reference to eachother. Just like all (well most) Command and Conquers share the same Core.
Supreme Commander is known as the spiritual successor of Total Annihilation. Planetary Annihilation is also a spiritual successor to Total Annihilation, less to Supreme Commander though. Planetary Annihilations Titans then again added Features from Supreme Commander back into the Game.
Yes, Pathfinding changed a lot. SupCom was pretty "classic", units got stuck, collided with eachother, and calculation was overall not really great.
With SupCom 2 a "bubble" was added to make Pathfinding and Intersecting more smoth. The same System was then used for Planetary Annihilation.
The biggest differences are the Star-System or Planetary Maps, and symetrical Balance through one Faction only, where TA and SupCom had classic Square Maps and different Factions with different Units and all that.
(To be honest, thats one reason why i dont like PA that much)