Why make the game easier?

Get offended and try to downplay my understanding, knowledge or opinion and the way I express it... do what you must to feel better about yourself, I'll lose no sleep over it.
I care not what your motivation is, since it's obvious. You think you have the right to tell people how to express themselves. If you don't get your way you become offended.
You get outraged that I use a certain wording then try to disqualify my understanding and motivation inferring that your motivation and understanding has more validity and importance.
Well boo-hoo, be offended see if I care.

What I see is a hoard of gamers whom are used to the pointless console games on the market, trying to turn Elite Dangerous into yet another mindless game. I don't need a doctorate In psychology to understand human behavior and if I do use a 5th grade vocabulary it's for some of the nitwits that come here to understand me better.

Haha, did you even read what I wrote? :) I haven't downplayed your understanding of the game if that is what you're commenting on. I'm pretty sure you have a rather detailed understanding of the game taken your strong opinions about it into account. What I was pointing out was that you, to me, seem to assume a lot of things about other people (that they are lacking intelligence, that they feel threatened by your blustering, that they want the game dumbed down etc.) which you don't really have reason to. And that you seem to interpret people very heavily instead of trying to read what they actually write.

There are no droves of anyone asking for the game to be "easier", a few people have said it is a hard game but that is about it. People think the former bounty mechanic was stupid and annoying, that is not the same as asking for a dumbing down, it is thinking that the former mechanic is stupid and annoying.

That you think so little of people on a forum and have the arrogance to say "and if I do use a 5th grade vocabulary it's for some of the nitwits that come here to understand me better." is just... well my point is that if you're actually interested in debating game mechanics it isn't helpful in any way. People don't really take the time to try and understand your point if you start out calling them stupid console kids. Just like I assume (apologies) that you try harder to understand my point if I don't start out calling you an arrogant blustering malboro man. It simply doesn't further the debate, it is just forum grandstanding which admittedly is something most of us can be prone to, I sure as dangerousword can. But lets try and talk mechanics.

What would you suggest as the best possible way to handle bounty mechanics when multiple ships are involved, and why?

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Doesn't that imply that they have gotten smarter, or at least better at IQ tests?
 
It seems we are inundated with threads to make the game easier. Why don't people just want to get better? To me that is the fun and challenge of gaming. Are people really so obsessed with grinding that anything that hampers that by requiring improvement or effort is complained about?

The games difficult as it is right now, especially with trade being broken. If you make the game more difficult, alot of players will vacate the game. Remember, it is a game, not a profession. And given that an overwhelming demographic of the game are mature adults, who are probably married and have kids, a solid balance between enjoyability and difficulty must be acheived.

I actually think some parts of the game should be less difficult. It's a 400 billion stars sandbox. You need alot of human players in the game to make it more vibrant. All the elitist snobbery about "people should get better" just misses the point completely. Raising the difficulty may soothe your ego, but it will run off alot of mature players.

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You might be dumb as well. Who knows.

Point is make the game easier and other players will leave in their droves as they are bored.

Also answer the question perhaps. Why do these new players not want to challenge of improvement? What's fun about having everything on a plate?

One unfounded generalization after the next. Geez dude. If you are SO set on making the game more difficult, do it for yourself: Remove your upgraded modules and sell your most effective ships. Let me know how more difficult the game is for you after doing that.

Solved.
 
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I respectfully refer you to point 2 of proposed explanations.

Are criteria we might generate and then apply in the Victorian age, post 1st world war, post 2nd world war, cold war era, mass consumer electronics blah blah blah fully applicable now?

Easier. No.
Harder? Yes - perhaps by self elective gameplay styles, rather than by upping it across the board.
The problem here is that if you elect to play a "dangerous" mode\style such as pirating or bounty hunting, perhaps you need to have greater reward?
Currently "risk" is not rewarded.
It should be IMO.

Cheers
 
I respectfully refer you to point 2 of proposed explanations.

Are criteria we might generate and then apply in the Victorian age, post 1st world war, post 2nd world war, cold war era, mass consumer electronics blah blah blah fully applicable now?

Easier. No.
Harder? Yes - perhaps by self elective gameplay styles, rather than by upping it across the board.
The problem here is that if you elect to play a "dangerous" mode\style such as pirating or bounty hunting, perhaps you need to have greater reward?
Currently "risk" is not rewarded.
It should be IMO.

Cheers

I'm not going to comment on the flynn thing because that is a rabbit hole of a debate that probably wouldn't fit in this forum. But, I agree completely that there needs to be more risk/reward. Pirating in fed/emp space should be rewarding, and dangerous, hunting pirates in lawless space should be, hauling expensive cargo for hundreds of lightyears should be more dangerous (pirates figuring out your route and getting more dangerous intercepts, especially if cutting through lawless space) and more rewarding (have no idea how to do this since atm we just have X generic goods and rares that are so few that even with the added payout it isn't worth it compared to 1 jump hauling)
 
I'm not going to comment on the flynn thing because that is a rabbit hole of a debate that probably wouldn't fit in this forum. But, I agree completely that there needs to be more risk/reward. Pirating in fed/emp space should be rewarding, and dangerous, hunting pirates in lawless space should be, hauling expensive cargo for hundreds of lightyears should be more dangerous (pirates figuring out your route and getting more dangerous intercepts, especially if cutting through lawless space) and more rewarding (have no idea how to do this since atm we just have X generic goods and rares that are so few that even with the added payout it isn't worth it compared to 1 jump hauling)

And there you are.

How amazing would what you briefly outline be?
A sliding scale. Risk junkies.
Additionally come hunting the data I carry as a deep space explorer? Succeed in that and you are Quid's in! I'd love the tension of that. Running my 2 million data haul back in after many hours gameplay in the void.

Pry that black box from the charred wreckage of my ship, or meet your lonely end because maybe I have not stripped out my asp for that extra 2 LY range.

Very cool IMO.
 
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Haven't read the whole thread, but HELL NO, don't make anything easier. MAKE IT MOAR DIFFICULT! Don't you ever dumb this masterpiece down!!! YOU HEAR ME FD?! :D *carries on*
 
To me the only thing here that I see needs to happen or at least is a short fall in the whole Elite: Dangerous experience is the fact that Frontier hasn't supplied a decent manual to explain how to play the game properly or explain how system work. It's not been a problem for me, I played the original ELITE and the subsequent sequels. It all came together quite quickly after the first few crashes into the station and docking without getting permission. I sort of got it. But I can see why people are frustrated with that.

Frontier just need to get some sort of online PDF/WORD documentation for a manual to explain how the systems work. Or if thats taking too long, why doesn't one of you lot take it on for the good of the community?!? instead of bleating about it.

As for people saying the game is in some way totally "unplayable" and that certain things or simply "unworkable" or "Broken" I don't believe that. Mining works fine, its mining?!? You have to prospect (search multiple systems), find a seam of rare metals, Mine it, then pick it up and refine it. People say that and adding the "ad nausium" statement really gets my goat. THATS HOW THE GAME IS PLAYED! Have none of you ever played ELITE in all its forms? Trading is trading, you find a good route and you work it, there's nothing 'ad nausium' about it, thats LIFE in THIS game.

Some people seem to want instant gratification, or quick routes to their goals. You know what you may never, NEVER be able to afford that Anaconda, EVER. But you can keep trying and thats fine, or you can accept it won't happen and focus on something else like a Cobra Mk. III or an ASP or a LAKON 7 etc. and pimp the sh*t out of it. All I seem to be hearing are people who want everything if not now then within the next couple of weeks or a month at most. People this is a game is to be played for months, nay years. You will not reach your goals in a few weeks or months even. Yes it has some basic functions (admittedly) and some of the gameplay is simplistic, but you have to realise this is just the first steps out of the gate, improvements turn up all the time and over time it will get better and more fleshed out. Patience is a virtue.

I love ED right now, I'm happy pottering about, trading, mining, the odd bit of combat, the missions. Be happy this game even exists right now. It will get better and more stable. :D

Peace my Commanders, unless you have your hardpoints deployed, in which case I shall vapourise you! ;)
 
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