You are blocked.. You will NOT see them.. yet they are in Open.. their connection is poor, you will not see them... yet they are in Open... a myriad of reasons... they are in Open... but you will NOT see them.
Handwavium?[weird]
You are blocked.. You will NOT see them.. yet they are in Open.. their connection is poor, you will not see them... yet they are in Open... a myriad of reasons... they are in Open... but you will NOT see them.
If by fighting back you mean actually fighting with combat, player to player combat was always supposed to be optional.
PP is much more a logistics battle. It matters not where your enemy (enemies) get their goods/propaganda just that they have it. You must gain more than them in order to win the day.
An army/government is always being attacked by hidden enemies whether it be sub standard materials, some joker blowing up a supply route. Or a bunch of people buying up the materials the power needs (even if they dont know they are doing harm).
While it is possible to attack/kill a fraction of people you meet/observe doing you harm, there will always be some you dont see as well as some that are causing harm without knowing it.
The best defense in the logistics war (which is what PP is) is to out logistics your enemies.
A war can be won (even in rl) without firing a shot.
See, that's the downside of a wall. Can you quote the specific part which you're talking about?Interesting to see a dev outright admit to PvE bias if nothing else.
I just gave an example above how the modes dont work where someone is attacking you via bgs and you can't fight back, only to clear the mess.
Last time I opted the idea of a SysNet added to GalNet which could list influence changes and who is responsible for it. That way you would know.No I didnt mean to fight back via PVP. Just try to oppose their actions.
Last time I opted the idea of a SysNet added to GalNet which could list influence changes and who is responsible for it. That way you would know.
Would that solve that dilemma?
Again you oppose the actions of a logistics war with better logistics. While the actions of stopping some logistics operations of the opposition is doable it will not guarantee a victory.
Your own logistics must be up to at least the combined level of your enemies if it is lacking very little work is needed on their side.
A one dimensional approach to a war will most often end in a loss.
Handwavium?[weird]
I know how BGS works probably better than the majority here.
Lets put the situation in RL example:
Imagine you own a home, and every night a burglar comes into your home while being invisible and messes it up. Ruins your TV and steals your PC.
First day you repair your TV and replace your PC.
Second night exactly the same thing happens. Again your TV and PC are messed up. You didnt see anyone coming in, you try to report him to the police but you never saw the guy, you cant describe him, you dont even have the evidence to say you didnt make all this story up. So the cops just tell you, well to fight this just keep on replacing your TV and PC because its not important who was breaking into your house.
Welcome to bgs wars in Elite Dangerous.
David Braben, if you ever read those forums, I demand you stop ganking your own players.
.... there is nothing you can do to stop them.
Interesting to see a dev outright admit to PvE bias if nothing else.
If so, then there could be simple logic behind it.
Everybody, multiplayers/PvP-ers included, needs a good and varied PvE environment and strong PvE mechanics to make the game solid and worthwhile.
Only a minority needs pvp mechanics and even then infrequently.
ED without PvE mechanics and only PvP is no game.
ED with only PvE mechanics and no PvP would still be a great spacesim.
Even PvP-ers do more PvE than PvP.
The foundation and priority of the game is/should be PvE.
Thought you knew how the BGS worked?
I know how to do this, others know how to do this.
How do you not know when you keep saying you know more than everyone?
Yup, remove open or remove PvP - either way works for me![]()
You dont know crap, like you dont know anything about this game except screaming that the modes are equal.
You csnt even understand a simple mechanic as a lockdown by a turreted boat mawing cops in SOLO. Btw whats the name of your PF?
*Dons metal helmet*
So, today's nuclear bomb of a question: what exactly is the problem with mode-specific content?
Content always has to be developed for specific roles or playstyles. I don't expect to get mined ore when I trade, and I don't expect to get tins of imperial slaves for scanning stars during exploration.
So what is the fundamental objection to Open having content for Open play, for PG to get specific content, and for Solo getting its own content?
It doesn't have to make either "exclusive" or "better". The content for either can have equal effort put into it. For a very basic example, Open-only CZs, or trade missions, that drive a particular objective or growth, and PG also has dedicated missions that cannot be completed in Open.
Technical matter aside the above has always been shut down "because all game modes are valid", but if the content is effectively equal on either side, it's not stating that either is more valid - simply acknowledging that different players have different needs.
In a nutshell it caters more to everyone, so unless I am missing something, the only objection would be founded on...well, not wanting other people to have fun. Now there's a turn up for the books
Go.
Claiming that Jockey doesn't know anything about the game is like saying that a sailor knows nothing about the boat he's been sailing for years.
Gais, can we not maintain a general Open/PG/Solo argument?
IMO whether PP is Open or not is a fairly hollow argument. It consists entirely of activities we already had, and provides no real reward - so it seems fairly mind boggling that it's also lead by BGS activity. If it were going to be primarily a PvE game, why didn't it have any new actual activities for it, rather than regurgitating hauling/CZs etc. that you can do outside of PP for actual profit? It was literally designed to be a BGS grind for PP modules.
But that's beside the point. I asked what the fundamental objection is to players getting mode-specific content, and I'd appreciate that being the topic. Algo, as an example, would you object to solo/small group activities specific to PG/Solo if Open obtained an Open-only, PP style competition?
who is the coward? Those who decide they don't like to be bullied, or those who bully in ships they know they can't be harmed in?
I know how BGS works probably better than the majority here.
Ah, excellent. Then you acknowledge how useless PvP is in relation to the BGS?
Its not. Otherwise people wouldn't be min maxing in SOLO purposely to affect the BGS. From some unknown reason SOLO undermining both in PP and BGS is a common occurrence. I wonder why this happens if not to avoid direct PvP opposition.