cream and punishment![]()
Oh that is fantastic Sir - you win the punternet for today!!
cream and punishment![]()
.... don't forget air-bags, ABS, active stability control. auto-braking, power steering, seat-belts, traffic lights, pedestrian crossings, etc..A car has crumple zones to make it safer to drive but can end up being less aerodynamic because its profile as it cuts through the air is greater. Do you write letters to manufacturers and the government complaining that to drive your car on open roads its design has been compromised? Or is that a recognised element of driving on open roads with other road users, including pedestrians?
Of course play whichever game mode that suits your interests.Yup, this age old gospel again. I'm just not sure, if I still would call that 'playing' when your only option is to escape. Why would someone halfway sane in its mind want that and not going Solo or PG instead? Is escaping a gank really such a thrilling pastime, even after the umpteenth time? I guess I would rather doing CGs instead, if I had a foible for grindy and pointless activities. But to each its own I guess...
That said, I have personally no issues with ganking if and when I'm playing in Open (in all the past 7 years it happened maybe 2 times to me, so really no drama from my side). On the flipside, I also don't feel like a hero when playing in Open. For the way I'm playing it's pretty much the same to me as I avoid the well known hotspots. These days I prefer Solo though, mainly as a means of 'voting with my feet'.
You're not obliged to play in open. If you do there's more risk and you should be prepared for it. That's FDev game design and the trade off for playing around player hotspots in open..... don't forget air-bags, ABS, active stability control. auto-braking, power steering, seat-belts, traffic lights, pedestrian crossings, etc..
Safety related additions I have no issue with....
There seems to be an assumption that because some players can outfit their ships like tanks that others should require to compromise their ship's outfit to accommodate those who play in tanks.
Indeed - no-one requires to play in Open to engage in any game feature, by design.You're not obliged to play in open. If you do there's more risk and you should be prepared for it. That's FDev game design and the trade off for playing around player hotspots in open.
I don't think anybody is hugely "put out". There are issues of game design that place greater reward for less challenging gameplay. This is a central core throughout Elite - whether the question is about choosing game mode (Open, PG, Solo) or career.Indeed - no-one requires to play in Open to engage in any game feature, by design.
Odd that some seem to be rather put out that others can continue to play the game without them though.
Repeated threads on the topic of "make [game feature] Open only!" would seem to demonstrate that some are.I don't think anybody is hugely "put out". There are issues of game design that place greater reward for less challenging gameplay. This is a central core throughout Elite - whether the question is about choosing game mode (Open, PG, Solo) or career.
The non-combat activities take unavoidable time - whereas some of the combat activities can be cheesed.This isn't even a question of PvP vs PvE. If you look purely at non-PvP activities, mining is the easiest money with almost the least risk. If you know what you're doing then exploration can be very good money with minimal risk and the highest risk PvE gameplay of AX combat has a very poor credits per hour return until you really know what you're doing and even then it's mediocre, where being able to go AFK and grind wing massacre missions in a low RES is almost competitive with mining currently.
If PvP was specifically rewarded then it would be exploited (again). Frontier learned early that players will collude where possible to earn rewards designed for contested encounters uncontested.The highest risk gameplay of PvP (not purely ganking) has a guaranteed net negative credit earn because you will lose ships, and the chances of getting any bounties at all let alone enough for a fraction of your rebuy are extremely slim. Then add on top the artificial cap to bounty rewards.
How would a risk/reward system work?So you then have a game balance that means not only is there no element of risk/reward system for payouts, nor is there an equality nor parity of esteem in potential rewards by career, but actually you have to supplement most given career options with mining to break even and sustain them.
Which seems to be a complaint that PvP (or the possibility of it occurring) is not specifically rewarded - the lack of such a reward is perhaps unsurprising in a game that is not designed to revolve around PvP and where PvP itself is an optional extra. Being opposed by other players is something that players do for "fun" in this game, not specific rewards.People aren't put out that players would rather be in solo. People are put out that the game prioritises and undercuts the value of all activities by making the reward greater and more efficient by never doing anything outside of solo or limited private circles. It's an issue of game design, not personal preferences.
Indeed - no-one requires to play in Open to engage in any game feature, by design.
Odd that some seem to be rather put out that others can continue to play the game without them though.
I don't think anybody is hugely "put out". There are issues of game design that place greater reward for less challenging gameplay. This is a central core throughout Elite - whether the question is about choosing game mode (Open, PG, Solo) or career.
Is it so odd that players who prefer to engage with the added risk of Open, wish to compete on the same playing field with the same possibility of risk on all sides?Repeated threads on the topic of "make [game feature] Open only!" would seem to demonstrate that some are.
It is clear that those who consciously choose to engage in game features in Open would seem to want compensated for their choice.Is it so odd that players who prefer to engage with the added risk of Open, wish to compete on the same playing field with the same possibility of risk on all sides?
Only one game feature would seem to be on the very short list of those that Frontier would even consider investigating for such a change - we've yet to find out whether the investigation came to any conclusion.Some venue that is part of the main game so more meaningful than fire-&-forget matchups, yet separated from the main pan-modal game by some layer or other. Oh i dont know what it could be that would be ideal for this, hmmm, lets call it Powerplay. Rubbish name for it tbf, but its just bluesky thinking we can work on the name later..
added risk of Open,
Power play does not provide the type of content you're referring to. Rather it's one of the game styles that most intensely rewards activity being buried into solo play and was the most prominent area where botting and avoiding player encounters was found to be a substantive issue.Is it so odd that players who prefer to engage with the added risk of Open, wish to compete on the same playing field with the same possibility of risk on all sides?
Some venue that is part of the main game so more meaningful than fire-&-forget matchups, yet separated from the main pan-modal game by some layer or other. Oh i dont know what it could be that would be ideal for this, hmmm, lets call it Powerplay. Rubbish name for it tbf, but its just bluesky thinking we can work on the name later..
You asked why people in general may engage in a gameplay activity, not why you specifically should want to.I've already stopped reading here. If you'd read my posts carefully (especially post #484), you would know that I give CGs a wide berth, for exactly the same reasons you describe here. But if one nonsense only works with the help of another nonsense, then go ahead. I certainly won't spoil your fun.![]()
PvE doesn't necessarily mean to go from A to B relentlessly. That's just not the way I'm playing and not the way I would recommend [*]. I frequently mix my activities while none of these can really be optimised for its task when I have to think about PvP. The only exception here are the PvPers themselves: Their ships are guaranteed optimised for the task (maybe some few and rare exceptions aside). And herein lies the rub.
[*] But if that's actually your approach to PvE, I kinda understand why you prefer Open and PvP...
I guess. I just so much want it to be. Especially the part with the fish.Open is so much not that.