Why not just close open play fdev?

We are, we'd just like more people in open who then realise that for the most part open is'nt a cess pool where you'll get insta-killed , apart from the CGs and a couple of systems where the idiots look for easy kills.
But its a good challenge to say "lets get a small/med ship and jump in the bad systems and see if we can outwit/outfly the gankers"... if you dont.... you've lost 1/2 mill cr.... thats like 1 minute of mining...

Bill

<<<currently tramping around the Sol area doing odd jobs

If it's not a cesspool, then I'm sure the players will come without having to be forced. ;)
 
If I had one cent every time someone complained about people playing in PG/Solo mode I would own the weight of OP's man-(redacted) in gold.
Id have a much weightier gold proboscis analogue if paid by the cent for every player who quit powerplay because of the solo grinders.
 
I've come to the conclusion that in terms of "difficulty" settings, solo/PG is "Normal" and Open ranges from "normal" to "hard" to "nightmare" depending on who you encounter. To play in Open you have to acknowledge and be ready for the "nightmare" element who's sole purpose in the game is to destroy you. This will probably never change and people have to recognise that. It's clearly the unpredictable nature of humane encounters that tickle the fun gland of many, but you have to be prepared.

It's a shame FD don't do more to decrease the amount of murderhobo's in the game....I still think someone who kills too many PF members should end up locked in open.
 
Where is in game police, SPEAR? 😱
Are they not there to protect players who like to play in open in other than pvp builds?!
Is anyone out thereprotecting regular commanders who just want to participate in cg's with other cmdrs?!
Isn't there squadrons for that?!

It seems it's easier to be a criminal in the Elite galaxy than a Bounty Hunter. A lot of the TOS rules actually protect someone playing as a criminal, they can't be named and shamed, they can't be targetted by player groups and instancing flaws have much more of an effect when you need a specific target. Murderhobo's just pop in see who's a juicy target and attack. Also let's face it escort missions in ANY game are the crappest missions, I can't imagine many would want to do that. FD NEED to get hirable NPC pilots to escort commanders, it may not make much difference but it could be the seconds that the commanders need to escape.
 

Robert Maynard

Volunteer Moderator
Id have a much weightier gold proboscis analogue if paid by the cent for every player who quit powerplay because of the solo grinders.
Is it surprising that players disengage with a feature when their expectations of what the feature actually is aren't consistent with the implementation of the feature?
 
Is it surprising that players disengage with a feature when their expectations of what the feature actually is aren't consistent with the implementation of the feature?
No its not surprising. Yummy. Tasty bait. Ow whats that sharp thing in my tongue and oh god im being catapulted out of the water by my goddamn cheek. Sure was tasty bait tho #soworthit

Its a particular recipe though; players usually find out how pernicious the modes are in Powerplay right after they find out how fun & rewarding the teamwork can be. Its particularly crushing when there is so much emergent potential
 

Robert Maynard

Volunteer Moderator
Its a particular recipe though; players usually find out how pernicious the modes are in Powerplay right after they find out how fun & rewarding the teamwork can be. Its particularly crushing when there is so much emergent potential
The same could be said for the game in general - for those players who want to be able to directly oppose anything that players can do. This game rather clearly did not set out to cater to their needs in that players have always needed to opt-in to the possibility of direct opposition from other players with those wanting to provide the opposition having no say in the matter.

When considering the potential that the game has, there are probably as many opinions on what would constitute "good" changes as there are players - and some of those opinions are diametrically opposed.
 
OP, really it comes down to a conscious choice. Or at least a choice. I hope, by explaining these options in the most positive and rosy terms, they can help make an conscious and informed choice.

Option 1: In solo, no one can hear you scream. Tagline to a horror movie, clearly a bad thing whats option 2.

Option 2: in PG only those closest to you can hear you scream. Only your nearest & dearest commanders will suffer to hear you scream because you messed up the vital statistics & brought the wrong sort of pattern asterix data getafix to this dogmatix griiind nightmare. PG is not cool, its a drag on your friends & loved ones. So that leaves us option 3.

Option 3: Open. In Open, everyone can hear you scream. Usually because theyre making you scream whilst giving you an unsolicited plasma enema.
But at least youre not inflicting your pain on friends & family, or dying alone in the cold night of deep space.

So there you have a fair & balanced positive set of choices to make an informed decision that may never again result in a forum whine because you have been warned

I think thats the last we'll be hearing of that type of complaint.
 
With this new CG rewards are given out by total % of goods transported. Anyone who wants to compete well... just go play solo. Makes sense to reward the player who puts in less effort more. gg this game..

Looks to me as a ganker's wish. In the last CG i was destroyed two times in my T9 in the delivery system. I was full of goods, the attackers did not try to pirate me, did not ask for cargo, nothing. Those are the things that make a lot of people go solo.

Because there is no a way to engineer a T9 in a way that gives it a chance to escape gankers, at least not in my experience.

You want to pirate me ? You are welcome, i want that experience, i will not flee from open if that happens to me.

You just want to destroy ships that have no chance of surviving ? Next time you will have to find someone else.
 
It seems it's easier to be a criminal in the Elite galaxy than a Bounty Hunter. A lot of the TOS rules actually protect someone playing as a criminal, they can't be named and shamed, they can't be targetted by player groups and instancing flaws have much more of an effect when you need a specific target. Murderhobo's just pop in see who's a juicy target and attack. Also let's face it escort missions in ANY game are the crappest missions, I can't imagine many would want to do that. FD NEED to get hirable NPC pilots to escort commanders, it may not make much difference but it could be the seconds that the commanders need to escape.
What I don't understand is why people always refer to Solo as easy mode. From the perspective of a murder hobo, Open is easy mode. They usually target weaker ships exclusively, which isn't much of a challenge.
 

Robert Maynard

Volunteer Moderator
What I don't understand is why people always refer to Solo as easy mode. From the perspective of a murder hobo, Open is easy mode. They usually target weaker ships exclusively, which isn't much of a challenge.
Arguably a player who flies a no-compromise fully engineered combat ship is already playing the game in easy mode, regardless of game mode.
 
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