I hear a lot of commanders are siding with a dirty slaver in these revolts.
I doubt that there's more than a couple players who actually don't have a problem with slavery, in real life. It's strange to me that in video games people forget their morals or play as, basically a pure criminal or a total sociopath. I know that a lot of games reward you for that. But this game definitely doesn't. There are consequences. How about those huge bounties that follow you around everywhere? Faction reputation loss? In this game you actually have to think like a real person, because that's how much your choices will affect your reputation. So if you personally wouldn't like being known around town as a slave driver (really great way to drive off girls at the bar), why would you bear having that reputation in this game? Or is it less of a big deal for you? Do you want to play that character? Just keep in mind, this isn't the kind of game where playing as a heartless sociopath (like most games) can get you the best rewards. I think a lot of it is that the cruiser is just freakin' scary. It really, really is, let's be fair. I can imagine that's why a lot of people don't want to fight it. But it's worth it. I don't think they realize how valuable it is to drive off a cruiser. The reward is 50k credits! And it's not that difficult either. You just have to position yourself at the very back of it where it can't turn its guns on you. Pick off the guns one by one, until you have a clear shot on the heat vents. You can do it, it is worth it. All kinds of good reasons for fighting against the cruisers. But also, in a fully immersive game like this, having a personal philosophy and some consistency actually help your own gameplay. Once you start siding with slavers, you start getting reputation loss (Good riddance). I mean anyone who thinks slavery is necessary in 3300 is, frankly an idiot. Bam, there's you go. Guiding philosophy. If the Duval girl gets ahead, maybe slavery changes in the Empire or gets abolished. Good stuff. By helping Torval, you turn the tides against Ainsley Duval and hurt the cause against slavery in the Empire. That doesn't have to happen. But you have to have some ambition, and try to go for the cruisers.
Thankfully, in this game there are real penalties for playing like a criminal or a slaver, as is true in the real human world as well. So I'm not interested in doing that, and pigeon holing my game into one part of human space.
You can progress up to the rank of Baron without ever being a slaver, so getting the Imperial Clipper can still be done if you help the slave revolt. Fighting the Empire doesn't lose you reputation very quickly, definitely enough time to dispatch a cruiser and to experience the joy of taking down a target that dangerous.
I doubt that there's more than a couple players who actually don't have a problem with slavery, in real life. It's strange to me that in video games people forget their morals or play as, basically a pure criminal or a total sociopath. I know that a lot of games reward you for that. But this game definitely doesn't. There are consequences. How about those huge bounties that follow you around everywhere? Faction reputation loss? In this game you actually have to think like a real person, because that's how much your choices will affect your reputation. So if you personally wouldn't like being known around town as a slave driver (really great way to drive off girls at the bar), why would you bear having that reputation in this game? Or is it less of a big deal for you? Do you want to play that character? Just keep in mind, this isn't the kind of game where playing as a heartless sociopath (like most games) can get you the best rewards. I think a lot of it is that the cruiser is just freakin' scary. It really, really is, let's be fair. I can imagine that's why a lot of people don't want to fight it. But it's worth it. I don't think they realize how valuable it is to drive off a cruiser. The reward is 50k credits! And it's not that difficult either. You just have to position yourself at the very back of it where it can't turn its guns on you. Pick off the guns one by one, until you have a clear shot on the heat vents. You can do it, it is worth it. All kinds of good reasons for fighting against the cruisers. But also, in a fully immersive game like this, having a personal philosophy and some consistency actually help your own gameplay. Once you start siding with slavers, you start getting reputation loss (Good riddance). I mean anyone who thinks slavery is necessary in 3300 is, frankly an idiot. Bam, there's you go. Guiding philosophy. If the Duval girl gets ahead, maybe slavery changes in the Empire or gets abolished. Good stuff. By helping Torval, you turn the tides against Ainsley Duval and hurt the cause against slavery in the Empire. That doesn't have to happen. But you have to have some ambition, and try to go for the cruisers.
Thankfully, in this game there are real penalties for playing like a criminal or a slaver, as is true in the real human world as well. So I'm not interested in doing that, and pigeon holing my game into one part of human space.
You can progress up to the rank of Baron without ever being a slaver, so getting the Imperial Clipper can still be done if you help the slave revolt. Fighting the Empire doesn't lose you reputation very quickly, definitely enough time to dispatch a cruiser and to experience the joy of taking down a target that dangerous.