Why so much hate for the Engineers?

I didn't say that engineering was good. I said it had one thing right and that's creating a game play mechanic that forces you to get out of your combat ship (even if you wanted to upgrade your combat ship) for a good amount of the activity. Ideally this mechanic would force you into heavily slanted trader/miner ships, making you a target for enemies.

Now to say that engineers doesn't currently do that at least moderately is just flat lying. You see posts on here all the time about some whiner complaining that they need commodity storage and trading because they become pirate bait whenever they have a couple tons of engineer cargo in their hold. If it was that easy in these non-combat only ships then why complain?

I'm not saying it's hard for me. I dont need to fly around in the game in a trade-maxed ship with no shields or weapons because I can't bear to spend the time for 3 more jumps a run or not hitting my max potential credits per hour mark. Some people choose to play that way and make themselves _more_ prey than they need to doing a particular activity. That's their choice though. Nobody is forcing them to equip D class everything and underpowered shields.

The ideal end-game content should require you to utilize many types of loadouts with none being a jack of all trades trumping the raw potential of a specialized in the same class.


Your points on balance and npc difficulty is another topic and I agree, they are far too easy. Unfortunately, it's hard to balance a game properly when you dont have the option of fixing the game's code so the absolutely most logical option of having criminal npc difficulty be geographically determined will have to wait until FD decides game balance is kinda important.

so hold your breath on that one.

- - - Updated - - -




i think the alternative is just in need of tweaking the code that selects what mats are awarded in missions. Most if not all surface data materials are supposed to be able to be acquired via missions or USS's

I know that's not how it is... but that alternative exists already. Just poorly.

They really should have added all the combat oriented Mods at the end of the production at the end of the last season. They introduced end game content and the game isnt even 50% complete yet. If they would have held off until they fully realized the game, then it would have been much better.

The fact that Non Combat oriented ships have no real defense is one issue. I stated in other posts that interdependently owned freighters are not going to be defenseless as they are in ED. No corporation bought your T9 and I am pretty sure you dont think that you are expendable like big corps would. So I proposed that exploration ships be the fastest ships in the game being able to escape if needed and Trading ships should be super tanky and dangerous to get close to.


Trade ship should get more dangerous the closer you get to it. That way there will be an actual fight instead of a foregone conclusion. The closer you get to the hauler the more it feels like you are running face first into a wood chipper. Not huge burst damage, but consistent sustained damage. I started a thread a while back that went into detail, but it wasnt a controversially named topic so it fell off the first page after about 30 minutes. Check it out and let me know what you think. I think something like what I proposed would leave no room for anyone to complain in the end.

https://forums.frontier.co.uk/showthread.php/311628-Crime-Punishment-PVP-Balance-Ideas
 
Why so much hate for the Engineers?

Poorly thought out Mod, poorly implemented, & basically of no real use...

I could right a book on how much it sucks...


The personal reasons why I do not appreciate the "Engineers" are mainly because :

I do not enjoy, repeatedly, going from random point A to random point B, in order to collect/gather N arbitrary amount of random stuff X in random location Y.
I do not enjoy the current process based on "RNG" that is used to upgrade our modules.

This has nothing to do with Elite Dangerous in particular, really, I have always hated that kind of game mechanic in every video game that used something similar too much (too obviously).
It doesn't mean what Frontier did is a bad thing, it just means that I don't like it.
It is only a matter of (my) personal taste and nothing can be done about it.


The impact is that I have completely stopped doing what I used to love the most in ED : space combat in Open Mode.
Participating in a Community Goal in order to try and help traders, explorers, miners against hostile Cmdrs (with various degree of "some success" but it was fun nonetheless).
Now, that is no longer a viable option for me without properly upgrading my ship to match the new "meta" combat loadout and perks or whatever it is called this days.
And that is mostly fine, I don't think it is entirely Frontier fault for doing something I don't enjoy, my personal tastes are no one else's burden.

Hopefully, I still enjoy flying my space ship and to drive my SRV from time to time. So I just log in, now and then, and try to reach a distant nebula to enjoy the view of an alien world.

Cheers
 
Last edited:
which is why you should hold on purchasing horizon, it adds almost nothing in terms of valuable content.

Horizons is the only reason I bought Elite. Horizons gives us the ability to land on planets. Without this, I wouldn't be here. To me, this is valuable content.
 

Achilles7

Banned
I have everything else modified in my FDL accept for those last three things. I am just playing the game and that is just the order I unlocked the engineers. So once I decide on secondary weapon and then upgrade the Shield Thrusters and Distributor to G5, I will have a fully G5 engineered ship.

Easier to understand?

No, not really - at least you are consistent though - since you have merely embellished your original explanation with info that I inferred from your contradictory post.

You seem to have a problem in understanding a basic concept. Let's face it, this is hardly Quantum Mechanics we are talking about here ie the general consensus on a broad definition of the word 'very' & your reply shows a lack of comprehension which makes your final 'easier to understand?' highly amusing & ironic.

So let's recap - your 'very' engineered FDL actually means 'not very' engineered..I think I've got it now! [haha]

The gap widened..To even get close to surviving the disparaging differences

LOL did you really mean 'disparaging'?

I think that is all the other guy is saying.

Perhaps you should focus on understanding your own posts before you attempt to explain what other forum users mean in theirs!

What are you flying btw? No reason, just curious:)

Seriously, quit talking about stuff you only know from watching videos and overhearing conversations

I've just woken up so I apologise for my less than sharp humour..I'm a little groggy - I have to go to work now hence I don't have time to pick you up on all of your errors - hope the above is enough to rein in your delusions of grandeur though? I won't be putting you on my ignore list..this stuff is priceless![squeeeee] Ergo, I'll be interested to see what other nonsense you have posted when I finish work today!

Oh & this is how you spell 'quite'! :D
 
Last edited by a moderator:
Ooh, I actually like the idea of rank 1 mods having less of an RNG effect than rank 5. Players would be even more furious though, so it would never fly. You're totally right than the degree of RNG is wildly overstated in game, but that's due to gameplay reasons. Players would complain even more than they are now if a top-end engineering mod gave them a 5% boost on something and not a 50%.

Actually... I quite like the idea as well. BUT, taking your point about players complaining into consideration I *personally* would have structured the engineers such that rather than ranks it was a number of subsystems that were being modded so what you get is a build up in tolerances as your system becomes increasingly modded.

However, none of that address what I think is the core problem with the system (aside from you having to do specific activities to get specific things) which is what we've got is RNG built on top of RNG. If the RNG gods are against someone they might struggle to find specific item A and after 10s of hours of looking and getting a small number of them then recieve a series of bad rolls at the engineers and end up with something worse than what they started with. This is not, by any stretch of the imagination, rewarding gameplay and imo should NEVER happen.

A whole lot of gamification comes into it, which is to be expected because this is after all, a game, my only point is that speculative mad-science-style bleeding-edge "engineering" (really more hacking / inventing) not having 100% predictable results, when you're talking about the exact high-end for what is possible in performance for a given part, is exactly what we would expect to see in the real world, and given the limitations of modeling each and every subcomponent, RNG is a reasonable approximation of these real-world conditions.

If people don't RNG here or don't think it's fun; that's fine, that's an opinion. If they say it's "unrealistic" though, they are quite simply wrong and ignorant of the realities involved.[/QUOTE]

A whole lot of gamification comes into it, which is to be expected because this is after all, a game, my only point is that speculative mad-science-style bleeding-edge "engineering" (really more hacking / inventing) not having 100% predictable results, when you're talking about the exact high-end for what is possible in performance for a given part, is exactly what we would expect to see in the real world, and given the limitations of modeling each and every subcomponent, RNG is a reasonable approximation of these real-world conditions.

Yes but after they've upgraded 100 A-rated FSD's on an ASP you'd think they'd start to hammer those variations down. No? The bleeding edge argument only works when it's very, VERY custom, which is you're hammering out a dozen a day well it's not anymore and the engineers will start understanding what causes the variations in performance and start ironing that out.
For your argument to stand the engineer upgrades would have to be on a continuous upward trend.

Anyway, my position is FD need to give up, or at least tone down, at least one aspect of the RNG. My personal favourite is getting away from expecting the players to collect specific things and impliment an engineers currency with all engineer data/materials/commodities being assigned a value (perhaps varying depending on which engineer you cash them in at).
 
Last edited:
No, not really - at least you are consistent though - since you have merely embellished your original explanation with info that I inferred from your contradictory post.

You seem to have a problem in understanding a basic concept. Let's face it, this is hardly Quantum Mechanics we are talking about here ie the general consensus on a broad definition of the word 'very' & your reply shows a lack of comprehension which makes your final 'easier to understand?' highly amusing & ironic.

So let's recap - your 'very' engineered FDL actually means 'not very' engineered..I think I've got it now! [haha]



LOL did you really mean 'disparaging'?



Perhaps you should focus on understanding your own posts before you attempt to explain what other forum users mean in theirs!



Unfortunately for Zambrick - that's girls & sex off the agenda then!


I've just woken up so I apologise for my less than sharp humour..I'm a little groggy - I have to go to work now hence I don't have time to pick you up on all of your errors - hope the above is enough to rein in your delusions of grandeur though? I won't be putting you on my ignore list..this stuff is priceless![squeeeee] Ergo, I'll be interested to see what other nonsense you have posted when I finish work today!

Oh & this is how you spell 'quite'! :D

Yes the 10 G5 Mods and 4 G3 Mods that I have are far less than the 3 modules that I have left to Mod to G5

14 is larger than 3 if you didnt know. Please try harder as you are not as smart as you think.

Yes I meant disparaging. The differences are worthless. Without worth. A G5 geared non combat ship versus a G5 combat ship means absolutely nothing for the non combat ships chance of survival.

Knowing the difference between an engineered item and a general manufactured items. I am not sure what you are talking about here. It was explained. Perhaps English is not your first language? If it isnt, then I doubt you should be commenting.

Married by the way so I shall be seeing about getting you banned on that last statement.


Sorry about missing the spell checker changing my words. Using context to gather its meaning means nothing I suppose. Seeing how you cant seem to understand that 14 is larger than 3.
 
Last edited:

Ian Phillips

Volunteer Moderator
Why so much hate for the Engineers?

Poorly thought out Mod, poorly implemented, & basically of no real use...

I could right a book on how much it sucks...

You would do better on spending your time looking up how to spell 'write' :D
 
Last edited:
You would do better on spending your time looking up how so spell 'write' :D


Perhaps English isnt his first language?

I do not post much any more...I stopped because the forum seemed like it was getting more toxic.
As a mod, even a volunteer one, do you feel this is a good example to set for other posters?

Nothing personal,..I love this game and feel its integrity should be a concern...and to many, this forum reprisents a part of the game.
 
You would do better on spending your time looking up how so spell 'write' :D

First of all - How "to "spell, not "so" spell and second of all - You attack people over spelling as a moderator? Really low low blow considering the amount of non English speakers playing this game... Just low .....

Moderators job on a forum is to decrease tension and toxicity and not add to it. It is enough that we have terrible game design, we don't need "add your own word" moderators ...
 
Last edited:
First of all - How "to "spell, not "so" spell and second of all - You attack people over spelling as a moderator? Really low low blow considering the amount of non English speakers playing this game... Just low .....

Moderators job on a forum is to decrease tension and toxicity and not add to it. It is enough that we have terrible game design, we don't need "add your own word" moderators ...
Aaah relax, you gotta be able to joke about things. Nothing wrong with a little comedic relief and sarcastic humor.

[video=youtube_share;qCj6YNIpqmA]https://youtu.be/qCj6YNIpqmA[/video]
 
No, not really - at least you are consistent though - since you have merely embellished your original explanation with info that I inferred from your contradictory post.

You seem to have a problem in understanding a basic concept. Let's face it, this is hardly Quantum Mechanics we are talking about here ie the general consensus on a broad definition of the word 'very' & your reply shows a lack of comprehension which makes your final 'easier to understand?' highly amusing & ironic.

So let's recap - your 'very' engineered FDL actually means 'not very' engineered..I think I've got it now! [haha]



LOL did you really mean 'disparaging'?



Perhaps you should focus on understanding your own posts before you attempt to explain what other forum users mean in theirs!



I've just woken up so I apologise for my less than sharp humour..I'm a little groggy - I have to go to work now hence I don't have time to pick you up on all of your errors - hope the above is enough to rein in your delusions of grandeur though? I won't be putting you on my ignore list..this stuff is priceless![squeeeee] Ergo, I'll be interested to see what other nonsense you have posted when I finish work today!

Oh & this is how you spell 'quite'! :D

Hold on a second there, friend. I see that you quoted me in the last bit of your post and responded kind of snarkily--I have no idea why, since the quote you used of mine was directed 100% at Zambrick and not you. So why are you addressing me as if I was rude to you? If I was somehow I wasn't aware of it:)
 
Hold on a second there, friend. I see that you quoted me in the last bit of your post and responded kind of snarkily--I have no idea why, since the quote you used of mine was directed 100% at Zambrick and not you. So why are you addressing me as if I was rude to you? If I was somehow I wasn't aware of it:)

He was attempting to agree with you. Taking up the cause so to speak. I am thinking the line got modded out because it was inflammatory and served no purpose in the discussion.
 
Last edited:
He was attempting to agree with you. Taking up the cause so to speak. I am thinking the line got modded out because it was inflammatory and served no purpose in the discussion.

I've noticed that my desire to argue is very mercurial. Haha, by the day after almost any disagreement I can't even remember what the heck the discussion was even about. Some of you guys have so much endurance for beating the drum about your point that I can't stay focused:)
 
Last few posts have made me chuckle. Now what was it we were banging on about?

The difference between pilot skill levels Pre Engineers versus now and the games now total reliance on weapon special effects for combat. I think its boring because now that I have an almost full G5 modded FDL makes it very hard to lose a fight in it against lower engineered ships. Not to mention a G5 modded Combat ship can destroy a full G5 Modded non combat ship just as easy as before engineers.
 
I've noticed that my desire to argue is very mercurial. Haha, by the day after almost any disagreement I can't even remember what the heck the discussion was even about. Some of you guys have so much endurance for beating the drum about your point that I can't stay focused:)

Last few posts have made me chuckle. Now what was it we were banging on about?

Yup. We moan and complain, and argue, and then I boot the game when I get a chance at night, shoot stuff and have fun. What were we arguing about again?

All good.

Z...
 
Last edited:
Back
Top Bottom