I didn't say that engineering was good. I said it had one thing right and that's creating a game play mechanic that forces you to get out of your combat ship (even if you wanted to upgrade your combat ship) for a good amount of the activity. Ideally this mechanic would force you into heavily slanted trader/miner ships, making you a target for enemies.
Now to say that engineers doesn't currently do that at least moderately is just flat lying. You see posts on here all the time about some whiner complaining that they need commodity storage and trading because they become pirate bait whenever they have a couple tons of engineer cargo in their hold. If it was that easy in these non-combat only ships then why complain?
I'm not saying it's hard for me. I dont need to fly around in the game in a trade-maxed ship with no shields or weapons because I can't bear to spend the time for 3 more jumps a run or not hitting my max potential credits per hour mark. Some people choose to play that way and make themselves _more_ prey than they need to doing a particular activity. That's their choice though. Nobody is forcing them to equip D class everything and underpowered shields.
The ideal end-game content should require you to utilize many types of loadouts with none being a jack of all trades trumping the raw potential of a specialized in the same class.
Your points on balance and npc difficulty is another topic and I agree, they are far too easy. Unfortunately, it's hard to balance a game properly when you dont have the option of fixing the game's code so the absolutely most logical option of having criminal npc difficulty be geographically determined will have to wait until FD decides game balance is kinda important.
so hold your breath on that one.
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i think the alternative is just in need of tweaking the code that selects what mats are awarded in missions. Most if not all surface data materials are supposed to be able to be acquired via missions or USS's
I know that's not how it is... but that alternative exists already. Just poorly.
Why so much hate for the Engineers?
Poorly thought out Mod, poorly implemented, & basically of no real use...
I could right a book on how much it sucks...
which is why you should hold on purchasing horizon, it adds almost nothing in terms of valuable content.
I have everything else modified in my FDL accept for those last three things. I am just playing the game and that is just the order I unlocked the engineers. So once I decide on secondary weapon and then upgrade the Shield Thrusters and Distributor to G5, I will have a fully G5 engineered ship.
Easier to understand?
The gap widened..To even get close to surviving the disparaging differences
I think that is all the other guy is saying.
What are you flying btw? No reason, just curious
Seriously, quit talking about stuff you only know from watching videos and overhearing conversations
Ooh, I actually like the idea of rank 1 mods having less of an RNG effect than rank 5. Players would be even more furious though, so it would never fly. You're totally right than the degree of RNG is wildly overstated in game, but that's due to gameplay reasons. Players would complain even more than they are now if a top-end engineering mod gave them a 5% boost on something and not a 50%.
A whole lot of gamification comes into it, which is to be expected because this is after all, a game, my only point is that speculative mad-science-style bleeding-edge "engineering" (really more hacking / inventing) not having 100% predictable results, when you're talking about the exact high-end for what is possible in performance for a given part, is exactly what we would expect to see in the real world, and given the limitations of modeling each and every subcomponent, RNG is a reasonable approximation of these real-world conditions.
No, not really - at least you are consistent though - since you have merely embellished your original explanation with info that I inferred from your contradictory post.
You seem to have a problem in understanding a basic concept. Let's face it, this is hardly Quantum Mechanics we are talking about here ie the general consensus on a broad definition of the word 'very' & your reply shows a lack of comprehension which makes your final 'easier to understand?' highly amusing & ironic.
So let's recap - your 'very' engineered FDL actually means 'not very' engineered..I think I've got it now! [haha]
LOL did you really mean 'disparaging'?
Perhaps you should focus on understanding your own posts before you attempt to explain what other forum users mean in theirs!
Unfortunately for Zambrick - that's girls & sex off the agenda then!
I've just woken up so I apologise for my less than sharp humour..I'm a little groggy - I have to go to work now hence I don't have time to pick you up on all of your errors - hope the above is enough to rein in your delusions of grandeur though? I won't be putting you on my ignore list..this stuff is priceless![squeeeee] Ergo, I'll be interested to see what other nonsense you have posted when I finish work today!
Oh & this is how you spell 'quite'!
Why so much hate for the Engineers?
Poorly thought out Mod, poorly implemented, & basically of no real use...
I could right a book on how much it sucks...
You would do better on spending your time looking up how so spell 'write'
You would do better on spending your time looking up how so spell 'write'
Aaah relax, you gotta be able to joke about things. Nothing wrong with a little comedic relief and sarcastic humor.First of all - How "to "spell, not "so" spell and second of all - You attack people over spelling as a moderator? Really low low blow considering the amount of non English speakers playing this game... Just low .....
Moderators job on a forum is to decrease tension and toxicity and not add to it. It is enough that we have terrible game design, we don't need "add your own word" moderators ...
No, not really - at least you are consistent though - since you have merely embellished your original explanation with info that I inferred from your contradictory post.
You seem to have a problem in understanding a basic concept. Let's face it, this is hardly Quantum Mechanics we are talking about here ie the general consensus on a broad definition of the word 'very' & your reply shows a lack of comprehension which makes your final 'easier to understand?' highly amusing & ironic.
So let's recap - your 'very' engineered FDL actually means 'not very' engineered..I think I've got it now! [haha]
LOL did you really mean 'disparaging'?
Perhaps you should focus on understanding your own posts before you attempt to explain what other forum users mean in theirs!
I've just woken up so I apologise for my less than sharp humour..I'm a little groggy - I have to go to work now hence I don't have time to pick you up on all of your errors - hope the above is enough to rein in your delusions of grandeur though? I won't be putting you on my ignore list..this stuff is priceless![squeeeee] Ergo, I'll be interested to see what other nonsense you have posted when I finish work today!
Oh & this is how you spell 'quite'!
Hold on a second there, friend. I see that you quoted me in the last bit of your post and responded kind of snarkily--I have no idea why, since the quote you used of mine was directed 100% at Zambrick and not you. So why are you addressing me as if I was rude to you? If I was somehow I wasn't aware of it
He was attempting to agree with you. Taking up the cause so to speak. I am thinking the line got modded out because it was inflammatory and served no purpose in the discussion.
Last few posts have made me chuckle. Now what was it we were banging on about?
I've noticed that my desire to argue is very mercurial. Haha, by the day after almost any disagreement I can't even remember what the heck the discussion was even about. Some of you guys have so much endurance for beating the drum about your point that I can't stay focused
Last few posts have made me chuckle. Now what was it we were banging on about?