David Braben said (6 and a half year ago):
"Another example that we have built into the structure of the game. is um... ship interiors, now a lot of people have seen that we are designing all the ships with the interiors in mind, how the cargo is unloaded, all of that sort of thing, how damage occurs, and that`s because that another thing that we are doing, again down the line, is tha
t you will be able to walk around inside your ship, you will be able to get out of your ship,walk around inside space stations, other vehicles, all of that sort of thing, we`ve shown the damage on ship, the damage models, imagine looking at that from inside the ship outwards seeing your cargo flying out into space, seeing the flames, trying to fight them.. umm.. all of those things that we plan with time.
they won`t be there at the first release because we want to do them right, we want to do them well, all of these will be done as updates, I`ll talk some more about that in a second,
but the point really is that we ant to do it well, but the game has to be structured in a way to allow it from the start so
we are designing the ships so that they work that way, and so that when we come to do it, it`s not a problem, when we come to show all this elements, walking around the ship, walking into other people`s ships, potentially stealing them, we have got in mind, all of the things, all of the gameplay, the really rich gameplay, that that entails, and it`s... you know... to go back to what i`ve been saying right from the start of this Kickstarter, what is the game i want to play, this is the game i want to play, because actually in many ways it doesn`t feel like a game, it feels like a world that i`m being brought into, and with each of these subsequent updates we expect that that world will get richer and richer, and more and more of the things that we are excited about will be there,
you WILL (with emphasis even) be able to walk around the space port, you will be able to see gold being loaded into someone else`s ship, you will be able to sneak in and hide amongst the cargo, all of those things are phenomenal gameplay opportunities, where that ship might actually be the ship of another player, so just think where that all ends, you know all of these things we need to do right,
it would be very easy to do them very poorly, and that would be my fear, sothese things will not be there on day one.... "