Modes Why trade in open ?

But Ziggy, it does solve something.

It fixes their desire for blood and salt.
Because right now, they are going hungry.

:D

Jockey, please don't generalize… some people are trying to be constructive

What about my desire for salt? These modes are an endless source of comedy.

It is such a sweet spectacle to see these fellers use their superiour minds in these discussions :)

Indeed. Still, when you want, you're pretty constructive yourself. The PP changes idea you had is nice.

Everyone vs Everyone!

I suspect that's what the acronym means too
 

Goose4291

Banned
That's the question though. The game would have to evolve methods to allow lone traders / explorers etc. Maybe sacrifice weapons to allow booster packs (can't be chased by a PvP'r with no weapons) or sensor shields, exotic hull plating. Maybe allow a simpler stealth mode that isn't so reliant on heat dynamics. Right now FDev don't have to worry about it, they rely on solo / private PvE modes to allow play. Just a thought....

We have that already.

It's called setting your ship up properly :)
 
Indeed. Still, when you want, you're pretty constructive yourself. The PP changes idea you had is nice.
I'm also quite partial to limiting Powerplay to Open only. It's a win-win-lose.

Win: if this invigorates Powerplay and it becomes a PvP content heavy feature, it's a win for PvPers.
Win: if it's not, it proves that limiting stuff to Open does not magically cause everyone to adjust their playing styles.
Lose: People who champion this idea are quite hesitant to include a very important group in this discussion, namely those who are playing Powerplay right now. Those people who would rather have Powerplay to be available to all modes will lose out. https://forums.frontier.co.uk/forumdisplay.php/159-Powerplay

I suspect that's what the acronym means too
I actually checked, and it's about some wormy hole that prolapsed.
 
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Goose4291

Banned
I'm not an explorer, not sure where you got the from. I'm a trader.
A-B-A for hours on end, day after day. With a break at weekends for a bit of Hi RES action.
For a special treat I'll go do some rare trades, but I save that excitement for my birthday normally.

Only time I've left the bubble was for Hutton Truckers events. Which involved hauling Hutton Mugs to Sag A*

Because a week or two ago in a thread you were extolling the virtues of being an explorer.

Oh right, so you can tell someone else (Ziggy) how to play but are not so keen on being told how to play.

Again, no I didn't. What I said was that IF you're playing in open, you need to adopt to the environment, like I have done.

When I'm playing ArmA and I see someone using the wrong optic for the wrong calibre weapon (so it's not collimated correctly) I'll point out to them where they're going wrong and which would be a better choice. I'm not forcing someone to play the game my way, merely pointing out the issues they're facing (hitting a target) due to poor choices (wrong sight selection) and how to fix it (picking the correct sight for the job).
 
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Goose4291

Banned
Just for clarity, this was the hypothetical I replied to: "Imagine a situation where a bunch of black hatted PvP types decided to blockade Lave. Lone traders / mission runners would stand little chance against them"

Nah I got that, I was following you down the hypothetical road.

All I was saying is that if such a scenario came about, it wouldn't be the end times for single pilots like me and thee. We'd just need to adopt to the situation (and was citing myself, as someone currently in the situation of a solo player in open, as an example).
 
Nah I got that, I was following you down the hypothetical road.

All I was saying is that if such a scenario came about, it wouldn't be the end times for single pilots like me and thee. We'd just need to adopt to the situation (and was citing myself, as someone currently in the situation of a solo player in open, as an example).
That ignores the part of the hypothetical "Lone traders / mission runners would stand little chance against them". Because it goes on to outline the need to form escort groups. Which might be fun for some, not for others.
 
Because a week or two ago in a thread you were extolling the virtues of being an explorer.

I can also sit here and express the virtues of being a PvP'er.
At a push I can also defend ganking.

Doesn't mean that's how I choose to play.

I've quite openly said I bought the game in Beta (after a mate let me use his login for a week), for the sole purpose of being a player bounty hunter.
Researched the mode system after I bought the game, understood that the mode system completely destroys the idea of player bounty hunter.
As player pirates can just go hide in Solo/PG when they are done killing and stealing so other players cannot collect the bounties on them.

Understood my mistake, decided to go trader (what I did in Freelancer) and been going A-B-A ever since.

I have dabbled with exploration, mining, PvP, pirating NPCs, but nothing relaxes me more than A-B-A trading with friends.

Again, no I didn't.

Erm, yes you did;

Just play like I do and adjust your tactics/build accordingly.

This isn't giving advice like you do in Arma, you have literally said Ziggy should play like you do.
Not help Ziggy play like Ziggy.
 
Hi Ziggy,

I do sympathise, I am in the same boat as a lone player (tried a group...nice guys/girls....but I'm just not great with orders). I spent a lot of time in solo/PvE environment until about a year ago when the occasional visit to open became much more regular, I tend to play open all the time now. Yes, I get the very occasional interdiction without any storyline but I also get to play a bit more on the edge, get a little adrenaline flowing.

I'm not saying even to try it, let alone impose on players, I really just wonder how the game would have developed if open had been the only mode? Its all very hypothetical though, we have what we have and players should do what they feel comfortable with.

I would love to see daily convoy runs, maybe the original idea behind trade CG's was to encourage that? Hey ho, off to the game now.
 
Now what if I don't want to group up? Sucks to be me?

you avoid the area. or you sneak through if you can, with your cold balls of steel. or you wait for the local militia to clean up.

it is just not that type of game, although i would like it so too. but i'm fine if you and many more are happy with these parallel grind bubbles we have. it's fine! just don't call it open world, or multiplayer for that matter. also, do not expect any of the emergent gameplay that can happen in games that can be called such.

and please, please, don't call it "brilliant design". don't do that to yourself. think of your reputation! :D

it's a solo game with magic telepresence bolted on, and nowadays (new! new!) a completely broken combat model.
 
This isn't giving advice like you do in Arma, you have literally said Ziggy should play like you do.
Not help Ziggy play like Ziggy.
3 double takes in 2 sentences :)

Ziggy, ziggy, ziggy
can't you see
sometimes your words
just hypnotize me



Hi Ziggy,

I do sympathise, I am in the same boat as a lone player (tried a group...nice guys/girls....but I'm just not great with orders). I spent a lot of time in solo/PvE environment until about a year ago when the occasional visit to open became much more regular, I tend to play open all the time now. Yes, I get the very occasional interdiction without any storyline but I also get to play a bit more on the edge, get a little adrenaline flowing.

I'm not saying even to try it, let alone impose on players, I really just wonder how the game would have developed if open had been the only mode? Its all very hypothetical though, we have what we have and players should do what they feel comfortable with.

I would love to see daily convoy runs, maybe the original idea behind trade CG's was to encourage that? Hey ho, off to the game now.
Have fun :)
 

Goose4291

Banned
That ignores the part of the hypothetical "Lone traders / mission runners would stand little chance against them". Because it goes on to outline the need to form escort groups. Which might be fun for some, not for others.

Ah right. I get you now. I wouldn't want that either taken at face value. That said, I remember the good days of PP Escort groups and can see where he was going with it. T-9's laden with merits being escorted by FDL's that kind of thing, so for the large ships out there it'd probably be needed if we ever returned to an environment where trading actually yielded decent rewards. Idiots like me zipping around in small ships with 8t of onionhead in their hold however, would just carry on as normal.

I can also sit here and express the virtues of being a PvP'er.
At a push I can also defend ganking.

Doesn't mean that's how I choose to play.

Fair enough. It was actually in relation to a post in this thread where you referred to exploration as the best part of the game.

https://forums.frontier.co.uk/showt...rade-in-open?p=6234452&viewfull=1#post6234452

Erm, yes you did;
This isn't giving advice like you do in Arma, you have literally said Ziggy should play like you do.
Not help Ziggy play like Ziggy.

Emphasis yours

Just play like I do and adjust your tactics/build accordingly.

Emphasis mine

Just play like I do and adjust your tactics/build accordingly.
 
you avoid the area.
See, that was one of the criteria for buying this game. The most important one even perhaps. Other players can't tell me where or where not to go. Only Frontier Developments has that right.

or you sneak through if you can, with your cold balls of steel. or you wait for the local militia to clean up.
Or I decide I don't want to take part in jumping through player hoops, and me and my warm fluffy balls of cotton will mosey wherever I like :)

it is just not that type of game, although i would like it so too. but i'm fine if you and many more are happy with these parallel grind bubbles we have. it's fine! just don't call it open world, or multiplayer for that matter. also, do not expect any of the emergent gameplay that can happen in games that can be called such.
I will call it an Open World Multiplayer because that's what it is. Just not today because I'm trying to be a sport. I'll just think it. Give me a moment.

.....

and please, please, don't call it "brilliant design". don't do that to yourself. think of your reputation! :D
But it is brilliant design. If the design had not been this way, I'd have written Elite Dangerous off as another one of those MMOs which I wouldn't be caught dead in. As it is, the design is perfect for my play style. For my intents and purposes it's brilliant designed.
 
you avoid the area. or you sneak through if you can, with your cold balls of steel. or you wait for the local militia to clean up.

it is just not that type of game, although i would like it so too. but i'm fine if you and many more are happy with these parallel grind bubbles we have. it's fine! just don't call it open world, or multiplayer for that matter. also, do not expect any of the emergent gameplay that can happen in games that can be called such.

and please, please, don't call it "brilliant design". don't do that to yourself. think of your reputation! :D

it's a solo game with magic telepresence bolted on, and nowadays (new! new!) a completely broken combat model.

The website never used to have "MMO" on it.
I still think it was a bad idea to suddenly market the game as an MMO.

Fair enough. It was actually in relation to a post in this thread where you referred to exploration as the best part of the game.

https://forums.frontier.co.uk/showt...rade-in-open?p=6234452&viewfull=1#post6234452

I was being facetious, hence the wink and tongue out smiles at the end of the post.

What he considers to be the "best" part of the game, isn't what every one would consider being the "best".
And as exploration is a bit broken with the beige plague, figured I could get a 2 for 1 joke in.

Emphasis yours

Just play like I do and adjust your tactics/build accordingly.

Emphasis mine

Just play like I do and adjust your tactics/build accordingly.

Well perhaps you should have put that emphasis in your original post then :p

[Edit: Yea, what Kalie said :D ]
 
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Only Frontier Developments has that right.

good for you!

Or I decide I don't want to take part in jumping through player hoops, and me and my warm fluffy balls of cotton will mosey wherever I like :)

yeah, or that.

I will call it an Open World Multiplayer because that's what it is. Just not today because I'm trying to be a sport. I'll just think it. Give me a moment.

don't think too hard!

[video=youtube;MwvVOlB9Ho8]https://www.youtube.com/watch?v=MwvVOlB9Ho8[/video]

But it is brilliant design. If the design had not been this way, I'd have written Elite Dangerous off as another one of those MMOs which I wouldn't be caught dead in. As it is, the design is perfect for my play style. For my intents and purposes it's brilliant designed.

yeah, well, brilliant never was an objective term anyway, but there's more: they can run a game with almost no servers, can get away with that aficionado crappy network thingy (because why should it matter?) and don't need to worry about the economy (because there isn't any) or about social dynamics (because the bowl is dead anyway, all the fish are in their solo cabins) and still call it open multiplayer world. and get away with it! marketing ... isn't it brilliant?
 
yeah, well, brilliant never was an objective term anyway, but there's more: they can run a game with almost no servers, can get away with that aficionado crappy network thingy (because why should it matter?) and don't need to worry about the economy (because there isn't any) or about social dynamics (because the bowl is dead anyway, all the fish are in their solo cabins) and still call it open multiplayer world. and get away with it! marketing ... isn't it brilliant?

Even in Solo, you're still part of a multiplayer universe.
What others do will determine what you can do and what you do will echo back to what others can do.

You can help drain a local market or bring a system to the brink of war - by teaming up with other Solo players and making a plan, then going for it.

Yes, it is indeed a brilliant design.
 

ALGOMATIC

Banned
Even in Solo, you're still part of a multiplayer universe.
What others do will determine what you can do and what you do will echo back to what others can do.

You can help drain a local market or bring a system to the brink of war - by teaming up with other Solo players and making a plan, then going for it.

Yes, it is indeed a brilliant design.

Heh brilliant design if you like to compete at moving pve numbers in separate instances without seing each other let alone be able to stop them.
That is the same sort of "multiplayer" that NMS did when it just came out (you see planets named by other players but never see the players themselves).
 
Heh brilliant design if you like to compete at moving pve numbers in separate instances without seing each other let alone be able to stop them.
That is the same sort of "multiplayer" that NMS did when it just came out (you see planets named by other players but never see the players themselves).

You stop them by being better at pushing those PvE numbers about.
Or being more organised with others and out manning them pushing the numbers.

I believe the expression is;

git gud
 
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