Modes Why trade in open ?

Who mentioned manpower? I'm talking about it on the individual player level.

Completing 20 influence++ missions in less than half an hour as an individual pilot will always trump playing the playing of the BGS the proper way as an individual pilot.

One player managed to tank the mobius PF rep by himself with only a couple of hours gameplay a week doing the above, while being opposed by folks doing it the 'proper' way. There are countless other examples of how BGS exploiting can only be beaten by returning in kind, unless you're a preferred player group with the devs on speed dial to patch stuff out (see: the 1t transaction exploit)

tl/dr: BGS is broken and exploitable, and if youre fighting against exploiters, the only way to do it and stand a chance is to exploit too.

And yet the argument is always that "BGS needs to be removed from PG/Solo because there's no way for Open players to compete".

Apparently, there is.
 

Goose4291

Banned
And yet the argument is always that "BGS needs to be removed from PG/Solo because there's no way for Open players to compete".

Apparently, there is.

Again, no it isn't. The argument is that deliberately attacking a PF from the other game modes and crowing about it is very toxic for us as a community and that recusing yourself from interaction with a player or their group you're deliberately attacking is somewhat exploitative.

If you feel that handling BGS exploiters by BGS exploiting yourself is a good outcome, I feel like you've taken what I wrote and taking only what you wanted to hear from it.
 
Again, no it isn't. The argument is that deliberately attacking a PF from the other game modes and crowing about it is very toxic for us as a community and that recusing yourself from interaction with a player or their group you're deliberately attacking is somewhat exploitative.

If you feel that handling BGS exploiters by BGS exploiting yourself is a good outcome, I feel like you've taken what I wrote and taking only what you wanted to hear from it.

I didn't mention anything about "exploiting", I simply quoted what you said- in which you validated the fact that its indeed possible for an individual (in any mode) to directly affect the BGS.

In which case, it also invalidates the argument that the BGS needs to be exclusively Open only, because it's possible to combat it from any mode. Meaning that Open players DO have recourse.
 

Goose4291

Banned
I didn't mention anything about "exploiting", I simply quoted what you said- in which you validated the fact that its indeed possible for an individual (in any mode) to directly affect the BGS.

By exploiting broken game mechanics. Also, as usual, completely ignoring how PvP can impact on the BGS if it was played in the manner fair play, minimal toxicity types like myself want.

In which case, it also invalidates the argument that the BGS needs to be exclusively Open only, because it's possible to combat it from any mode. Meaning that Open players DO have recourse.

If you're not going to actually read my posts and just take what you want from them, please just read that I totally agree with you on every subject, and don't bother replying to my posts.
 
If you're not going to actually read my posts and just take what you want from them, please just read that I totally agree with you on every subject, and don't bother replying to my posts.

I did read the entire post. I don't believe I "missed" anything, I did quote you in entirety, after all.

As to your response- Translation: "Only debate with me if you're going to debate what I want to debate. Otherwise, don't talk to me!"

Just LOL
 

Goose4291

Banned
I did read the entire post. I don't believe I "missed" anything, I did quote you in entirety, after all.

As to your response- Translation: "Only debate with me if you're going to debate what I want to debate. Otherwise, don't talk to me!"

Just LOL

The fact you completely missed my points to rewrite an "All modes are equal" post, for yet again another time shows you didn't read my post properly.

My initial point was that the argument that you put forward that the argument that the "BGS needs to be removed from PG/Solo because there's no way for Open players to compete" isn't the argument being made by people, but one regarding issues of exploiting and toxicity (the exploiting being the point of my post that you initially responded to) and concerns as to how that shapes our community.

Yet again, you ignored a paragraph of post #207 which reiterated this point, so you could write a smug "Ha, you can't debate with me" post to continue your own narrative.
 
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The fact you completely missed my points to rewrite an "All modes are equal" post, for yet again another time.

My initial point was that the argument that you put forward that the argument that the "BGS needs to be removed from PG/Solo because there's no way for Open players to compete" isn't the argument being made by people, but one regarding issues of exploiting and toxicity (the exploiting being the point of my post that you initially responded to) and concerns as to how that shapes our community.

Yet again, you ignored a paragraph of post #207 which reiterated this point, so you could write a smug "Ha, you can't debate with me" post to continue your own narrative.

I didn't "miss" any of your "points", and I didn't ignore anything- you say it's "broken game mechanics".

FD apparently disagrees with you. Else, it would have been changed long ago.

Just because you didn't get the response you "wanted", you decided to tell me "not to bother replying to your posts".
 
You can't possibly try and discuss the matter with people who would do anything to avoid direct antagonic interaction in this game, and exploit whatever mechanics in order to achieve a goal without having to touch said direct interactions, Goose.

For them, it's always turning out as intended and shouldn't ever change.

Defenders of the status quo…
 
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.... The argument is that deliberately attacking a PF from the other game modes and crowing about it is very toxic for us as a community .....


I'm picking up on this one point for a very good reason.

You want to complain about people "crowing" about something - yet YouTube is full of clips where individuals in engineered combat ships or wings of engineered combat ships blow up solo new players, or solo traders in ships costing less than 1 million and calling it "PvP" and posting those clips to "crow" about it. Complete with audio of the players laughing and joking over how people need to "git gud" or "learn to play" (which is what they were doing until interrupted by said person or wing).

This is why I follow all the clips by well known groups and various other well known individual players - so I can keep up on what they are doing and what the new abuse of the player base is. Be it ram griefing, engineering tricks or just the best place to mission stack for cheap credits - you can get that info following PvP'ers / GSPs on YouTube / Twitch.

No I'm sorry, but GSPs and some PvP'ers have been "crowing" for a lot longer than any other player group over their antics, no one that side of the discussion has any right to complain over PvE'ers "crowing"
 
You can't possibly try and discuss the matter with people who would do anything to avoid direct antagonic interaction in this game, and exploit whatever mechanics in order to achieve a goal without having to touch said direct interactions, Goose.

For them, it's always turning out as intended and shouldn't ever change.

Defenders of the status quo…


YOu can't possibly try and discuss the matter with people who would do anything to cause direct antagonic interactions in this game, and exploit whatever mechanics, such as engineers, in order to achieve a goal of having ships that none can threaten while they have no qualms about eradicating anything you fly for no other reason then because they can as they hate having to touch any non PVP interactions.

For them, it is always turning the argument to that they are the victims and people are robbing them of gameplay by not being their targets.

Defenders of making the game what it isn't just because they want it to be.
 
YOu can't possibly try and discuss the matter with people who would do anything to cause direct antagonic interactions in this game, and exploit whatever mechanics, such as engineers, in order to achieve a goal of having ships that none can threaten while they have no qualms about eradicating anything you fly for no other reason then because they can as they hate having to touch any non PVP interactions.

For them, it is always turning the argument to that they are the victims and people are robbing them of gameplay by not being their targets.

Defenders of making the game what it isn't just because they want it to be.

Meh… try originality next time
 

Deleted member 110222

D
I do reasonably often. It's fun. That's all there is to it really. If I don't feel like that thrill, I choose Solo or PG.
 

Goose4291

Banned
I obviously misunderstood this comment:

Which is what I meant about manpower. When you invest a lot of effort into a system, so that it creates good missions, you kind of dread word getting out about it. A bunch of people descending upon a system can easily kill the goose that lays golden eggs. I thought you were describing one of those situations, not about a single player using exploits, like the one ton loss exploit, which is an entirely different kettle of fish.

Nah I totally get what you mean. However, doing the excellent minutiae stuff like that (causing outbreaks to generate medical missions) isn't the kind of thing that helps when you're using the BGS as an indirect PvP tool.

I didn't "miss" any of your "points", and I didn't ignore anything- you say it's "broken game mechanics".

FD apparently disagrees with you. Else, it would have been changed long ago.

Just because you didn't get the response you "wanted", you decided to tell me "not to bother replying to your posts".

*Groan*

Yes FDev do decide what is a broken game mechanic or not, however please show me where they've said that mode switching/mission stacking is the game working as intended.

Just because they haven't issued a statement on the matter doesn't mean they approve of it. As we know they're slow to respond to the issue and sometimes don't actually fix it fully (see: Changing the way that kills are tallied for all missions stacked, to prevent someone clearing 20 Massacre Missions where you have to kill 10 ships in each one by just killing 10 ships, instead of 200).

I will defend Status Quo every time, every day.

Unless it's UA-related, at which point it needs to go, right Zig?

This is why I follow all the clips by well known groups and various other well known individual players - so I can keep up on what they are doing and what the new abuse of the player base is. Be it ram griefing, engineering tricks or just the best place to mission stack for cheap credits - you can get that info following PvP'ers / GSPs on YouTube / Twitch.

All of which can be found also in any forum/youtube/twitch stream made by certain PvE-ers and their groups. I remember a friend of mine who doesn't PvP being advised by the Mobius PvE when running smuggling missions to combat log if an NPC was scanning him, amongst others.
 
Nah I totally get what you mean. However, doing the excellent minutiae stuff like that (causing outbreaks to generate medical missions) isn't the kind of thing that helps when you're using the BGS as an indirect PvP tool.

I'll have to disagree with that general idea. Taking into account "fly by night" players, and using faction states to shape their actions if they happen to pass by, is IMO just as important as creating influence, especially in the busier systems. There's a couple of systems exploited by my chosen Power that once I tipped the balance of power in a system, all it took was a couple negative state changes, and "fly by night" players due the rest.
 
I'll have to disagree with that general idea. Taking into account "fly by night" players, and using faction states to shape their actions if they happen to pass by, is IMO just as important as creating influence, especially in the busier systems. There's a couple of systems exploited by my chosen Power that once I tipped the balance of power in a system, all it took was a couple negative state changes, and "fly by night" players due the rest.

PP is an uninteresting mess, that's all there is to it.
 
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