Modes Why trade in open ?

I read so many people complain about getting attacked , so why trade in open ? Is there an advantage I do not see ?
 
desperately needing some action and breaking the cycle of repetition in this game. At some time when you have everything, you will play only open.
 
desperately needing some action and breaking the cycle of repetition in this game. At some time when you have everything, you will play only open.


You maybe, many others disagree. But as for the OP's question, some enjoy the risk of player intervention some don't. It is as simple as that.
 
The "advantage" some people see is they can get player interaction. If by player interaction you are looking to have your trade ship ripped to shreds in about 5-10 seconds by someone flying a big ship or Python (for example) armed with PACs modified with screening shell, or one of the other insane damage output builds you can make.

There are good pirates out there though, that will provide you with some fun and emergent gameplay. However, they are few and far between. Its a roll of the dice as to which players you meet.

Otherwise most players you will see won't talk to you or perhaps if you are lucky you might get sent an "o7 CMDR".

Up to you whether you think that is worth it.

I suppose one advantage might be is you might find a group of traders who you can wing up with, and do trade runs together. But you could do that in PG as well. Still, a wing of traders is safer than going alone. Especially perhaps if you add some teeth to your trade ships. Probably only possible if you have a group of friends to play with or can find a player group that does this sort of thing.
 
I read so many people complain about getting attacked , so why trade in open ? Is there an advantage I do not see ?

No advantage. Some people simply consider it fun to encounter an (extremely rare) player pirate, and are willing to put up with the annoying ganks to do so. If it's not your cup of tea, simply trade in a mode that suits your preferences. That is, after all, why we have different modes.

The whole "being attacked in Open and then complaining about it" thing is because:

  • Frontier made Open the default mode choice
  • Frontier doesn't warn people that Open includes PvP
  • Frontier generates missions based on server the server you logged into, as opposed to having them persist with your character, so mode switching is a thing. After board flipping a few dozen times, some people forget what mode they're in, until they suddenly see an open rectangle.

When you add in the fact that some players:
  • Want people to prove them content, but are unwilling to return the favor
  • Are unwilling to attack players who enjoy direct PvP and are equipped for it, because they'll get slaughtered
  • Are unable to kill players who enjoy being opposed, and are equipped to survive an attack

You get the current situation in Open: a small number of players, who can't cut it in actual PvP, spend their time searching for soft targets who unknowingly stumble into Open, and then make the experience so unpleasant that many players don't bother playing in Open. Rather than fun PvP against a skilled opponents, they'd rather GSP (ganks single players)

With most of the player base having fun in Solo and Private Groups, and most players in Open not being easy to kill, these GSPies are finding it hard to have fun. Lacking easy prey, they then have the nerve to complain about how nobody wants to "play" with them, and want Frontier to force more players into Open.

I've been playing online games, often with Open PvP, for over 20 years now. Considering the damage GSPies have done in the past, I find the salt generated by the GSPie community over Frontier's brilliant tri-mode system (patent pending) to particularly delicious.
 

Powderpanic

Banned
Trading in Open in safety, is completely easy. To do so however, requires some skill and to sacrifice a little credits per hour.

This is why most of this games victims shriek about the dangers of doing it and being constantly ganked.

What is the advantage?

The potential of emergent content and the added depth of adding some risk to the game.

Now if you are any or all of the following:

* A low skill player refusing to improve.

* Unable or unwilling to understand that a shieldless min-maxed trade build, ( no matter how you feel the game shout adapt to you.) is unlikely to be able to survive even the slightest aggression.

* Do not want anything more than a risk free repetitive delivery game with pretty scenery.

Do not trade in Open, its not for you.

Stay in one of the easier modes.
 
No advantage. Some people simply consider it fun to encounter an (extremely rare) player pirate, and are willing to put up with the annoying ganks to do so. If it's not your cup of tea, simply trade in a mode that suits your preferences. That is, after all, why we have different modes.

The whole "being attacked in Open and then complaining about it" thing is because:

  • Frontier made Open the default mode choice
  • Frontier doesn't warn people that Open includes PvP
  • Frontier generates missions based on server the server you logged into, as opposed to having them persist with your character, so mode switching is a thing. After board flipping a few dozen times, some people forget what mode they're in, until they suddenly see an open rectangle.

When you add in the fact that some players:
  • Want people to prove them content, but are unwilling to return the favor
  • Are unwilling to attack players who enjoy direct PvP and are equipped for it, because they'll get slaughtered
  • Are unable to kill players who enjoy being opposed, and are equipped to survive an attack

You get the current situation in Open: a small number of players, who can't cut it in actual PvP, spend their time searching for soft targets who unknowingly stumble into Open, and then make the experience so unpleasant that many players don't bother playing in Open. Rather than fun PvP against a skilled opponents, they'd rather GSP (ganks single players)

With most of the player base having fun in Solo and Private Groups, and most players in Open not being easy to kill, these GSPies are finding it hard to have fun. Lacking easy prey, they then have the nerve to complain about how nobody wants to "play" with them, and want Frontier to force more players into Open.

I've been playing online games, often with Open PvP, for over 20 years now. Considering the damage GSPies have done in the past, I find the salt generated by the GSPie community over Frontier's brilliant tri-mode system (patent pending) to particularly delicious.


Ultima Online Pkers forcing the creation of non-open "shard" and screaming about the sudden lack of targets? I remember that though I can't remember the shard names.


Edit: It won't let me rep you again yet so +1000 lbs of Cubeo Bacon ^,^
 
I read so many people complain about getting attacked , so why trade in open ? Is there an advantage I do not see ?

Could never understand why those that complain didn't take time out and do some research for good trading areas within the vast areas of the bubble and with great trading tools created by commanders that makes it soooooooooo simple to do. In my early days of trading i clung to the edges of the bubble, like many did, where vast amounts of money can be made, still can today. But some Humans are lazy and just can not be bothered to do any research/work and so cling to the populated areas like moths around light bulbs.
 
Ultima Online Pkers forcing the creation of non-open "shard" and screaming about the sudden lack of targets? I remember that though I can't remember the shard names.


Edit: It won't let me rep you again yet so +1000 lbs of Cubeo Bacon ^,^

Trammel is the shard you're looking for ;)
 

ALGOMATIC

Banned
The "advantage" some people see is they can get player interaction. If by player interaction you are looking to have your trade ship ripped to shreds in about 5-10 seconds by someone flying a big ship or Python (for example) armed with PACs modified with screening shell, or one of the other insane damage output builds you can make.

There are good pirates out there though, that will provide you with some fun and emergent gameplay. However, they are few and far between. Its a roll of the dice as to which players you meet.

Otherwise most players you will see won't talk to you or perhaps if you are lucky you might get sent an "o7 CMDR".

Up to you whether you think that is worth it.

I suppose one advantage might be is you might find a group of traders who you can wing up with, and do trade runs together. But you could do that in PG as well. Still, a wing of traders is safer than going alone. Especially perhaps if you add some teeth to your trade ships. Probably only possible if you have a group of friends to play with or can find a player group that does this sort of thing.

if your trade ship is ripped to shreds in 5 sec, you have no idea what you are doing, so better GIT GUD:

[video=youtube_share;zj3bezCBsz4]https://youtu.be/zj3bezCBsz4[/video]
 

ALGOMATIC

Banned
No advantage. Some people simply consider it fun to encounter an (extremely rare) player pirate, and are willing to put up with the annoying ganks to do so. If it's not your cup of tea, simply trade in a mode that suits your preferences. That is, after all, why we have different modes.

The whole "being attacked in Open and then complaining about it" thing is because:

  • Frontier made Open the default mode choice
  • Frontier doesn't warn people that Open includes PvP
  • Frontier generates missions based on server the server you logged into, as opposed to having them persist with your character, so mode switching is a thing. After board flipping a few dozen times, some people forget what mode they're in, until they suddenly see an open rectangle.

When you add in the fact that some players:
  • Want people to prove them content, but are unwilling to return the favor
  • Are unwilling to attack players who enjoy direct PvP and are equipped for it, because they'll get slaughtered
  • Are unable to kill players who enjoy being opposed, and are equipped to survive an attack

You get the current situation in Open: a small number of players, who can't cut it in actual PvP, spend their time searching for soft targets who unknowingly stumble into Open, and then make the experience so unpleasant that many players don't bother playing in Open. Rather than fun PvP against a skilled opponents, they'd rather GSP (ganks single players)

With most of the player base having fun in Solo and Private Groups, and most players in Open not being easy to kill, these GSPies are finding it hard to have fun. Lacking easy prey, they then have the nerve to complain about how nobody wants to "play" with them, and want Frontier to force more players into Open.

I've been playing online games, often with Open PvP, for over 20 years now. Considering the damage GSPies have done in the past, I find the salt generated by the GSPie community over Frontier's brilliant tri-mode system (patent pending) to particularly delicious.

if you think the 3 modes are so great (they are not, its a horrible design which completely unbalances the game, rendering one mode having all the risks with the same rewards as the private modes), explain the complete failure to create a proper multiplayer content, failure to provide any use for PVP skills other then mindless 1v1 or ganks.

PP failed because they couldn't make it open only for the whines of the backers.
BGS manipulation is none other than pve token grind.

3 modes is the most bizzare, horrendous and unbalanced design for a multiplayer open world game.
 
if you think the 3 modes are so great
The 3 modes are beautiful. Excellent in every way.

(they are not, its a horrible design which completely unbalances the game, rendering one mode having all the risks with the same rewards as the private modes)
It's the game you bought, deal with it.

PP failed because they couldn't make it open only for the whines of the backers.
Correction, they didn't want to make it Open only.

And I'm sure if they did, you still wouldn't be playing it and find something else to whine about, because that is what you do. Whine.
BGS manipulation is none other than pve token grind.
Then don't manipulate the BGS.

3 modes is the most bizzare, horrendous and unbalanced design for a multiplayer open world game.
And you base this on absolutely nothing, thread after thread, post after post.

The 3 modes are genius.
 
3 modes are nothing new

They are based on WOW, World Of Warcraft

WOW used to be "ideal" as you dream Elite without restrictions, one way to rule them all.

Problem was that experienced players thought awesome to gather , lets say 100 of them and attack a city lets say with 1000 players. Not only they killed any player in their path apart from the minority that knew how to play the game, they also killed NPCs and there the fun started because many people were doing missions, game was confusing, missions failed or became corrupted and when that got fixed you still had to wait for NPC respawn.

I came late to the game around 2010 but still very popular and I had an experience like that. Death everywhere waiting for NPCs to spawn suffice to say me and other beginners to the game were not impressed, plus the endless grinding, so I had a bit of fun for a couple of months and canceled my subscription. I completely forgot about WOW.

Then I returned this year, I really liked the Legion expansion cinematic that I saw on YouTube by accident, so I decided to give WOW another try.

I was amazed.

Completly different world.

There is close to no PVP because WOW PVP servers were abandoned and everyone moved to PVE , grinding was also gone and replaced with dungeons that allow you to farm quickly even rare items. Suffice to say I enjoyed the game a ton and this time I played it for 6 months till Elite dragged me back.

Nowdays PVP in WOW is predominately the battlefields , arenas of 5 vs 5 or 10 vs 10.

This is where PVP works best because its rank based. Rank based fight are super crucial for both sides to have fun, you put players of similar skill against each other with clear intention to PVP.

If you wonder why WOW died out and MOBAS are super popular (LOL, SMITE, Heroes of the Storm , etc) now you know.

Freestyle PVP and hardcore grinding is a guaranteed way to kill a game. FDev developers were smart enough to learn from the mistakes of others, so I was never surprised coming from WOW about those 3 modes, they are nothing new to. PVP is mainly for arena orientated games, does not work well with open field games mixing people who want to PVP with people who want to PVE.

The failure of PP and BGS has nothing to do with the modes, FDev simply never invested in these and still has them as low priority. I would love to see a similar idea to WOW dungeons where you get to go in a private instance with 4-10 other players working together against hard NPCs (In WOW you can take them by yourself when you raise your level considerably above their level). Imagine a system with Thargoids attacking stations destroying everything but because its a private instance only the players participating to the "Dungeon" would see and experience those attacks, for anyone else will be business as usual. Of course implementing something like that is not easy to do and take a lot of resources which Blizzard had to invest on their flagship game.
 
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Trading in Open in safety, is completely easy. To do so however, requires some skill and to sacrifice a little credits per hour.

Trading in Open may also require a particular personality type, one that enjoys meeting other people and wants a roller coaster experience. Playing in Solo may appeal to people with a more introverted personality who want to relax. Neither mode is better than the other.

Being different to you does not necessarily mean inferior to you.

Cheers, Phos.
 
Trading in Open may also require a particular personality type, one that enjoys meeting other people and wants a roller coaster experience. Playing in Solo may appeal to people with a more introverted personality who want to relax. Neither mode is better than the other.

Being different to you does not necessarily mean inferior to you.

Cheers, Phos.

It's not being introverted. I just personally don't like hanging out with gangbangers or other low-forehead types that I'd just as soon shoot as look at. And since I'm not interested in going to prison for doing a favor for society, I'll just refrain from dealing with them unless they threaten me or mine.

Life imitating art, why hang out with lower life forms in a game when I don't want or need to? ;)
 
It's not being introverted. I just personally don't like hanging out with gangbangers or other low-forehead types that I'd just as soon shoot as look at. And since I'm not interested in going to prison for doing a favor for society, I'll just refrain from dealing with them unless they threaten me or mine.

Life imitating art, why hang out with lower life forms in a game when I don't want or need to? ;)

Eh, to be fair, Phos did say "may appeal to" not "only appeals to". :)
 
Eh, to be fair, Phos did say "may appeal to" not "only appeals to". :)

Wasn't disagreeing with Phos. I was just saying that not everyone that wants to stay away from open and the denizens that hang out there could be classified as an 'introvert'. In my own weird way of course.

Apologies to Phos if I offended. :)
 
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