Why would someone do this?

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> But wouldn't it be great if you could fire off a distress signal, and have players and NPC's (for certain including any system security in the vicinity) respond. Wouldn't it make the multiplayer experience richer if we could provide mutual support between ship - refuelling, rearming, repairing within limits.

Or finishing them off...

Nice idea though.

Indeed, back in early beta when we did have the distress signal, it commented that the response might not always be the support you were looking for.

But that's the reason for system security responding in force - quite reasonably, especially in a world where piracy is a serious risk. A player responding could take the kill shot, but they would not be able to do so without gaining a murder bounty - and given the lore, perhaps a rather harsher one.

The Dark Wheel said:
In space, everyone can hear you scream . . .
As long, that is, as you're equipped with a RemLok survival mask.
An instant after Alex Ryder hit the hard vacuum, a skin of plasFibre had been shot across his body
from nozzles on the face piece, keeping him warm against the cold, tightening and protecting him,
securing him against the void. The oxygen flow in his body was cut off to all but his heart and
brain. Needle-doses of adrenalin and somnokie were held ready, just within the skin area of his
mouth, ready to alert or depress his body functions according to circumstances.
And the RemLok screamed through space for help.
It was a standard survival device, an instantly recognisable distress call indicating that it was
being sent out from a small, remotely located, dying body. The alarm screeched out on forty
channels, shifting wavelength within each channel four times a second. One hundred and twenty
chances to catch attention . . .
A cumbersome Boa class cruiser, loaded down with industrial machinery, slowed its departure run
from Leesti and turned to scan space for the source of the signal . . .
Two police vipers came streaking from their patrol sector, near the sun, scanning for the body in
trouble . . .
An adapted Moray Starboat, a vast glowing yellow star on its hull—the sign of a hospital ship—
came chugging out of the darkness . . .
Messages from ships to both the planet and its ring of Coriolis stations were abruptly broken as
the split second message came screaming through. TV programmes were interrupted, the screen
dissolving into a permanently recorded display of the space-grid location of the RemLok. Every
advertising space module changed its garish display to flash, in brilliant green, the same
information.
In the orbit-space around Leesti, a million heads turned starwards. That split second of panic, that
moment's cry of distress, was a sound they knew too well to ignore, and were too frightened of to
take for granted.
Within twenty seconds, two autoremotes, tiny vessels just big enough to carry an hour's oxygen,
one dose each of forty drugs, and a variety of other stimulants, were hovering around Alex Ryder's
spinning body. one of them shot out a stabilising cable and dragged itself to his corpse. Blinking
through its solitary monitor, it hovered over his face like a squat, legless dachsund hound and
pumped adrenalin, oxygen and glucose into his bloodstream. Alex opened his eyes and panicked
slightly. The autoremote calmed him down with a quick pumpsurge of tetval.

In this passage, the other ships in the area react instantly to the distress signal, drones arriving within 20 seconds. That response time implies a seriously large number of drones. One would assume that others would react also and they clearly have detection equipment so an aggressive player would not be able to act without being observed and reported - freedom of action is preserved, as is consequence.
 
Solo mode, my friend...solo mode. Such examples are why I don't play online and won't until wings are implemented so I can fly with friends.

the "guy" is probably a not a guy at all but 12 year old who spent the last 2 weeks off from school doing nothing but playing elite and crying to mommy for another juice box.

I hate this attitude and it's part of the reason why Open seems so empty. These events are so incredibly rare and they do add some interest/risk to the game. Since gamma I have been attacked twice by other Commanders (outside of conflicts zones). Both times I was interdicted, and both times they fled because they could see I meant business by submitting to said interdiction and and immediately deploying weapons.

At the moment the game is far too easy - so I'd welcome the odd attack from another Commander. NPC interdictions are few and far between and there isn't a NPC ship I can't own with my upgraded Cobra (and I'm not even that great a pilot).
 
Anything can happen out in the open, even occasional madman or some cruel Commander.

Which if i'm not mistaken is part of the game. You might as well remove weapons, just in case a commander might die in battle. Yes, these things happen in game, move on, get a better ship and return the favour, best way to deal with it. Crying about it won't help any, and as to naming and shaming, the attacker didn't do anything wrong, cruel i admit but he didn't do anything wrong at all. If you want a care bear game, this isn't it
 
But guys, If you go Solo for trading you are making it Elite: Not so Dangerous, the coolest thing is to have a high bounty or to be carrying valuable cargo when playing in Open mode!
 
Sure. I can agree with that. If you don't want to do that though, and still want to be a pirate, then like everyone else says for other things, you can deal with the consequence of being called out/being a .

Ahh the common come back of the bully. If someone doesn't like your move, they must just be a soft little panzy.

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I dunno. If I engaged in such actions (not hating them; I've made myself clear that piracy is one of the things that can make this game great, engaging, and exciting), I would want to make my own macros, such as:

"Gimme things, or I pork you in the jumjums and leave you for the space goblins!"
"I like your stuff. Let's make some of it my stuff, or I leave your stuff scattering in pieces across 150 Ls."
"I have two plans. Plan one is to take some stuff from you, and leave you to be robbed another day. Plan two is to destroy your ship, and you flee in a pod. Your choice, but I wish I could make plan two into plan one, and lose the second plan."

or even,
"I'm locked on your windscreen, I've taken a dislike to your face I see in it. To avoid me shooting the windscreen to remove your face from my sight, you need to redirect my attention. Your cargo might do the trick. Let's try that first, shall we?"

I think it might beat, "Hello <trader>, you are a valued PC in Elite: Dangerous, but in the spirit of game immersion, the emitter of this message wishes for you to eject a reasonable amount of items for them to scoop up. Please perform this function at this time. David Braben thanks you for your compliance. Hmm...okay, I want that one too, but the other ones are totally what I would send across the comms channel.

Commander Leslie
Not a pirate, but with golden comm statements like that, isn't ruling anything out.
 
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