It doesn't matter. I mean, there's NPC massacres in the game, but no human massacres.NPC and human players are differentiated by the pilots federation, we are all members where as NPC's are not:
There's a clear separation between NPCs and humans.
It doesn't matter. I mean, there's NPC massacres in the game, but no human massacres.NPC and human players are differentiated by the pilots federation, we are all members where as NPC's are not:
It matters to meIt doesn't matter. I mean, there's NPC massacres in the game, but no human massacres.
There's a clear separation between NPCs and humans.
It doesn't matter. I mean, there's NPC massacres in the game, but no human massacres.
There's a clear separation between NPCs and humans.
That's what I'm writing about, your cruelty is only against the computer, there is no cruelty against living people, unless the person does it himself.In the context of the game, NPCs are humans, just like players are. It’s just that all players are members of the Pilots Federation, while no NPCs are.
That's what I'm writing about, your cruelty is only against the computer, there is no cruelty against living people, unless the person does it himself.
According to the game lore there is a sect of people that say that the Thargoids are good, such even exist on the forum, but that does not mean that they are good.
That's all I wrote about above. This is pure fantasy of people, not mandatory requirements of the game. The game allows it as well as races on SRV.If you take a "massacre 20 haulers" mission, you can certainly log into Open Mode, then find and kill 20 human haulers and complete your mission.
The missions do not specify humans or NPC as targets for it. That is down to you to decide, to be "cruel" to the NPCs or be "cruel" to humans.
That's what I'm writing about, your cruelty is only against the computer, there is no cruelty against living people, unless the person does it himself.
According to the game lore there is a sect of people that say that the Thargoids are good, such even exist on the forum, but that does not mean that they are good.
You're wrong. In the context of the game, the difference between NPCs and real people is HUGE.And in the context of the game, there is no computer, only living people. Just like in the context of a book, there is no paper and ink, but living people.
You're wrong. In the context of the game, the difference between NPCs and real people is HUGE.
...
- I can hire a NPC as a crew, but how do I get him to fire turrets?
- When adding a person to the crew I get additional energy pips, where is it in the NPC hired as a crew ?
- How do I add a NPC to a wing ?
I can write 1000 different conditions that are available to people and not available to NPCs. And to me this is the main problem of the game, sometimes this separation is done, sometimes not. Why is that ?
A simple example. Why is the NOTORIETY given for anyone killed in the game, why not give it only for killing a member of the FP ? Since the game clearly separates these groups, it is possible to give NOTORIETY only for killing a member of the FP, but the punishment can be made very heavy !
Maybe, but a whole bunch would still gank, just because they can. In the beginning I think Fdev thought Cqc would take care of that but it never worked out that way. I doubt pp2.0 will change it either, but we shall all see soon enoughRemember, no PvP outlet = ganking... As it's the most reliable form of PvP available.
CQC just doesn't scratch the PvP itch with its minimal viable product implementation.. It could have been better had FDEV gone down a more 'Arena Commander' route with it (more varied game options and ship choices). But they were never interested and abandoned it. What a shame.Maybe, but a whole bunch would still gank, just because they can. In the beginning I think Fdev thought Cqc would take care of that but it never worked out that way. I doubt pp2.0 will change it either, but we shall all see soon enough
Yeah, everyone keeps busting out the strawman of "you just don't play cqc because you don't want an equal fight"CQC just doesn't scratch the PvP itch with its minimal viable product implementation.. It could have been better had FDEV gone down a more 'Arena Commander' route with it (more varied game options and ship choices). But they were never interested and abandoned it. What a shame.
It isn't. Turrets are not controlled by the NPC. That's easy to prove.NPC crew can fly your ship and fire your turrets - jump in an SLF, assign them to the pilot's seat, watch your ship jump into life, and probably crash into you. As the last time I did that, they were awful and hit my SLF with my Anaconda.
But @Screemonster just mentioned that there's a ton of organised and arranged PvP events...Remember, no PvP outlet = ganking... As it's the most reliable form of PvP available.
I've a massive respect for the PvP'ers, their dedication and skill, they are to my mind some of the best pilots in the game. Gladiators, warriors, and they do not get the respect that they deserve from the game. Not all of them respect the art that they practice, the game or other people, but this is far from being all of them.Well this is what you get when there is literally nothing else for PvPers to do, like many of us have argued a million times before on these forums over the last 10 years. But whenever we suggest content for PvPers/Open players that would focus combat orientated players at more meaningful activities, we get met with "yOu jUsT wAnT mOrE vIcTiMs yOu sOcIoPaTh!!" by people who do not understand game design.
Remember, no PvP outlet = ganking... As it's the most reliable form of PvP available.
CQC has nothing at all to do with PvP as it stands, not including all of the in game ships and the ability to use your engineered ships was a massive mistake. An enormous part of the PvP skill set evolves around using the lead reticle to predict your opponent's moments, you don't even have weapons with any flight time in CQC, so no reticle, and the inclusion of dynamics such as power up bonuses that do not exist in game at all. It is a mini game that has nothing to do with elite dangerous's actual game play at all. Which is a real shame, it could have been so much more.Maybe, but a whole bunch would still gank, just because they can. In the beginning I think Fdev thought Cqc would take care of that but it never worked out that way. I doubt pp2.0 will change it either, but we shall all see soon enough
It really is a shame, I believe that it still could be brought back from the farcical state in which it now resides, if there was willing.CQC just doesn't scratch the PvP itch with its minimal viable product implementation.. It could have been better had FDEV gone down a more 'Arena Commander' route with it (more varied game options and ship choices). But they were never interested and abandoned it. What a shame.
Organised and arranged outside the game, if you're not in one of those ingroups or those guys aren't online right now, that's when boredom strikes and the trigger finger starts itching. There isn't really a way to find other people besides looking up the inara traffic/security reports and seeing where people are (or just hitting up ol' reliables like deciat and shin)But @Screemonster just mentioned that there's a ton of organised and arranged PvP events...
It isn't. Turrets are not controlled by the NPC. That's easy to prove.
And why only turrets? Where are the extra pips? They're clearly visible.
And why do you think that 2 extra points in pvp are meaningless and irrelevant ? Have you never fought in PvP?
Why are you accusing me personally? Is this a specific attack on me?Who mentioned PvP?
I never mentioned PvP, your post I quoted never mentioned PvP?
So you're moving the goalposts because you lost. Got ya.