The Cmdr has in this thread claimed that they do communicate their purposes prior to making such an attack. Had such actually been the case it would have provided a comprehensible context for the events.
Without that it's indistinguishable from seal clubbing and thus has to be treated as such given the available evidence.
There's nothing to indicate the Cmdr was aware of my presence and the statement made after the fact seemed addressed to the void, though it may have been to Cmdrs in PGs and thus not instanced with us.
Your attempts to assign a motive rely on a series of irrational assumptions which could not be inferred from what was observed, and if the motive they indicated earlier in this thread is to believed, wrong.
You're trying to prove a negative by aserting an absence of evidence is somehow evidence of absence. As if not boldly proclaiming one's motive allows you to interject your own. That's a pretty glaring logical fallacy.
You have chosen to assume the worst. I choose to give people the benefit of the doubt. Personally, I think I have the more rational and utilitarian approach here; instead of becoming frustrated or disappointed when a CMDR I don't recognize behaves in an unexpected or hostile manner, it's just another gameplay opportunity, an obstacle to overcome, or, should I feel intrigued enough, a mystery to solve. I get all of the benefits of Open and very few of the suposed downsides (aside from landing pad contention, of course) that those who see gankers lurking in every FDL-shaped shadow seem to obsess over.
Speaking of irrational assumptions, you're still aserting that the CMDR in your account wasn't aware of your presence when, fact of the matter is, you simply cannot be in the same instance as another CMDR without the game revealing your presence to them. They might not be aware of your exact location, but they know someone is there, and probably who. If you're instanced with someone, you significantly inflate their client's bandwidth figures and will usually show up on their contact list. Beyond that there are numerous visual signs, and usually sensor cues, that reveal others are about. Unresolved sensor contacts will give away the position of even very cold ships within ~5km at the least and usually much more (8-9km is about as close as I expect to get to someone without the direction to my ship being revealed by sensors, even if I know I cannot be targeted until sub-1km). Exhaust trails and weapons fire can be seen dozens of km off. SRV lamps are usually rendered around ~30km away. Even suit shields can be seen from large distances, especially in low light. Any experienced player will generally be aware any time someone besides them is still in the instance they occupy, especially if they are looking for, or anticipating, any kind of trouble. If you observed this attack, you were almost certainly observed.
No-one needs to tolerate player behaviours which they don't find to be fun.
The
only behaviors we can opt out of are those that require direct instancing.
There are all sorts of things reflected in the BGS or influenced by other indirect mechanisms--all these absurd PMFs plastered across the bubble being a prime example--that are ultimately dictated by player behavior, that I don't find to be fun. And I know I'm not alone here.
If you don't know the difference between a ganker and PvP'er, then why are you here?
This is a loaded, and completely nonsensical, question. If I dismiss the fallacious implications, there isn't anything left, neither an honest query, nor even a coherent piece of rhetoric.
Everyone knows what ganking is, except you it seems, who want to make up vague definitions, and then argue about them with others, who never once put forth or agreed to your made up definitions.
No, you are evidently assuming that everyone uses
your particular definition, which is a flatly insane presumption to make.
If there is
anything that this thread should have made clear by now, it's that not everyone has the same ideas about what constitutes 'ganking'. I suggest you read the posts in this thread that are not authored by me, before acusing me of being some unique outlier here.
Confirmation bias would be understandable were this thread more one-sided, with no other posters overtly questioning anyone's interpretations or definitions, but is inexcusable in the presence of multiple posters doing just that.
For example, I did not author these posts:
But then it comes down to someone explicitly telling you the context of the attack, rather than simply taking it for what it is- a hostile human ship to evade or escape from.
And if they had said what they were doing, would that have made it 'acceptable'?
it's always amusing to see the players complain on here about getting shot by other players 'for no reason' when no cheating or exploits being used,
it shows a lack of imagination in a game fully dependent on imaginary role playing. combined with a laziness in utilizing the tools the game gives you to control the situation yourself.
it has to be a strange way to interact with the world in general to be so divorced from responsibility.
You're being awfully cagey about what it was they were doing and it honestly just makes it sound way more suspicious than it most likely is.
As I mentioned before – and which should be crystal clear to anyone who takes the few seconds to think it through – the entire problem stems from the fact that there is no way to clearly define a category known as 'ganker' seeing as it will instantly begin to stretch into infinity and ultimately encompass everyone who happens to open fire on someone who doesn't want to be opened fire on.