What I am talking about is how some of those looking to disrupt the play of others talk about how the game is meant to be dangerous, when they, themselves, are in the safest bracket of players.
I'm not quite sure who you could be referring to.
There are people in this thread who, for whatever reason, are highly critical of the contradiction they perceive among those they view as being risk-adverse while simultaneously insisting on engaging in combat activities in Open. Most of them aren't PvP gankers and aren't looking to disrupt the play of others. Not that most of those looking to disrupt the play of others, in an AX context, would resort to such inefficient means as PvP ganking.
I'm also doubtful of the assertion that taking a PvP gankmobile into a malestrom is a particularly 'safe' CMDR activity.
Malestroms offer fairly unique PvP opportunities that were bound to attract those looking to fight other CMDRs...any other CMDRs. One of the main mechanical issues with combat in this game is that, due to the ability to high-wake at will, safety is only eight seconds away for anyone who isn't an abject novice. Disengaging is too easy and fights mostly end the moment one side realizes they're in a disadvantgeous position, or worse turns into a revolving door of opponents who can leave and reenter ad infinitum. A ~100km radius permanent masslock zone is many a PvPer's wetdream because it's one of the only places in the entire game that offers the possibility of tension or deciveness in semi-organic engagements. PvPers, even most gankers, who are in a malestrom are there because it forces them to win or lose without the FSD. I'm sure the concentration of targets is appealing as well, but that doesn't make it safer than doing just about anything else, anywhere else.
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