Emergent content.
Open players should always be vigilant so nothing really changes.
Yeah, funny how "Emergent Content" only involves annoying other players.
Emergent content.
Open players should always be vigilant so nothing really changes.
Yeah, funny how "Emergent Content" only involves annoying other players.
Probably, and they'll gloat to that effect.Did some bounty hunting in Minerva the other say just to get on the list, gankers on system chat boasting how they were chasing player out of open into solo, they do know that's actually going to make their fun impossible right?
Yeah....WTH?!? LOL! You do realize shooting other players is part of the game, right?
Yeah, funny how "Emergent Content" only involves annoying other players.
Did some bounty hunting in Minerva the other say just to get on the list, gankers on system chat boasting how they were chasing player out of open into solo, they do know that's actually going to make their fun impossible right?
Don't forget blocking bounty hunters, and then crying salty tears when they get blocked themsleves coz "mah inshtanchesh"Probably, and they'll gloat to that effect.
They'll complain when it actually happens.
Despite all the claims that ganking, antisocial behavior, blocking and instance shenanigans would leave Open a desert, there are still plenty of "targets" willing to play in Open and remaining in Open.
Source:- Inara security reports.
Don't forget blocking bounty hunters, and then crying salty tears when they get blocked themsleves coz "mah inshtanchesh"![]()
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Got attacked twice by ganker, first a group of two who took turns interdicting me and wanting to know why I was running away when I was in a combat ship, dudes it's not a combat ship, it's an NPC Lawn Mower...
If you ever played Eve Online, you might know that the best way to analyze any PvP possibilities is to look through a killboard. Elite has one.I'm having a different conversation with forum members about colonisation in a different thread, but one person did make an interesting point. @Alaska Sædelære said "And least of all do I want the creation of attraction points for gankers out there."
Now I almost always play in Solo so I'd not even considered this, but with so many commodities needing to be hauled about by so many commanders to make colonisation happen, will those systems become magnets for gankers when the colonies are being set up?
We can assume these systems will show in the system map, and if they do show as "under construction" I wonder if gankers won't just sit there and pick off any Type-9 or Cutter that comes in carrying millions of credits in cargo?
I wonder if FDev have thought of this![]()
Yes, the galaxy isUnless you've got someone specifically going out of their way to target you, then the chances of having a hostile encounter across the vastness of the bubble's edge would seem to be very slim. I would say that it's much more likely that one would cross paths in more high-traffic systems like Deciat and Sol.
I think the closest thing I've heard happening is gankers camping places like Sag A*/Explorer's Anchorage, but again that's because one is more likely to actually encounter another human being there rather than in some random star system in the Ploooe Booorp Sector or whatever.
That must be the sector where Raxxla is as I cannot find in on the galaxy map......in some random star system in the Ploooe Booorp Sector or whatever.
Oh boy, F0X is on fire todayIf you ever played Eve Online, you might know that the best way to analyze any PvP possibilities is to look through a killboard. Elite has one.
Probably don't know some reference for that. What's this about?Oh boy, F0X is on fire today![]()
I'd rather not answer to that because my previous post was close to naming and shaming alreadyProbably don't know some reference for that. What's this about?