Will I ever be able to get out of my ship?

Rafe Zetter

Banned
They said it's coming later down the road.

A road that according to some is ten years long.

It won't happen, at least not in the ways some people are saying, "walk around stations, hop on a tram" etc etc.

To do this the entire framework of the stations would have to be redone, otherwise all you'll have is walking around and being able to INTERACT with nothing. If you give people the option to walk around inside the station AWAY from the landing pad, you'll have to make pretty much all of it a working simulation rather than simple graphics.

It would be good to at least be able to get out of the ship or SRV planetside, so if you find some wreckage or something you could get up close to it, maybe handheld scanner etc but truthfully I very much doubt "space legs" will be much more than more placeholders - scripted "walk here or there" with no player controlled FPS freedom.

You might be able to get out of your ship on a landing pad inside a station, but you'll probably be restricted to just the pad, and there will be limited interaction even then because FDev have set it up so all station interaction happens from your ship. If they added a console of some kind on the pad to do the same functions as in ship... why would you bother getting out of the ship, just to stand on the pad to do the same things?

I'm going to mention Star Citizen here purely in the context of "why ED won't have spacelegs to any real degree", because having seen the time and more importantly money the "space legs, first person perspective, out of the ship" aspect of SC and how incredibly complicated and far reaching it has been for all the other content, by which I mean INTERACTION with the surroundings.

Reading and watching the updates regarding SC and how it's developing I've learned that the "up close and personal" aspects of this sort of game are incredibly complicated and require huge resources to develop - even for just the interaction with stations and your immediate environs let alone any FPD combat aspects.

Allowing a pilot to exit his seat and walk around inside his ship will require the ship be fully fleshed out inside, which is much MORE work, especially for the larger ships than creating a new ship, and this is complicated even more when you start adding damage models as the outside damage has to reflect the INSIDE components. Current assets framework wasn't designed for it most especially ships and stations, even basic interactive content doesn't exist for a FPS perspective.

All of those reasons are why SC is taking so long and why ED will never have them, even if FDev had the inclination to do it which I truthfully think they don't.

Adding spacelegs into ED to any worthwhile degree is beyond thier scope of ability with time, staff and money..
 
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A road that according to some is ten years long.

It won't happen, at least not in the ways some people are saying, "walk around stations, hop on a tram" etc etc.

To do this the entire framework of the stations would have to be redone, otherwise all you'll have is walking around and being able to INTERACT with nothing. If you give people the option to walk around inside the station AWAY from the landing pad, you'll have to make pretty much all of it a working simulation rather than simple graphics.

It would be good to at least be able to get out of the ship or SRV planetside, so if you find some wreckage or something you could get up close to it, maybe handheld scanner etc but truthfully I very much doubt "space legs" will be much more than more placeholders - scripted "walk here or there" with no player controlled FPS freedom.

You might be able to get out of your ship on a landing pad inside a station, but you'll probably be restricted to just the pad, and there will be limited interaction even then because FDev have set it up so all station interaction happens from your ship. If they added a console of some kind on the pad to do the same functions as in ship... why would you bother getting out of the ship, just to stand on the pad to do the same things?

I'm going to mention Star Citizen here purely in the context of "why ED won't have spacelegs to any real degree", because having seen the time and more importantly money the "space legs, first person perspective, out of the ship" aspect of SC and how incredibly complicated and far reaching it has been for all the other content, by which I mean INTERACTION with the surroundings.

Reading and watching the updates regarding SC and how it's developing I've learned that the "up close and personal" aspects of this sort of game are incredibly complicated and require huge resources to develop - even for just the interaction with stations and your immediate environs let alone any FPD combat aspects.

Allowing a pilot to exit his seat and walk around inside his ship will require the ship be fully fleshed out inside, which is much MORE work, especially for the larger ships than creating a new ship, and this is complicated even more when you start adding damage models as the outside damage has to reflect the INSIDE components. Current assets framework wasn't designed for it most especially ships and stations, even basic interactive content doesn't exist for a FPS perspective.

All of those reasons are why SC is taking so long and why ED will never have them, even if FDev had the inclination to do it which I truthfully think they don't.

Adding spacelegs into ED to any worthwhile degree is beyond thier scope of ability with time, staff and money..

and still it was a feature promised during the kickstarter.
 
It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

Where's your spirit? Remember this : "We choose to go to the moon. Not because it is easy, but because it is hard."

Show everyone else how it can be done ! We won't complain (much) as you proceed. As others have said, first start with walking around inside the ship. Stretch your legs a little, sense how it feels to have your feet on the floor ...... baby steps first ;)
 
what is there to do walking around inside of your ship after the first time, tho? Seems a lot of trouble to go through for a feature that won't be used much.

"We can repair things!"

Again, sounds really dull after the first time.

I know space legs will come eventually, but I do not envy the devs this task. It's a whole 'nother game! One that doesn't really appeal to me, I like the flying spaceships part of flying spaceships games. Especially in VR. I hope those that want that whole 'nother game eventually get it and are satisfied, but it doesn't seem likely. Why not just go for a game that specializes in FPS stuff instead of leaves it as an expansion half a decade or so later for a spaceship game?

See, that is my argument. After the first 5 minutes of being able to walk around, someone is going to ask for a gun to shoot another player.

o7

CMDR DeckRoid
"I like flying ships in space"
 
And later again in the official newsletter, used to promote the sale of expansion passes: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f

"Look at all this awesome stuff we are going to add, now buy the expansion pass!". Different from "we'd like to do it but" or "it's too much work".

That's a very good quote +1

I copied a section: "Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece."

Dale, I'm still waiting for FD to say we have started .... I have my Lifetime Expansion Pass, but I didn't read the small print that referred to Lifetime meaning my life. I'm running out of life !
 
That's a very good quote +1

I copied a section: "Of course walking round your ship will be nice, but it is the just springboard for a very significant expansion of gameplay – you will be able to experience the inside of starports and interact with other players and AI characters, and even board other people’s ships in space and take them by force, as shown in this concept piece."

Don't forget the "Of course this will be further expanded to include walking around on the surfaces of planets too." :)
 
I would LOVE to enter a lounge and walk around and chat with people. You could have headsets and as you approached another player, the proximity increases volume. I'd love to chat (not with a keyboard), and ask questions verbally instead of using a forum that I have to wait several hours to hear back from (and then process, ask a new question, then wait several hours again). Having the ability to explore a station or stop at a friend's outpost for coffee would be so amazing! I don't see why a game in 2017 wouldn't include all of this, especially considering the complexity it already has. An extra $50? Sure, I'd pay! Whatever. Just make it,,, or hire staff yo make it? Are we gaming here or playing Monopoly, cause I can chat with other players when I play Monopoly... 😁
 
Don't forget the "Of course this will be further expanded to include walking around on the surfaces of planets too." :)

I would have thought this is the easiest part of a 'legs' expansion, because they have the terrain available for the planets now. No need to upgrade the design of ship interiors, station interiors etc. to be compatible.

Make it so ! FD :)
 
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And later again in the official newsletter, used to promote the sale of expansion passes: http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=ac1081437f

"Look at all this awesome stuff we are going to add, now buy the expansion pass!". Different from "we'd like to do it but" or "it's too much work".

It's the ever repeating problem, isn't it ?
Folks spending money based on what is promised will be there, instead of spending the money when it IS there.
That doesn't make the marketing practices any prettier, but gosh, we never learn either, do we ?
 
Would have voted for space legs before Thargoids!

Said this many times to various commanders long before 2.4 came out.

Would also vote for space legs above atmospheric landings!
 
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In hindsight, I think the SRV was a mistake, and we should have been moving on the surface on foot in the first place.
 
In hindsight, I think the SRV was a mistake, and we should have been moving on the surface on foot in the first place.

Would have solved a lot of the problems involving telepresence if the design was set like that from the outset I would think.

One of the big problems with that is that, you use telepresence for fighters, and that's fine, because they don't gather materials, but the SRV does, so... you can't really teleprsence that, because how would the physical materials work? would you get them if your telepresenced into someone elses SRV? would they go to the helm? if so, kinda harsh on the guy doing the work in the SRV!

I believe it's more a technical issue that hinders SRV's in multicrew, as I guess you could get around it, but it is a thing...
 
It's a motivation issue and a cost issue.
The ability to create it exists if there were enough developers getting paid enough to develop it and the company wanted to listen to their customers and do it. The details are otherwise irrelevant IMO.
 
Would have solved a lot of the problems involving telepresence if the design was set like that from the outset I would think.

One of the big problems with that is that, you use telepresence for fighters, and that's fine, because they don't gather materials, but the SRV does, so... you can't really teleprsence that, because how would the physical materials work? would you get them if your telepresenced into someone elses SRV? would they go to the helm? if so, kinda harsh on the guy doing the work in the SRV!

I believe it's more a technical issue that hinders SRV's in multicrew, as I guess you could get around it, but it is a thing...

I wonder how they will retcon that Telepresence idea if we get spacelegs.
 
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