Will single player be completely and utterly offline no internet needed

Ah nice one - do they sell Steam games? ;)

:D

They do sell titles of course that require Steam login etc. I of course steer right away from ANY of those. :)

To be honest I just get 3DS and DS titles from there . They are really good I've been using them for over a year. Also all their titles are guranteed to work in Australia so it helps us BIG time and we save HEAPS.
 
I'm probably a little late to this discussion, but I figured I'd add my own view to this.

Single Player is a VITAL part in any game I get. Multiplayer is an OPTIONAL extra - especially online multiplayer. I have an exceptionally slow connection at the best of times (Try connecting to the internet via bluetooth over a *** mobile phone. I don't live in a 3G area and - at present - can't afford a Landline + Broadband). I do NOT want to be forced to connect to a server simply to play a game I've legitimately bought in Single Player.
 
:D

They do sell titles of course that require Steam login etc. I of course steer right away from ANY of those. :)

To be honest I just get 3DS and DS titles from there . They are really good I've been using them for over a year. Also all their titles are guranteed to work in Australia so it helps us BIG time and we save HEAPS.



You won't accept the light touch DRM in steam but you will accept Nintendo's TOS etc on the 3DS ?

Can you explain your thinking, because I can't see any logic here.
 
I'm probably a little late to this discussion, but I figured I'd add my own view to this.

Single Player is a VITAL part in any game I get. Multiplayer is an OPTIONAL extra - especially online multiplayer.
David's plan clearly revolves around a persistant online universe with a multitude of players simulatenously connected. (An MMO in other letters). It's been this way for, umm, well for ever. Remember one of the reasons he cancelled general development back in 2000 (or when ever it was, back in the mists of time so dimly remembered) was because network performance wasn't upto the task he required.

In the case of Elite Dangerous, It's an online multi player game with an optional offline component. Different priorities.

It's entirely possible that Elite Dangerous may not be for you.

So keep that in mind before you get all hyped up on Cobra Mk3 exhaust fumes and then are disappointed when it all dissipates.
 
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The answer to the question "Will the game be single player and be completely and utterly offline with no internet needed?"
... is ... Yes.
A comment by David Braben on 21st Nov confirms this :
We plan to fund the servers off (i) the updates and (ii) people who want to buy cash. I don't think it is a high risk - and in the worst case we will structure the game so that it can be run without the servers should we eventually have to shut them down.
 
The answer to the question "Will the game be single player and be completely and utterly offline with no internet needed?"
... is ... Yes.
A comment by David Braben on 21st Nov confirms this :
David's answer is not really complete. What is missing from his answer is how this will work from day one and to what extent a server connection is required upon release.

I am what you might call a casual gamer. That means I play when I have the time and opportunity, on the train maybe, even on a plane, at the hotel when I travel and so on. Internet connections is not a given in this scenario. (You won't belive the looks I get from some people though).

Anyway, what I would like to know (I'm being a nitpick, I know).
1. Can I, from day one, take the game out of the box and install it, and play without ever having connected to the internet.
2. I f no to the above. Can I, from day one, after initial validation of license and synchronisation with the server, play the game as single player without an Internet connection.
3. Can I log on to multi player, synchronise my game, then play off line, and then go on-line with that same game again.

There are probably more scenarios here, but these should cover my needs. I have no problems with validating my license for the game on the internet, I actually prefer that method of copy protection. But I do want to be able to play without an active internet connection.
 
Anyway, what I would like to know (I'm being a nitpick, I know).
1. Can I, from day one, take the game out of the box and install it, and play without ever having connected to the internet.
2. I f no to the above. Can I, from day one, after initial validation of license and synchronisation with the server, play the game as single player without an Internet connection.
3. Can I log on to multi player, synchronise my game, then play off line, and then go on-line with that same game again.
1. We don't know. It might be fair to say that even DB/FD have not decided on this yet either.
2. I would say Yes.
3. No, because you cannot sync a single player game and a multi-player game because :
a) You may have altered your single player game using mods that players in a multi-player game may not have
b) You may have cheated in your single player game (not saying you would) using the methods in a)
c) If you were to sync a single player game and multi-player game, the multi-player game would have to override your single player game because you could not have your single player game overriding a multi-player game making changes that would affect other players in the multi-player universe so overriding your single player game is the only way, but what if you were doing well in system A and the multi-player changed it and suddenly you were non-existent in system A ... it's simply not feasible.

I hope c) made sense and didn't totally confuse you :D
 
1. We don't know. It might be fair to say that even DB/FD have not decided on this yet either.
2. I would say Yes.
3. No, because you cannot sync a single player game and a multi-player game because :
a) You may have altered your single player game using mods that players in a multi-player game may not have
b) You may have cheated in your single player game (not saying you would) using the methods in a)
c) If you were to sync a single player game and multi-player game, the multi-player game would have to override your single player game because you could not have your single player game overriding a multi-player game making changes that would affect other players in the multi-player universe so overriding your single player game is the only way, but what if you were doing well in system A and the multi-player changed it and suddenly you were non-existent in system A ... it's simply not feasible.

I hope c) made sense and didn't totally confuse you :D
I'm quite happy with your answer and 3 c) did not confuse me. There are ways of doing this though, but there would be limitations. I'm quite happy with a setup similar to case 2, but from what DB has said so far, it's rather unclear how this will work in detail. But I guess unclear is to be expected at this stage in the development, so we will have to wait and see.
 
The answer to the question "Will the game be single player and be completely and utterly offline with no internet needed?"
... is ... Yes.
A comment by David Braben on 21st Nov confirms this :

We knew this already Alien. It does not confirm anything....... as Gimi says.
 
In the case of Elite Dangerous, It's an online multi player game with an optional offline component. Different priorities.

It's entirely possible that Elite Dangerous may not be for you.

Then I shall completely Barry my pledge because I am never going multiplayer with this.

So long as we know by Jan 5th that is all I ask.

Single player is needed so I can experiment in different careers, multiple saved games starting from year dot all the time and playing with no internet connection ever.
 
I'm probably a little late to this discussion, but I figured I'd add my own view to this.

Single Player is a VITAL part in any game I get. Multiplayer is an OPTIONAL extra - especially online multiplayer. I have an exceptionally slow connection at the best of times (Try connecting to the internet via bluetooth over a *** mobile phone. I don't live in a 3G area and - at present - can't afford a Landline + Broadband). I do NOT want to be forced to connect to a server simply to play a game I've legitimately bought in Single Player.

Spot on. I abort any title that forces me to go online. Look at Diablo III constant internet connection needed for single player? Yeah right... NEVER.

With the 3DS for example I never agreed to the TOS I never go online with it. The local TOS is different in this region, I compared it to 3 other regions and many things are different with it. I buy the games it all works nicely. I don't have to MP anything. No problem. I buy the game put it in the 3DS everything works. I can lend the game to other people no problems.

Elite should be ok. David said you can play it offline and therefore you must have "your own" universe there so you can start from scratch any time and experiment in careers and actions in multiple save.
 
So long as we know by Jan 5th that is all I ask.
Hear, hear.

I am sure we will find out but meanwhile it is a long uncertain wait for the official, certain word. We can speculate all we want, as is seen in this thread, but to hear it for certain would no doubt alleviate a lot of concern many have, for both those already pledged and those pondering. :)
 
Then I shall completely Barry my pledge because I am never going multiplayer with this.

So long as we know by Jan 5th that is all I ask.

Single player is needed so I can experiment in different careers, multiple saved games starting from year dot all the time and playing with no internet connection ever.

Never? Your aversion to playing online seems particularly vehement. You may have mentioned why before, around updates and waiting for games to start because of downloading stuff and DRM but is there anything else underlying all of this? It seems a little 'change is bad because it is' or am I missing something?
 
DB already said it's going to be DRM free, or at least not have the draconian systems some companies use.

As for updates, I see those as being totally positive, I love the fact that games, drivers, and other software will auto update with the latest fixes. It's how computing should be IMO.

Multiplayer I am also in favour of - when done correctly in enriches games and I for one am excited about games that do MP well... It adds something that AI can't. Even good AI is still predictable after a while, but with the right framework and balance in multiplayer, players of all skill levels can compete and constantly adapt and create new content and challenges.
 
Can't speak for Styg but i'm on the same page - all my fave games are multiplayer, or you could even call them MP-oriented, however i like them for their SP experience. MP never really appealed to me. I don't have online gaming buddies, have never attended LAN parties.. with the exception of Stunt Car Racer via null modem cable for a few months back in the early nineties... I tried GTA IV online a while back but with all the cheat hacks in use it was pandemonium, and then there was all the console kiddies with auto-aim enabled, not a level playing field..

The only MP game i've tried recently that didn't leave me feeling like a total outcast was DayZ - but that's just how it is - a post-apocalyptic survivalist scenario where most other players - if you meet any - are in the same boat as you, and only out for themselves..

I'm ready to be won over by E4's MP if it's implemented in a way that doesn't interfere with my SP but i don't anticipate ever playing co-op...

However i do think the MP game could be designed to rope loners like me in, if it was done in a naturalistic way - maybe through gentle coercion to join a crew with a shared goal, or the inclusion of pubs and bars as others have suggested...

Done correctly, E4 could convert hoards of folks to MP junkies, but that would depend on a decent SP experience as bait... an "MP Only" game would instantly alienate all those would-be players...
 
DB already said it's going to be DRM free, or at least not have the draconian systems some companies use.
What the FAQ entry says is the game code will be DRM free. Nothing to say that it isn't encrypted and acessible via a authenticated program (like steam). or that the game code is DRM free but the art assets are not.

Lots of wriggle room for a lawyer.

Which isn't to say that this is Frontier's evil secret master plan. Just that while they may want to deliver a game that has no DRM, the ease with which it can be pirated now, may force an economic decision to protect it in some manner. I feel it's perfectly resonable for frontier to protect their investment in some manner. But if they do go for a 'must be online all the time' deal, I won't be happy.
 
Gentlemen, I think you are missing Styggron's point. This is not about the virtues of multi-player vs sigle-player.
As far as I can see from his posts, he has nothing against Elite: Dangerous also doing multi-payer. The point he makes is that he wants single-player that will work independently of an internet connection, and independently of utilities like Steam, for various reasons. In this I agree with him, not because I dislike multi-player, but because I often play when I have no internet connection available.

On the other hand, I have nothing against initial verification of my license and updates to the game coming over the internet. I'm unsure of Styggron's view on this last bit though.
 
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