Will there be more than 2 New Ships?

Well, if Ed expected this thread to slow down after his post, he was obviously in error :D

Personally I'm deeply disappointed.
 
I tend to explore in a 32ly Adder.

*dons kevlar and goes into hiding ;)

Psh.. Can't even call yourself a Real Gamerthen, let alone a Real Explorer

PSSSSHHHHH


Well, if Ed expected this thread to slow down after his post, he was obviously in error :D

Personally I'm deeply disappointed.

Why? I was never given the impression there were going to be more than two. How were you?
 
Why? I was never given the impression there were going to be more than two. How were you?

I think his reference was to what appears to be only 2 more combat focussed ships being released - particularly as C4 is aimed at exploration & mining changes...

I think many of us were being hopeful that 'better' focussed ships for exploration & mining would be part of the C4 release. (I have no doubt that many were hoping for more combat ships too...)
 
Well, if Ed expected this thread to slow down after his post, he was obviously in error :D

Personally I'm deeply disappointed.

Me too, though I still have hope that the Phantom will be well designed for exploration & mining. It appears to have one less hardpoint than the MkII and no SLF, so if it's just another combat variant then it's a pretty poor one.
 
I think his reference was to what appears to be only 2 more combat focussed ships being released - particularly as C4 is aimed at exploration & mining changes...

I think many of us were being hopeful that 'better' focussed ships for exploration & mining would be part of the C4 release. (I have no doubt that many were hoping for more combat ships too...)

All of that, and the fact that they're still not releasing the Panther. There are two good reasons to have that freighter by now: 1. The insane amount of goods to repair an attacked station and 2. The new mining.
 
I think his reference was to what appears to be only 2 more combat focussed ships being released - particularly as C4 is aimed at exploration & mining changes...

I think many of us were being hopeful that 'better' focussed ships for exploration & mining would be part of the C4 release. (I have no doubt that many were hoping for more combat ships too...)

I see. I can see that being disappointing. At this point, I can't really see the pressing need for more purely combat focused ships either. Though I know that now that the restricted slots are gone from Saud Kruger ships people will be doing different things with them. Not exactly what people are looking for, but surely it's a positive step for people wanting to go exploring in those ships, not sure how well mining would work in them.
 
I will see how the new ships perform, much depends on their mass and FSD size. Either or both might out-jump the Anaconda, but with fewer and smaller internals: finally offering a real choice between jumprange and stuff carried. Plus the possibility of a shakeup involving the Asp Scout.

We shall see.
 
Mengy, we have been doing this same conversation for many years now, you just have to face the fact that some people either will not, or can not, understand. That's where I'm at, if people don't want to learn or can't be bothered to understand then there is no point in responding to them.

I know and you know, that in order to explore effectively and reach those hidden jems, those little nebulae, those fantastic views far away from the galactic core, you need serious jump range and every light second counts. The risks we take on the fringe, wondering if we will be able to return if we make one more jump further into the black - the unknown...

Range Matters! - Speed does not!

That is all

o7

You're right.

I do not, in fact, have any understanding at all for knowingly limiting my experience based on a sole criteria - a criteria whose goalposts have moved more than once, and only matters sometimes, in some places.

The Krait makes for a very solid Exploration platform, but to say that it doesn't count as a new Exploration ship because it can also do other things well, doesn't jump as far as the Anaconda, or wasn't made specifically for Exploration is disingenuous at best, and starts to look like entitlement at worst.

How many ships in the game are actually tilted heavily towards a Combat role? Two? The Vulture and Fer-De-Lance are fairly gimped when it comes to the other two pillars, but what other ships are that Combat-specific in design? None, that I can think of. Everything from the T6/Keelback on up (minus the aforementioned) makes a decent (or better) platform for Trade, most of the Mediums and Larges make decent (or better) platforms for Trade and Combat, and all of the ships in the game make a decent (or better) platform for Exploration.

Nothing that has been released thus far in Beyond has been anywhere near as Combat-centric as the Vulture or Fer-De-Lance. Not even close, to the point that I would argue that Frontier has not released a *Combat ship* for quite some time.

Riôt
 
I still don't understand, does that mean we are getting four ships or not?

;) ;)

[video=youtube;UucAljBkBYU]https://www.youtube.com/watch?v=UucAljBkBYU[/video]
 
You're right.

I do not, in fact, have any understanding at all for knowingly limiting my experience based on a sole criteria - a criteria whose goalposts have moved more than once, and only matters sometimes, in some places.

The Krait makes for a very solid Exploration platform, but to say that it doesn't count as a new Exploration ship because it can also do other things well, doesn't jump as far as the Anaconda, or wasn't made specifically for Exploration is disingenuous at best, and starts to look like entitlement at worst.

How many ships in the game are actually tilted heavily towards a Combat role? Two? The Vulture and Fer-De-Lance are fairly gimped when it comes to the other two pillars, but what other ships are that Combat-specific in design? None, that I can think of. Everything from the T6/Keelback on up (minus the aforementioned) makes a decent (or better) platform for Trade, most of the Mediums and Larges make decent (or better) platforms for Trade and Combat, and all of the ships in the game make a decent (or better) platform for Exploration.

Nothing that has been released thus far in Beyond has been anywhere near as Combat-centric as the Vulture or Fer-De-Lance. Not even close, to the point that I would argue that Frontier has not released a *Combat ship* for quite some time.

Riôt

Type-10 (Arguable since it can do other roles just fine)
Corvette
Cheiftain Series
Viper Mk IV

Mamba is next.

Heavy emphasis on Combat. Sure, you might make a stand that you can do other things, but you can argue the Vulture and FDL can do other things too (WR3ND explores in a Vulture), albeit poorly, just like the other ships aimed toward combat.
 
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Well, if Ed expected this thread to slow down after his post, he was obviously in error :D

Personally I'm deeply disappointed.
well....don't give up just yet, they still have two more days to do it. IF they don't sleep and don't eat they can make an exploration ship....right guys?
 
I tend to explore in a 32ly Adder.

And I've been exploring in a 20 ly FDS (beyond Hawking's Gap) - doesn't make the FDS a dedicated exploration vessel.

Psh.. Can't even call yourself a Real Gamerthen, let alone a Real Explorer

Exploration is a state of mind. Dedicated exploration ships should have some features that make exploring easier and/or facilitate some things (reaching systems comes to mind).

Me too, though I still have hope that the Phantom will be well designed for exploration & mining. …

I bet it will be a fast smuggler - trading speed for defense. Not sure about jump-range, but I don't expect it to be much better than the Krait II. Probably not the best ship for mining. We will see in a few days.
 
Exploration is a state of mind. Dedicated exploration ships should have some features that make exploring easier and/or facilitate some things (reaching systems comes to mind).

???

I'm not arguing against dedicated exploration ships here. I'm making a joke aimed at someone else (and the Real Gamer, Real Explorer crowd).
 
Exploration is a state of mind. Dedicated exploration ships should have some features that make exploring easier and/or facilitate some things (reaching systems comes to mind).

I bet it will be a fast smuggler - trading speed for defense. Not sure about jump-range, but I don't expect it to be much better than the Krait II. Probably not the best ship for mining. We will see in a few days.

I'd assumed the Phantom will be for missions and exploration?
According to the wiki it loses a large hard point and fighter bay for reduced hull mass. I'd hope that losing those very valuable assets would result in a significantly reduced hull mass?? ... which would translate to much higher speed and jump range?
 
How many ships in the game are actually tilted heavily towards a Combat role?
From the shipyard in the game:

Eagle - Fighter
Imperial Eagle - Multi-role fighter
Viper MkIV - Heavy Fighter
Vulture - Heavy fighter
Alliance Chieftan - combat profile
Federal Assault Ship - combat intensive role
Alliance Crusader - suited to combat situations
Alliance Challenger - frontline combat vessel
Federal Gunship - fire support
Type-10 Defender - xeno-war, weapons platform
 
From the shipyard in the game:

Eagle - Fighter
Imperial Eagle - Multi-role fighter
Viper MkIV - Heavy Fighter
Vulture - Heavy fighter
Alliance Chieftan - combat profile
Federal Assault Ship - combat intensive role
Alliance Crusader - suited to combat situations
Alliance Challenger - frontline combat vessel
Federal Gunship - fire support
Type-10 Defender - xeno-war, weapons platform

Type-10 feels like a dedicated fighter in name only. Does a better job as a multipurpose IMO.
 
Type-10 (Arguable since it can do other roles just fine)
Corvette
Cheiftain Series
Viper Mk IV

Mamba is next.

Heavy emphasis on Combat. Sure, you might make a stand that you can do other things, but you can argue the Vulture and FDL can do other things too (WR3ND explores in a Vulture), albeit poorly, just like the other ships aimed toward combat.

It appears you misunderstood what I meant by *from the T6/Keelback on up* - that statement effectively removes the bulk of the small ships, which don't really do much of anything all that well compared to other options available. They all can, however, Explore just fine, albeit missing some non-essential (but worth having) toys.

The T-10. Really? That's the first thing you put down?

The Corvette - Perhaps you aren't aware that it can haul around 600T. Crappy Trader, that. The Corvette is one of the most versatile ships in the game, man.

Alliance Ships - all 3 can do all things in the game at a decent level, though they are a bit gimped in Trade, coming in at less than 150T. I don't consider this to be Combat-focused, regardless of the restricted slots. They are quite flexible platforms.

The point, again, is that there are only a few ships in the game with a very clear bias towards Combat and they were added a long time ago. The number of hardpoints or restricted slots is meaningless if the ships added since that time are capable of doing Trade or Exploration at a reasonable level, and they are.

People need to stop braying about *another Combat ship,* because it just isn't true, now matter how much they want it to be. Frontier hasn't designed a purpose-specific ship of any type in a long time.

Riôt
 
Type-10 feels like a dedicated fighter in name only. Does a better job as a multipurpose IMO.
I took the description from the shipyard.
Type-10 Defender: "The Type-10 Defender is the result of collabortation between the Alliance and Lakon Spaceways. With the threat f xeno-war looming, the Alliance's naval arm saw the urgent need for a weapons platform capable of withstanding heavy, sustained attack. Utilizing a reinforce Type-9 chassis as a starting point, Lakon overhauled and geared every aspect of the design for combat, producing a military behemoth that could be produced in volume at short notice."

I.e. According to the lore and FDev, it is a combat vessel.

Now, if the player doesn't think so, that's a different issue. But the ones I listed are proclaimed in the game as fighters/combat vessels.

Funny thing is that I didn't see Asp Explorer described as an exploration ship or Fer-de-lance as combat. The AspX is for "long-range missions". Kind'a, but not really exploration. And FDL is a luxury ship, but can be used as a bounty hunting ship.

The point, again, is that there are only a few ships in the game with a very clear bias towards Combat and they were added a long time ago.
Not true.

The Alliance ships were advertized by FDev as combat ships and are defined as such in the shipyard. So according to both the company and the lore, they are. And they came out in the past 12 months.
 
I took the description from the shipyard.
Type-10 Defender: "The Type-10 Defender is the result of collabortation between the Alliance and Lakon Spaceways. With the threat f xeno-war looming, the Alliance's naval arm saw the urgent need for a weapons platform capable of withstanding heavy, sustained attack. Utilizing a reinforce Type-9 chassis as a starting point, Lakon overhauled and geared every aspect of the design for combat, producing a military behemoth that could be produced in volume at short notice."

I.e. According to the lore and FDev, it is a combat vessel.

Now, if the player doesn't think so, that's a different issue. But the ones I listed are proclaimed in the game as fighters/combat vessels.

Funny thing is that I didn't see Asp Explorer described as an exploration ship or Fer-de-lance as combat. The AspX is for "long-range missions". Kind'a, but not really exploration. And FDL is a luxury ship, but can be used as a bounty hunting ship.

And that's why it's arguable that they should be listed according to their actual limits compared to other options rather than strictly listed by description. The Type 10 being there but the FDL not?

Naw.
 
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