Will this build stand against a Basilisk?

"I stepped into killing basis effortlessly when I strapped a Gauss cannon to a vulture, so I figured it wasn't a matter of skill" says a person who definitely didn't spend the whole thread making a slightly silly boast.

I am sure you're good at basis. You will get a positive response to proper tips. It would come across better than just gradually admitting to a description of tactical responses and situational awareness- I could still improve my Basi game, certainly.
 
None of us claimed that we currently find basilisks hard

That's a good thing because it means that
I didn't contradict you after all.

Our statements about basilisks should be viewed from the perspective of having seen hundreds of pilots that are new to AX

Hey, that's my POV, I'm new to AX, and I'm here to encourage the @OP to go kill the Basilisk, since that stone wall is not that thick and high. :)
 
There is a reason why people in AXI provide proof of their skill, preferably in video format, instead of relying on just boasting about it.

Sorry mate, you'll have to wait until I get back to the Pleiades the next time. Usually I don't make PvE videos and I didn't know that a recording of an NPC kill can ever be important. :)
 
For me the biggest gap was probably between the Medusa and Hydra, as I already was proficient at FAOFF and the rest just took a little practice. That doesn't change that on average, the jump between the Cyclops and Basi is the hardest one for people to make, though.
 
That's a good thing because it means that
I didn't contradict you after all.

Hey, that's my POV, I'm new to AX, and I'm here to encourage the @OP to go kill the Basilisk, since that stone wall is not that thick and high. :)
Some people, with the right set of skills acquired from elsewhere (often PvP or similar activities) or just more naturally talented will obviously find it easier than others. The thickness of the stone wall depends on the person. For most people, it is not so easy and one should not build the expectation that it will be in my experience as that is likely to lead to frustration.

I will claim that. I can't do a hydra at all.
I intended me, Naddesh, and Firehawk (the AXI members in the thread to that point). Sorry if that was unclear.
 
For me the biggest gap was probably between the Medusa and Hydra, as I already was proficient at FAOFF and the rest just took a little practice. That doesn't change that on average, the jump between the Cyclops and Basi is the hardest one for people to make, though.
Biggest step for me was Basilisk to Medusa. It is different for everyone depending on exactly which skill needs to be adjusted.
 
For me the biggest step was prob Clops -> Basi - that is when truly pushed myself to understand AX.
That's where I am. For instance, with Cyclops I just ignore the swarm. If I'm really having a bad run I'll use the fighter to distract them on the final pass. But with Basilisk I need to reverski-frag them, which I am terrible at through lack of practice. So, back to Cyclops just to train up on that without risk. Also, up close the Basilisk chucks out so much firepower that the Krait canopy gets shattered quickly. So, going to have to install a lot more heatsinks and stealth it for each heart. So far that's what I've learned but yet to get past heart 2. And to the point inferred by galahad's assumption, I just don't PvP so all those skillz are lacking.
 
That's where I am. For instance, with Cyclops I just ignore the swarm. If I'm really having a bad run I'll use the fighter to distract them on the final pass. But with Basilisk I need to reverski-frag them, which I am terrible at through lack of practice. So, back to Cyclops just to train up on that without risk. Also, up close the Basilisk chucks out so much firepower that the Krait canopy gets shattered quickly. So, going to have to install a lot more heatsinks and stealth it for each heart. So far that's what I've learned but yet to get past heart 2. And to the point inferred by galahad's assumption, I just don't PvP so all those skillz are lacking.

Don't worry, you're gonna be fine.

If you haven't used the flak yet, maybe go practice with it on the Cyclops, try to kill it the way you would kill a Basilisk.
Same with the rails.

These things are not extremely hard to learn. Once you can kill the Cyclops with only a few percents of hull damage suffered, you can go kill the elder brother. :)

Oh, and one more thing: if you haven't yet done so, forget that FAon exists, switch to full FAoff (at least during combat). That's the biggest step sooner or later everyone needs to take, it's well worth doing as soon as possible.
 
That's the biggest step sooner or later everyone needs to take, it's well worth doing as soon as possible.
There are several people on the AXI ace board that fly FA on during attack runs. While I personally fly 100% FA off and think it is much easier to learn orbiting in FA off, it is certainly possible to be a high-level AX pilot in FA on as well so I think it is misleading to say that everybody needs to learn it.

However, I agree that it is a useful skill and the level of immersion is great.

That's where I am. For instance, with Cyclops I just ignore the swarm. If I'm really having a bad run I'll use the fighter to distract them on the final pass. But with Basilisk I need to reverski-frag them, which I am terrible at through lack of practice. So, back to Cyclops just to train up on that without risk. Also, up close the Basilisk chucks out so much firepower that the Krait canopy gets shattered quickly. So, going to have to install a lot more heatsinks and stealth it for each heart. So far that's what I've learned but yet to get past heart 2. And to the point inferred by galahad's assumption, I just don't PvP so all those skillz are lacking.
We strongly discourage the use of an SLF in AX as it generally causes more problems than it solves.

The issue with clops is that it allows you to get away with a lot of stuff that the basilisk simply wont stand for. Identifying those issues and then working on them instead of building bad habits is the way to progress, but it seems you have already understood that.

If you are having severe issues with your canopy integrity there are a number of reasons that could be afoot. Everything from not staying cold in orbit, to not orbiting properly, or not using enough module reinforcement.
 
Don't worry, you're gonna be fine.

If you haven't used the flak yet, maybe go practice with it on the Cyclops, try to kill it the way you would kill a Basilisk.
Same with the rails.

These things are not extremely hard to learn. Once you can kill the Cyclops with only a few percents of hull damage suffered, you can go kill the elder brother. :)

Oh, and one more thing: if you haven't yet done so, forget that FAon exists, switch to full FAoff (at least during combat). That's the biggest step sooner or later everyone needs to take, it's well worth doing as soon as possible.

There are several FA On pilots who kill Hydras :) Yes, it is uncommon and for me for example harder, but there are different tastes :p I am FA Off pilot, but whatever works for people.

Example with a medium ship:

Source: https://www.youtube.com/watch?v=gGZUsUqtZtk
 
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While true in many many cases, I am not sure I would go as far as claiming that any ship that can kill a clops can kill a basilisk.
The most pressing issue being Basilisk hull regeneration which is much stronger than that of the Cyclops.
I tend to agree. In my case, you also need speed. The Basilisk is the fastest of the interceptors if I recall. However, the process of taking it down is the same as the Cyclops, just more iterations.
 
There are several FA On pilots who kill Hydras :) Yes, it is uncommon and for me for example harder, but there are different tastes :p I am FA Off pilot, but whatever works for people.

Example with a medium ship:

Source: https://www.youtube.com/watch?v=gGZUsUqtZtk

Yeah maybe there are, but there are other uses as well besides AX. For example, not many full FAon pilots are competitive in PvP (I only know one, and even he is perfectly capable of flying full FAoff whenever he wants).
 
Yeah maybe there are, but there are other uses as well besides AX. For example, not many full FAon pilots are competitive in PvP (I only know one, and even he is perfectly capable of flying full FAoff whenever he wants).
While that may be, you were answering someone who was clearly talking about AX and telling them that they need to go FA off. The person you were answering may be completely uninterested in doing PvP.
 
While that may be, you were answering someone who was clearly talking about AX and telling them that they need to go FA off. The person you were answering may be completely uninterested in doing PvP.

Okay mate, as you wish, lol.
Apparently I'm unable to say anything that meets your approval. Thank goodness I don't really need it. :)
 
Hi there,

After killing around 30 Cyclops with my Krait MK II (with 8-12% Hull loss), I am preparing to go next level. Would you say this build can stand against a Basilisk, or would it be to slow/need stronger shields/ more Hull etc?

On the Cyclops I would destroy a heart, popping 2-3 cooling Cells and boost away (FA On). Afterwards doing the FA Off flip and reduce the swarm to less than 10 Drones.

https://edsy.org/#/L=FE5b9FA-0H4C0S...hm022L0522L0512GH55IjX00HW05,Humanity,HF_D14K

Thanks for your feedback.

Anyway, to get back onto the original topic, there are a few pointers for you :)

First and foremost - Lose the shields and shield reinforcement, replace them with a 5D repair limpet and 5D Hull reinforcement respectively, use the Cyclops to practice orbiting without your shields

Secondly - Ditch the Shutdown field neutraliser for another Ammo Cap engineered Heatsink launcher

Thirdly - get rid of one of the Flak cannons, move the remaining one to the central L hardpoint and install another Gauss cannon in it's original place

For the Repair limpets, remove the 4D hull reinforcement for a 16Cap cargo rack, and remove the 2D HRP for a 2A Auto Field Maintenance Unit, swapping the 1B you currently have for another Guardian Module Reinforcement.

The class 1 AFMU repairs too slowly for my tastes but that's down for you to test, just remember the larger the AFMU the more capacity and repair speed it has
 
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