I'm getting the Validation Error on the data.ovx file, againIf anyone could upload a working data.ovx (from Products\FORC-FDEV-D-1010\Win32 relative to your Launcher base directory) I'd be very grateful. Or if you know of another fix, please shout. Thank you.
Any fixes for the stuck in hyper space issues?
New video from FD - Wings Trailer: https://youtu.be/23GEX4pYL9w
Surprised this wasn't in today's newsletter. Good vid.
Already happened, I think in 1.2.03. Vulture, Fer-de-Lance and Dropship got their prices reduced.In a minor update released before the end of the week we’ll reduce the price of non-trade ships ....
That was from a post from Michael earlier in the week but not seen it happen? Or have I missed something?
Not a mention about the most obvious and widespread bug to do with system map.
I'm normally quite optimistic, but a patch everyday for 4 days in a row says that you're not getting enough testing in the first place.
I'd suggest running beta for 2 weeks before each major update to get a better representation of scenarios that could cause issues.
I don't think beta testing is some kind of privilege. It's just mind boggling how the entertainment industry has made an entire generation of people accept broken stuff by default.
By all means, some people think playing games in a beta-state is edgy and stuff, but seriously, I just need a game to work when I have time off to play.
If the game needs serious beta testing, revert to 1.1.06 and put 1.2 in a separate nightly-build or something for the people with special interests. Then release 1.2.xxx when it's stable. Then rinse and repeat for 1.2.3 or 1.3 or whichever was rumored to come before this weekend. (PowerPlay)
inb4 why don't you stop playing the game if you know it broken...
Software is hugely more complex now, bugs are inevitable. WinNT 3.1 had 5 million lines of code, just ten years later Windows Server 2003 had 50 million. If you want to play games from the 1980's then they will probably be largely bug free, but if you want to play a much more advanced modern game bugs are going to creep in.
It's a standard development process to freeze new features at some point and work towards a release date. Bugs cannot be completely eliminated before release otherwise the software will never see the light of day. There is no substitute for testing by thousands of people. It becomes a problem when the developer no longer releases further updates and FD has shown a lot of commitment to continuing progress with ED. None of the bugs I have seen people complaining about are game breaking.
Where you could argue your point is whether FD should have a slower development cycle. But for every person that wants things to slow down there will be at least one other that wants a release as soon as possible. I fall into the latter camp.
Human nature is that people are just never happy and like a whinge.
Software is hugely more complex now, bugs are inevitable. WinNT 3.1 had 5 million lines of code, just ten years later Windows Server 2003 had 50 million. If you want to play games from the 1980's then they will probably be largely bug free, but if you want to play a much more advanced modern game bugs are going to creep in.
It's a standard development process to freeze new features at some point and work towards a release date. Bugs cannot be completely eliminated before release otherwise the software will never see the light of day. There is no substitute for testing by thousands of people. It becomes a problem when the developer no longer releases further updates and FD has shown a lot of commitment to continuing progress with ED. None of the bugs I have seen people complaining about are game breaking.
Where you could argue your point is whether FD should have a slower development cycle. But for every person that wants things to slow down there will be at least one other that wants a release as soon as possible. I fall into the latter camp.
Human nature is that people are just never happy and like a whinge.
Guess you're not a software developer or you develop for entertainment business.
I just need a game to work when I have time off to play....
+1 rep. I get an hour off a night while Mrs Bill is watching soaps, so this just chews into my enjoyment of the game.
I'd love an example of a piece of modern software that has NEVER had to be patched/updated.
That is, if that is what you were alluding to, if not, I'll grab my coat...
Me? I'd rather have FD's proactive approach to fixing bugs!
You see trees, not the forest. You thing that what FD is doing is fine because, as you wrote, you want FAST fixing.
Software developing is not just coding, fix bugs, coding, fix bugs. What I see in FD is a lack of IT project management. It's not "what" they are doing ( is fine to fix bugs ) it's "how" is done ( cycles too short, no proper testing )
ED project is too big to be handled like a small software. It's not my opinion, are just FACTS. How many "hot fixes" after patches? and how many patches in 2 months? They need to sit down and plan better for future patches/expansions.