With the release date, being the 11th.... this is a concern!

"There are no bugs in Elite Dangerous. Never! They're not even in 100 miles. They are not in any place. They hold no place in ED. This is an illusion ... people are trying to sell to the others an illusion. They fled. The bugs fled. Indeed, concerning the fighting waged by the heroes of Frontier, one amazing thing really is the cowardice of the bugs. We had not anticipated this.

God will roast the bugs in hell at the hands of FDev. Yesterday, we slaughtered them and we will continue to slaughter them. We have retaken the game. There are no bugs there. I will take you there and show you. In one hour."

~ Frontier's Information Minister (AKA - Bob)
 
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I really feel for support, the amount of rubbish they have to sift through to get to genuine bug reports... Must be a frikin nightmare. I ran a closed beta for a software company and that was bad enough, Open beta's are full of clueless people clogging up the support system, and every ticket has to be checked and read.
Pretty much this.

5 days before release, they're not going to be fixing anything - I'd imagine by now it's mostly paperwork (*or electronic equivalent). The reply they've put on all the new logs is just a polite version of "leave us alone, we're busy!"
 

DeletedUser191218

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Just checked the bug forum and this is the answer on a lot of the bug reports....Really FD:(

That's pathetic. Quite clearly FDev haven't resourced appropriately for the maintenance of this game.
 
Bug reports normally deal with symptoms. A Dev will aim to fix the root cause. Depending on the complexity of the code and how it is structured making a change deep down can have dramatic effects and impact multiple symptoms. Often it's not viable to test every reported scenario. A good dev who knows the code will likely be able to group tickets together and know exactly where abouts the issue is likely to be. The other problem they will have is that many bug reports will have the symptoms and steps the commander thinks they have taken, but they may have missed something, so trying to actually reproduce many of the bug reports will be a nightmare.

Once a fix is done, if you never fully reproduced, you aren't going to test it through. Instead you test through your standard test steps.

What you are seeing is what I would expect. Sadly some issues will leak through because they are edge cases or they were wrongly grouped initially, so were expected to be solved but weren't.

Of course the other answer is, we just don't have time and this is the easy way to clear the decks.
 
Well my usual procedure after an update is to play summat else till the first or second hot-fix - this time is easier as I have a visitor arriving from Aussieland on the 11th. :D
 
One of the unfixed bug reports in there - nothing personal to the reporter, who I'm sure went out exploring that far for the first time in Beta, hadn't experienced it before, and may have thought it was something to do with the new lighting system or similar - is the old "stellar forge sometimes generates sharp-edged cubes of B-class stars" issue

Yes, it's a bug.
Yes, it looks really silly.
No, they won't be delaying the release of 3.3 while they fix it.
(Anyone seriously think they should?)

It's always a balance between fixing bugs and developing new content that's going to keep no-one happy. There are certainly people who say (in effect) that they'd rather be playing a bug-free version of 1.0 than 3.3 (I'm not sure I believe them) ... there are also people who want their space-legs now and forget the bug fixes on the spaceships (to them, bug fixing is "maintenance mode" and a sign of imminent doom). Any realistic ongoing software development - outside of safety critical software, obviously - has to balance the two.
 
It's always a balance between fixing bugs and developing new content that's going to keep no-one happy. There are certainly people who say (in effect) that they'd rather be playing a bug-free version of 1.0 than 3.3 (I'm not sure I believe them) ... there are also people who want their space-legs now and forget the bug fixes on the spaceships (to them, bug fixing is "maintenance mode" and a sign of imminent doom). Any realistic ongoing software development - outside of safety critical software, obviously - has to balance the two.

I'd rather play a remastered version of Mass Effect 2 (or even 3) than the new Mass Effect: Andromeda, despite ME2 being much older and having already played through it a couple of times. Bugs can and do ruin games. I don't expect Frontier (or any game developer) to fix every single minor glitch, but there are serious bugs in ED, at least on the consoles, that bring the aforementioned MEA to mind...
 
Turn "concern" into "concert" and suddenly the large amount of tickets is a great thing indeed.

Hehe. This reminds me of some good advice I once received about taking a good note of the dress code, whenever invited to attend a funeral. That is you see because, "Sombre" and "Sombrero," while different by only two letters, are a world apart in style!

If it's not a game or serious balance breaker, all bets are off on where a bug goes on the prioriy list. Since release, through Horizons and now Beyond some pretty massive additions and redesigns have happened, that make many bugs a moot point on the fix list. If it's a mission bug for example, three words; 'dedicated mission server,' coming soon, why fix bugs twice?

If so inclined you can also put any bugs you do find (and I don't find many) down to headplay. "Mission giver didn't pay me or target wasn't there'? That's because people, AI people, ingame people can be unreliable. Ghosts in the machine, personally I like it. Stops the galaxy from being a flat, predestined and soulless place imo.
 
Testing is about the mitigation of risk. Once the nasty big bugs are fixed most releases go ahead with a Known Error Log. And this software is only a game, so not exactly function or mission critical.

So I'm not concerned, and hurrah for everything [heart]
 
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