"working on something secret for PC and Mac"

I think these are the things I would like to see implemented next.

Manufacturing, give the miners a purpose.
Also as part of this, vastly increase the amount of products that are available.

Planet landing, but more than that, implement the first person elements as well so we can start walking around stations etc...
Also allow us to buy a room on a station so we have somewhere to call home and display trophies and mission rewards etc...

More variety of station, station interior. I liked how some of the stations were different in Sol when I visited.
Faction specific stations and interiors.
At least 30 different stations and interiors, then more to follow.

Tiered story based missions for all the different career types, maybe some mixing so you have to explore and area, then deliver items, maybe defend the area at the same time.

Player owned capitol ships that have to be flown by multiple players so guilds/factions get another reason for being.
 
I think these are the things I would like to see implemented next.

Manufacturing, give the miners a purpose.
Also as part of this, vastly increase the amount of products that are available.

Planet landing, but more than that, implement the first person elements as well so we can start walking around stations etc...
Also allow us to buy a room on a station so we have somewhere to call home and display trophies and mission rewards etc...

More variety of station, station interior. I liked how some of the stations were different in Sol when I visited.
Faction specific stations and interiors.
At least 30 different stations and interiors, then more to follow.

Tiered story based missions for all the different career types, maybe some mixing so you have to explore and area, then deliver items, maybe defend the area at the same time.

Player owned capitol ships that have to be flown by multiple players so guilds/factions get another reason for being.
These are great ideas, but would take time to add to the game. I'd like to see something like Ship Naming, which was a DDF proposal, so the idea has already been fleshed out with Frontier, and I can't see why it would take long to implement, we are after all, talking about a data value for the ship, no different to what FSD it has or what laser or how much the insurance cost would be. When you target another player's ship, it would be a data value no different to that player's name and combat rating. Ship names would have no effect on the balance of the game, it is just fluff after all, but it adds a tiny bit of depth to game.

Maybe a dev could post how much work it'd actually take, I'm not a dev.
 
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I think we have to be patient. Game development takes time, and Frontier is working as hard as they can (atleast Elite development team is bigger than ever).

Also different people want different things. Some liked Powerplay (i like it), some hated it. I want some of DDF topics implemented, but some would be waste of time and money IMO. And for example in this thread some of the suggestions would be waste of time in my opinion, and some things i would like to be priority would be low on some other player "wishlist". As i said - different things for different people.

I'm happy with how post-release updates have been, and fingers crossed they can keep up this momentum. I honestly belive game is getting better with each update.
 
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More lore, more narrative, new and interesting missions, a variety of tasks and counter tasks, something new and original. We got a few new Xs to take to Y. You could be offered missions from Powers if you aren't pledged to any, spying, surveillance, assassination. Personalities not just portraits. Just something that made sense and fed into the whole. If Powers are going to be hostile to each other and practically at war in PP why do we see none of it spilling out in the rest of the galaxy if we aren't pledged? The Empire and the Federation are practically at war if you are pledged but you can be a Fed allied Post Commander and the Empire powers lets you happily fly through their systems. You could be a Fed allied Post Commander pledged to an Empire Power and the Feds would be hostile.

None of it adds up to a whole. It's dull, repetitive and uninspiring. You don't really feel part of anything when that was supposed to be the whole point. Not as part of the game mechanics, you can simulate it through player groups but that's no defence. I could have fun watching the Eurovision Song Contest if I watch it with friends and poke fun at it but that doesn't mean the Eurovision Song Contest itself is fun.

Yeah, something like that. Personally, doing it for the prism shields, on my second week now. It's a good framework to find other commanders and engage them without repercussions and most likely for a tidy profit. Which is, by the way, something I can do without pledging. But I digress.

What is currently missing is synergy between power play and b. simulation. You could see people influencing inner layers of , trying to amplify their efforts of working with power play, stimulating/decreasing population growth and using other economic levers to affect through PP or vice versa. But there is none of that, as is in it's infancy not to mention seriously bugged. Hence, the whole thing is more of a demonstration of what can be done, as opposed to actually going in and doing it.

All one can do is get in and fight or haul stuff repeatedly, which is fun stuff to try once or twice, but not enough variety and intellect requirement for Serious gameplay. I think there is potential in power play and , but, as with the latter case, FD might just lose interest in the former and keep it as it is, killing bugs leisurely.
 
Wish there could be a voting system so FD could give us 3-4 options out of the DDF and we vote for what we want them to work on next.

I can program, albeit badly ;), so have a fair idea how long it can take...months...at least for one person like me.
With a team designing code classes etc... perhaps a little less time, but programming is very time consuming I agree.

The only comparison I can give is, think how you would open a door...every muscle in your arm/hand that you need to move...by how much...what's its current position in the world etc...etc...etc...:)

I'm about to embark on my PP adventure and I'm looking forward to it.
 
More lore, more narrative, new and interesting missions, a variety of tasks and counter tasks, something new and original. We got a few new Xs to take to Y. You could be offered missions from Powers if you aren't pledged to any, spying, surveillance, assassination. Personalities not just portraits. Just something that made sense and fed into the whole. If Powers are going to be hostile to each other and practically at war in PP why do we see none of it spilling out in the rest of the galaxy if we aren't pledged? The Empire and the Federation are practically at war if you are pledged but you can be a Fed allied Post Commander and the Empire powers lets you happily fly through their systems. You could be a Fed allied Post Commander pledged to an Empire Power and the Feds would be hostile.

None of it adds up to a whole. It's dull, repetitive and uninspiring. You don't really feel part of anything when that was supposed to be the whole point. Not as part of the game mechanics, you can simulate it through player groups but that's no defence. I could have fun watching the Eurovision Song Contest if I watch it with friends and poke fun at it but that doesn't mean the Eurovision Song Contest itself is fun.

- - - Updated - - -



http://forums.frontier.co.uk/showthread.php?t=121383

It was March but I only bought the game in February so I suppose your perspective might be different.

No, I'm pretty nooby too but I loved this game on a BBC Micro and a Spectrum and watched an Amiga play, who would not share but what do?
Had Frontier on a PC way back too. I liked the Original better but hey, what do.

But okay, I hear what you're saying and I agree for the most part.
I would also like this dynamic universe to make that little bit more sense.
So, what do we need?
Missions to make sense, both in the main game and also PP? Actions to both reflect upon PP and the main game?
Variety and complexity of missions seriously needs a boost imho btw. That's where the complaints lie with the repetitive nature of things.

I think you're flagging something important though, lack of consistency and lack of game sense. Where is the value in your actions as such.
Things need to make sense but it's a bit of a mess atm.
 
Oh I almost forgot.
I've been enjoying everything that FD have done so far with ED.
I've dabbled in pretty much everything, except mining and I'll get round to that soon enough.

I love that they are including other platforms and into the same galaxy.
Many other developers should be taking notes on this one, but this is also a huge challenge in its own right.
 
So it's just for PC and Mac?

Don't expect anything grand.

With the disgrace of Arkham Knight, and another elapsed week to add to the coldness of PC news at E3 for ED-- I'm expecting this tiny smidgen of platform acknowledgement to be a couple of ship skins or at best some ship variants for backers.

It's been a bad week all-round as a PC gamer.
 
So it's just for PC and Mac?

Don't expect anything grand.

With the disgrace of Arkham Knight, and another elapsed week to add to the coldness of PC news at E3 for ED-- I'm expecting this tiny smidgen of platform acknowledgement to be a couple of ship skins or at best some ship variants for backers.

It's been a bad week all-round as a PC gamer.

Even Old PC games like APB are moving to console.
Why do you think that is?
This game, among a few others may be our last, greatest hope.
 
What exactly did you want from PP?
Just curious.

I can only answer for myself, obviously.


Overall, I guess I wanted PP to fit. I wanted it to work with and through existing structures, and in an organic way. Not with things like a turn-based weekly pseudo-vote!


Here's one example of how existing structures could have been used by PowerPlay, rather than code a clunky overlay on top of everything we had previously...


The galaxy background sum runs tens of thousands (more?) of populated systems, with hundreds of thousands of minor factions. Those minor factions already expand, go to war, vote in elections, fall into crisis, etc. So why go and implement a separate "PP Command Capital" mechanism to drive expansion and defence? Why do it all from the top down?

Why not tweak the minor factions themselves to have Power allegiance? Replace "Major faction allegiance" with Power style allegiance? It would still boil down to a case of Independent, Federation, Empire at a high level. But if you look closer, you'll see that Federation-aligned XYZ System is actually because the minor faction in charge declares its allegiance to Hudson.


Then, if you want to support a Power, you get involved with grass-roots support on a system by system basis, via Minor Factions. Sure, add top-down support for minor factions in PP. Fortify them, undermine them, whatever. But have it actually acknowledge the existence and importance of Minor Factions, and have PP-related actions affect them in some way. THEN have Minor Faction rise and fall affect Power control or exploitation of a system.



That's probably getting into more detail than it should have, and doesn't really answer the one-line question well, lol. So, here's a list of...


Basic Things I Would Have Preferred PowerPlay to Be


Something that integrated cleanly with the existing Background Simulation.

In PP, Minor Faction influence counts for nothing when it comes to systems' relationships with Powers.

In PP, Minor/Major Faction reputation counts for nothing when it comes to pilots' relationships with Powers.

Heck, overall system government and allegiance counts for nothing when it comes to PowerPlay. We can have Empire-allied systems run as President Hudson's personal fiefdoms, and Federation-allied systems run as Imperial Princess playgrounds. Because it's a totally separate layer, absent of any attempt at integration... and therefore lacking in cohesion.


Something that integrated cleanly with the existing legal jurisdiction system.

In an Empire-allegiance system with Hudson's name stamped on it, Hudson cronies can attack an Earl of the Empire without penalty, if they are pledged to a rival Imperial Power. Empire Internal Security ships are suddenly impotent and corrupted by the Hudson Power, and do nothing. The entire legal system is suddenly impotent and corrupted, it seems. Hudson agents don't go WANTED for attacking a CLEAN ship, if that ship is piloted by someone who works for an Imperial Power. In an Imperial system.


Not a turn-based thing.

I can't believe I even had to say that. Did FD really go, "Well, nobody explicitly said a turn-based add-on would be downright bizarre, so let's go with that!"? Did it not ring alarm bells?


Powers that acted like interstellar powers, not like "Federation's Got Talent 3301".

How can these alpha-personality Power figures be believable in terms of territorial ambition, when they make no strategic decisions themselves, but simply allow anyone who "pledges allegiance" to tell them what to do? Let them choose awful systems that provide nothing, but cost the Power dearly... and act on that?



Here's Denton Patreus in his weekly strategy meeting...

Denton-Patreus-portrait-340x260.jpg


Okay, let's see what my valued team have cooked up for me this week!

...Whaaaaat?

Hmm. That's not the system I would have chosen, but I guess my hands are tied here! This is a weekly-vote democracy, after all. Just like all my opponents' operations, too. Weird.

Looks like we're directing 50% of our resources this week towards Ponyville McNeighNeigh Ceti again!

So what if it's an obvious disaster that will shred my galactic credit rating?

I do love chairing these weekly meetings. Have we got those peanut M&Ms today?

I really like those.
 
^ I love that post. Every time I try to even comprehend Powerplay from an in-lore, RP point of view, I just get a headache. It just makes absolutely no sense on every single level.
 
I find the system to be needlessly convoluted. Pledging to a major power seems like a decent idea, since you need to start somewhere from a mechanical perspective, but do away with the voting and just let players choose which system to prepare/fortify/undermine. The rest should evolve naturally via conflict of interest between players. Make it so you actually have to concentrate your efforts - People are already doing that in an organized fashion - and involve PvP more. It's a tired comparison but in EVE you can actually siege an entire system and starve it of resources before moving in and the other side naturally has to defend it (Anyone remember Mittanigrad?). This makes much more sense than ferrying leaflets across the stars to claim a system.
 
Why not tweak the minor factions themselves to have Power allegiance? Replace "Major faction allegiance" with Power style allegiance?

Excellent post CK.

Here's some relevant quotes from DB's first AMA that suggested more integration than we actually got. There may have been other comments. I seem to remember something about Powers offering protection to each other during temporary alliances or shared interests or some such but can't find it.

The same actions that support a Power can have a knock on effect for your wider reputation with a major faction in the same way as working with a minor faction does currently.

Is PowerPlay system control built on top the minor faction system control mechanism?

Yes. There is quite a bit of interrelation between the two.
 
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^ I love that post. Every time I try to even comprehend Powerplay from an in-lore, RP point of view, I just get a headache. It just makes absolutely no sense on every single level.

Headache?

Okay! This week, we'll all of us vote on how many painkillers you should take. On Tuesday night, take the prescribed quantity.

What could possibly go wrong? ;p


[edit]
Is PowerPlay system control built on top the minor faction system control mechanism?

Yes. There is quite a bit of interrelation between the two.

Ahahahahahaha. AHAAHAHAHAHAHAHAHAHAHAHAAAHA. HAHA...sob...
 
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I can only answer for myself, obviously.


Overall, I guess I wanted PP to fit. I wanted it to work with and through existing structures, and in an organic way. Not with things like a turn-based weekly pseudo-vote!


Here's one example of how existing structures could have been used by PowerPlay, rather than code a clunky overlay on top of everything we had previously...


The galaxy background sum runs tens of thousands (more?) of populated systems, with hundreds of thousands of minor factions. Those minor factions already expand, go to war, vote in elections, fall into crisis, etc. So why go and implement a separate "PP Command Capital" mechanism to drive expansion and defence? Why do it all from the top down?

Why not tweak the minor factions themselves to have Power allegiance? Replace "Major faction allegiance" with Power style allegiance? It would still boil down to a case of Independent, Federation, Empire at a high level. But if you look closer, you'll see that Federation-aligned XYZ System is actually because the minor faction in charge declares its allegiance to Hudson.


Then, if you want to support a Power, you get involved with grass-roots support on a system by system basis, via Minor Factions. Sure, add top-down support for minor factions in PP. Fortify them, undermine them, whatever. But have it actually acknowledge the existence and importance of Minor Factions, and have PP-related actions affect them in some way. THEN have Minor Faction rise and fall affect Power control or exploitation of a system.



That's probably getting into more detail than it should have, and doesn't really answer the one-line question well, lol. So, here's a list of...


Basic Things I Would Have Preferred PowerPlay to Be


Something that integrated cleanly with the existing Background Simulation.

In PP, Minor Faction influence counts for nothing when it comes to systems' relationships with Powers.

In PP, Minor/Major Faction reputation counts for nothing when it comes to pilots' relationships with Powers.

Heck, overall system government and allegiance counts for nothing when it comes to PowerPlay. We can have Empire-allied systems run as President Hudson's personal fiefdoms, and Federation-allied systems run as Imperial Princess playgrounds. Because it's a totally separate layer, absent of any attempt at integration... and therefore lacking in cohesion.


Something that integrated cleanly with the existing legal jurisdiction system.

In an Empire-allegiance system with Hudson's name stamped on it, Hudson cronies can attack an Earl of the Empire without penalty, if they are pledged to a rival Imperial Power. Empire Internal Security ships are suddenly impotent and corrupted by the Hudson Power, and do nothing. The entire legal system is suddenly impotent and corrupted, it seems. Hudson agents don't go WANTED for attacking a CLEAN ship, if that ship is piloted by someone who works for an Imperial Power. In an Imperial system.


Not a turn-based thing.

I can't believe I even had to say that. Did FD really go, "Well, nobody explicitly said a turn-based add-on would be downright bizarre, so let's go with that!"? Did it not ring alarm bells?


Powers that acted like interstellar powers, not like "Federation's Got Talent 3301".

How can these alpha-personality Power figures be believable in terms of territorial ambition, when they make no strategic decisions themselves, but simply allow anyone who "pledges allegiance" to tell them what to do? Let them choose awful systems that provide nothing, but cost the Power dearly... and act on that?



Here's Denton Patreus in his weekly strategy meeting...

http://www.galnet.fr/wp-content/uploads/2015/05/Denton-Patreus-portrait-340x260.jpg

Okay, let's see what my valued team have cooked up for me this week!

...Whaaaaat?

Hmm. That's not the system I would have chosen, but I guess my hands are tied here! This is a weekly-vote democracy, after all. Just like all my opponents' operations, too. Weird.

Looks like we're directing 50% of our resources this week towards Ponyville McNeighNeigh Ceti again!

So what if it's an obvious disaster that will shred my galactic credit rating?

I do love chairing these weekly meetings. Have we got those peanut M&Ms today?

I really like those.

Wel, I rep'd you for speaking your mind.
I hope others do the same.
It's only with feedback things may improve.
I don't think it's right either tbh.
 
Even Old PC games like APB are moving to console.
Why do you think that is?
This game, among a few others may be our last, greatest hope.

They said that about Babylon 5. That didn't stop the Shadow War happening, the re-occupation of Naan, or indeed the destruction of Centuari Prime.

What use was that? A futile hope. It even took a couple of seasons for Garabaldi to accept his hair loss, and just do the honourable thing of shaving it off completely.

They blew it up in the end as well.

But in contrary slightly empowered. We, the PC players, forced the issue with Arkham Knight, and made them retract it to fix it up.

I'm frankly edging torwards heresy in breaking my former joint-allegiance mindset of ED and SZ, and aligning more and more with just SZ.

The horizon is getting bleaker, as far as I see it.
 
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So in gamescom 2015, here's what's going to happen.

Elite: Dangerous appears on the stage screen

BrabeN appears on the stage

crowed clapping

BrabeN shouts "introducing the new PLAAAAAAAAA-

*crowed screams and cries in anticipation*

"aaaaatinum paint jobs for all ships!!!!"
 
There'll be a good half hour about how fantastic the launch on Xbox is, and how great it is that the players are getting to play CQC. "We're so pleased that our players are having fun in the new CQC feature." "Oh yes, we don't want anyone left out of the fight! Elite: Dangerous on PC, Xbox One and Mac. CQC only available on Xbox One."
 
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