These are great ideas, but would take time to add to the game. I'd like to see something like Ship Naming, which was a DDF proposal, so the idea has already been fleshed out with Frontier, and I can't see why it would take long to implement, we are after all, talking about a data value for the ship, no different to what FSD it has or what laser or how much the insurance cost would be. When you target another player's ship, it would be a data value no different to that player's name and combat rating. Ship names would have no effect on the balance of the game, it is just fluff after all, but it adds a tiny bit of depth to game.I think these are the things I would like to see implemented next.
Manufacturing, give the miners a purpose.
Also as part of this, vastly increase the amount of products that are available.
Planet landing, but more than that, implement the first person elements as well so we can start walking around stations etc...
Also allow us to buy a room on a station so we have somewhere to call home and display trophies and mission rewards etc...
More variety of station, station interior. I liked how some of the stations were different in Sol when I visited.
Faction specific stations and interiors.
At least 30 different stations and interiors, then more to follow.
Tiered story based missions for all the different career types, maybe some mixing so you have to explore and area, then deliver items, maybe defend the area at the same time.
Player owned capitol ships that have to be flown by multiple players so guilds/factions get another reason for being.
More lore, more narrative, new and interesting missions, a variety of tasks and counter tasks, something new and original. We got a few new Xs to take to Y. You could be offered missions from Powers if you aren't pledged to any, spying, surveillance, assassination. Personalities not just portraits. Just something that made sense and fed into the whole. If Powers are going to be hostile to each other and practically at war in PP why do we see none of it spilling out in the rest of the galaxy if we aren't pledged? The Empire and the Federation are practically at war if you are pledged but you can be a Fed allied Post Commander and the Empire powers lets you happily fly through their systems. You could be a Fed allied Post Commander pledged to an Empire Power and the Feds would be hostile.
None of it adds up to a whole. It's dull, repetitive and uninspiring. You don't really feel part of anything when that was supposed to be the whole point. Not as part of the game mechanics, you can simulate it through player groups but that's no defence. I could have fun watching the Eurovision Song Contest if I watch it with friends and poke fun at it but that doesn't mean the Eurovision Song Contest itself is fun.
More lore, more narrative, new and interesting missions, a variety of tasks and counter tasks, something new and original. We got a few new Xs to take to Y. You could be offered missions from Powers if you aren't pledged to any, spying, surveillance, assassination. Personalities not just portraits. Just something that made sense and fed into the whole. If Powers are going to be hostile to each other and practically at war in PP why do we see none of it spilling out in the rest of the galaxy if we aren't pledged? The Empire and the Federation are practically at war if you are pledged but you can be a Fed allied Post Commander and the Empire powers lets you happily fly through their systems. You could be a Fed allied Post Commander pledged to an Empire Power and the Feds would be hostile.
None of it adds up to a whole. It's dull, repetitive and uninspiring. You don't really feel part of anything when that was supposed to be the whole point. Not as part of the game mechanics, you can simulate it through player groups but that's no defence. I could have fun watching the Eurovision Song Contest if I watch it with friends and poke fun at it but that doesn't mean the Eurovision Song Contest itself is fun.
- - - Updated - - -
http://forums.frontier.co.uk/showthread.php?t=121383
It was March but I only bought the game in February so I suppose your perspective might be different.
It's not from Frontier, but is what you describe https://forums.frontier.co.uk/showthread.php?t=161012Wish there could be a voting system so FD could give us 3-4 options out of the DDF and we vote for what we want them to work on next.
So it's just for PC and Mac?
Don't expect anything grand.
With the disgrace of Arkham Knight, and another elapsed week to add to the coldness of PC news at E3 for ED-- I'm expecting this tiny smidgen of platform acknowledgement to be a couple of ship skins or at best some ship variants for backers.
It's been a bad week all-round as a PC gamer.
What exactly did you want from PP?
Just curious.
Why not tweak the minor factions themselves to have Power allegiance? Replace "Major faction allegiance" with Power style allegiance?
The same actions that support a Power can have a knock on effect for your wider reputation with a major faction in the same way as working with a minor faction does currently.
Is PowerPlay system control built on top the minor faction system control mechanism?
Yes. There is quite a bit of interrelation between the two.
^ I love that post. Every time I try to even comprehend Powerplay from an in-lore, RP point of view, I just get a headache. It just makes absolutely no sense on every single level.
Is PowerPlay system control built on top the minor faction system control mechanism?
Yes. There is quite a bit of interrelation between the two.
I can only answer for myself, obviously.
Overall, I guess I wanted PP to fit. I wanted it to work with and through existing structures, and in an organic way. Not with things like a turn-based weekly pseudo-vote!
Here's one example of how existing structures could have been used by PowerPlay, rather than code a clunky overlay on top of everything we had previously...
The galaxy background sum runs tens of thousands (more?) of populated systems, with hundreds of thousands of minor factions. Those minor factions already expand, go to war, vote in elections, fall into crisis, etc. So why go and implement a separate "PP Command Capital" mechanism to drive expansion and defence? Why do it all from the top down?
Why not tweak the minor factions themselves to have Power allegiance? Replace "Major faction allegiance" with Power style allegiance? It would still boil down to a case of Independent, Federation, Empire at a high level. But if you look closer, you'll see that Federation-aligned XYZ System is actually because the minor faction in charge declares its allegiance to Hudson.
Then, if you want to support a Power, you get involved with grass-roots support on a system by system basis, via Minor Factions. Sure, add top-down support for minor factions in PP. Fortify them, undermine them, whatever. But have it actually acknowledge the existence and importance of Minor Factions, and have PP-related actions affect them in some way. THEN have Minor Faction rise and fall affect Power control or exploitation of a system.
That's probably getting into more detail than it should have, and doesn't really answer the one-line question well, lol. So, here's a list of...
Basic Things I Would Have Preferred PowerPlay to Be
Something that integrated cleanly with the existing Background Simulation.
In PP, Minor Faction influence counts for nothing when it comes to systems' relationships with Powers.
In PP, Minor/Major Faction reputation counts for nothing when it comes to pilots' relationships with Powers.
Heck, overall system government and allegiance counts for nothing when it comes to PowerPlay. We can have Empire-allied systems run as President Hudson's personal fiefdoms, and Federation-allied systems run as Imperial Princess playgrounds. Because it's a totally separate layer, absent of any attempt at integration... and therefore lacking in cohesion.
Something that integrated cleanly with the existing legal jurisdiction system.
In an Empire-allegiance system with Hudson's name stamped on it, Hudson cronies can attack an Earl of the Empire without penalty, if they are pledged to a rival Imperial Power. Empire Internal Security ships are suddenly impotent and corrupted by the Hudson Power, and do nothing. The entire legal system is suddenly impotent and corrupted, it seems. Hudson agents don't go WANTED for attacking a CLEAN ship, if that ship is piloted by someone who works for an Imperial Power. In an Imperial system.
Not a turn-based thing.
I can't believe I even had to say that. Did FD really go, "Well, nobody explicitly said a turn-based add-on would be downright bizarre, so let's go with that!"? Did it not ring alarm bells?
Powers that acted like interstellar powers, not like "Federation's Got Talent 3301".
How can these alpha-personality Power figures be believable in terms of territorial ambition, when they make no strategic decisions themselves, but simply allow anyone who "pledges allegiance" to tell them what to do? Let them choose awful systems that provide nothing, but cost the Power dearly... and act on that?
Here's Denton Patreus in his weekly strategy meeting...
http://www.galnet.fr/wp-content/uploads/2015/05/Denton-Patreus-portrait-340x260.jpg
Okay, let's see what my valued team have cooked up for me this week!
...Whaaaaat?
Hmm. That's not the system I would have chosen, but I guess my hands are tied here! This is a weekly-vote democracy, after all. Just like all my opponents' operations, too. Weird.
Looks like we're directing 50% of our resources this week towards Ponyville McNeighNeigh Ceti again!
So what if it's an obvious disaster that will shred my galactic credit rating?
I do love chairing these weekly meetings. Have we got those peanut M&Ms today?
I really like those.
Even Old PC games like APB are moving to console.
Why do you think that is?
This game, among a few others may be our last, greatest hope.