I personally had in mind using the new surface map feature to tell whether those far out ice balls 100,000ls+ are actually worth going to. Many of those planets are never scanned due to their distance, when they could very well harbour some wonderful features that will never be seen, equally they could mostly be featureless and flat. The new surface map as it was advertised at Gamescom, would have encouraged people to not skip those worlds, or at least show people whether the time investment is worth it.
Now we're back at square one with having to get close enough to practically see the planets anyway to know whether they're worth it.... So that we can see a preview in the system map of a planet we're only likely to visit once before carrying on to the next system, and then never visit ever again. In that sense, giving us a preview of the planet's surface after we've been to it is pointless.
Exactly this. I'd been using the planetary map to decide whether ice balls looked interesting enough for a visit during beta.
Loving the blacked out version. Sorry, but that's just my own, very personal opinion: It would mean that Exploration isn't about being there first anymore, but about deciding what might be worth exploring.
I feel dirty and guilty for loving it, but I do. It would force us to ask questions about habitable zones, the science of planetary systems, and it would force us to develop instincts for what might be interesting. I'd be really, really, happy about this.
If you are heading into the known known, where is the discovery and exploration? Then exploration will be even more 'boring' than it is to most today.
Regards,
Miklos
I find it amusing, that people who like the black-ball scenario are never in the exploration forum... If you think exploration is boring, than why does this matter to you?
I find it amusing, that people who like the black-ball scenario are never in the exploration forum... If you think exploration is boring, than why does this matter to you?
Check out planets in the habitable zones won't mean those will be interesting.
This means you'dfly 30-50 times into habitable zones to find one ELW and a couple of WWs/terraformables. Fortunately this scenario is not on the table.
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I find it amusing, that people who like the black-ball scenario are never in the exploration forum... If you think exploration is boring, than why does this matter to you?
I find it quite amusing that I am suddenly someone who's never in the exploration forum just because I have a different opinion.
But you're damn right I would, and one Earth-like in 50 found in the black ball scenario would be a lot more satisfying and interesting than the one Earth-like in 5 kylies I find by honking.
I like the Black Ball System Map. I understand that others don't. I proposed, up in the Beta forums, a solution based on an additional scanner (larger, more expensive) for the Billiard Ball System Map. Ziljan proposed turning it into an optional feature. We're actively looking for ways to make this work for both sides. Let's not turn this into a "No True Explorer" argument, okay?
2. It isn't about who is true explorer or not, rather about those who actively play the explorer-role
I think you may be glossing over "why" people stopped playing exploration, and are only counting the votes of the few people left who suffer through the 2.1 version of exploration rather than switching playstyles and waiting for a better tomorrow.
But to be clear, if the exploration was mysterious, like the current beta 7 mechanic, then I would probably do nothing else except exploration. Most people like a good mystery.
The mystery wouldn't have to be in form of the current beta 7 mechanic. It could be that the physical features of a planet actually mattered for exploration purposes, and hence the zoomable surface detail requiring a close up scan could actually reveal important and actionable information. That would be fine too! Being able to zoom in and see details on a planet is pretty amazing, but let's be honest, it doesn't result in new gameplay. Knowing the surface detail information is functionally useless out side of setting up canyon races or SRV rallys. Those things are important too, but scouting places to race isn't exactly my idea of science or exploration.
1. I didn't address that message to you, but now we're at it, I dare to risk the statement, that most in the exploration forum would welcome the detailed surface map
2. It isn't about who is true explorer or not, rather about those who actively play the explorer-role
In the current state of Elite, 90% of the planets are boring with nothing to see or do on them (HMCs or ice worlds with atmosphere, standard blue giants, etc.), and the ADS is there to filter them out so that you can check out interesting stuff in the limited time you are spending in the virtual world.
If Elite were a game in which planets would have truly unique stuff (such as global geographical features, active weather systems, etc.) and most of them were landable, I could accept the notion to have this element of surprise, but quite frankly I'm struggling to understand why would anyone go for the black-ball scenario.
Again, if anything this should be put for a proper voting, not to be decided upon a thread, and not based on some individuals proposition.
See, the difference is, I think the current Buggy Black Balls Beta actually encourages actively playing the explorer role by letting us make the filtering decision. It encourages active thinking on our part, not passive entertainment (for any given value of entertainment). But it's okay if others don't, and there is a lot of voting going on in the beta forums.
Give self-declared space tourists like Ziggy a size-3 Total Discovery Scanner (also adding a sense of progression to exploration), give grey blobbers (thanks for that) like me one that doesn't tell me everything, and everything would be fine.
And it would make exploration in Elite prepared for the time when most planets become landable and contain the unique features you described and that the game is missing.
In the meantime though, we could have a 2-state solution. Like Ziggy says! 2 new ADS scanners. One for the grey blobbers and one for the peeping toms. Everyone is happy!
The mystery is in taking in the available information, guessing correctly, and impact this has on your subsequent choice of "door #2" for scanning. Any planet that is in the habitable zone will at the very least be a high value terraformable. It may also be a WW or an ELW, but that is not what is interesting about. The better you get at identifying the habital zones of certain star types, the more rewarding this experience can become.
I agree that the planets aren't interactive enough, but to say there is a "technological barrier" to deep exploration seems a bit premature. FTL is a game with significantly less overhead or options, and yet manages to squeeze oodles of exploration gameplay from a game where you never leave your 2D ship. Elite could have similarly compelling exploration gameplay that was based on similarly simple mechanics. It doesn't have to be holodeck version of star trek to be exploration gameplay. As long as there is a choice to be made that has a significant outcome, then there are rich possibilities for gameplay.
Check out planets in the habitable zones won't mean those will be interesting.
This means you'dfly 30-50 times into habitable zones to find one ELW and a couple of WWs/terraformables. Fortunately this scenario is not on the table.
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I find it amusing, that people who like the black-ball scenario are never in the exploration forum... If you think exploration is boring, than why does this matter to you?